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malinskibeniaminmalinskibeniamin/skills/animate/SKILL.md

animate

Skill4 starsChanged 10 days agoMITView on GitHub

Build, review, or plan purposeful web UI motion: transitions, easing, springs, choreography, staggers, view swaps, and motion audits. Use gestures for direct manipulation; not video or native apps.

110 other projects use a version of this.

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Used with

Projects with it also use bolder, arrange and 8 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • HK-hubSkill

    bolder

    Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.

    Also in 29 projects that use this

  • HK-hubSkill

    arrange

    Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.

    Also in 14 projects that use this

  • sanmidableSkill

    animate-expo

    Also in 22 projects that use this

  • sanmidableSkill

    write-swift

    Also in 24 projects that use this

  • zwy123zwySkill

    normalize

    将用户随意输入的提示词规范化为结构清晰、便于大模型执行的标准化提示词。适用于需要整理、统一提示词格式时调用。

    Also in 19 projects that use this

  • +5 more from HK-hub

The file

We split this skill into the rules it gives an agent

3 rules. 0 are common, 0 are distinctive, and 3 are very specific to this project.

  • 0

    Common

    Most of the 103 edited versions we read keep these.

  • 0

    Distinctive

    This author's own choices. Worth a look.

  • 3

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Read installed types and current official docs before using library-specific APIs.

    line 29
  2. Very specific:

    Prefer explicit transform/opacity transitions.

    line 32
  3. Very specific:

    Remove non-essential movement.

    line 40

“Common” is measured: kept by at least 6 in 10 of the 103 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Choose motion that explains a state change without delaying the user's task. Adapted from Emil Kowalski; source and selection. Recorded product walkthroughs use the demo recording stack, not UI animation. /demo remains user-invoked; this pointer grants no publication scope.

Endpoint

  • Build/fix: implement the requested motion through the project's TDD and delivery gates.
  • Review: report evidenced defects; leave source unchanged.
  • Audit/plan/opportunities: rank improvements or justified additions; leave source unchanged. Save plans only when requested. Do not turn an audit into an execution wave.

Decision sequence

  1. Inspect the component, existing motion tokens, installed library/version, input paths, and product context. Use the existing UI primitives before inventing a component.
  2. Name the purpose: feedback, spatial continuity, state indication, explanation, or rare delight. Repeated navigation, command palettes, and data-reading surfaces favor instant changes. Frequency is a heuristic, not an invented daily-use metric. Keyboard users get equivalent feedback without a waiting period.
  3. Choose the cheapest faithful driver: CSS transitions for state changes; @starting-style for supported entry transitions; WAAPI for imperative control; an installed spring/motion library for gestures, layout, or exit lifecycles. Read installed types and current official docs before using library-specific APIs. For drag/swipe/sheet physics, load gestures; it owns tracking, release velocity, resistance, scroll arbitration and re-grab continuity.
  4. Prefer explicit transform/opacity transitions. Retarget from the current value; preserve exit state until completion and handle interruption/unmount cleanup. Scale anchored surfaces from their trigger; keep centered dialogs centered.
  5. Reuse tokens. For new tokens and component-specific starting points, read REFERENCE.md; profile instead of assuming hardware acceleration. For surface/icon motion recipes, read interface compatibility, then better-ui; its fixed values never override project tokens or instant feedback.
  6. Respect reduced motion, hover capability, focus, and cancellation from the start. Remove non-essential movement; instant state changes are valid. Keep essential meaning available without animation. Gate hover with (hover: hover) and (pointer: fine).
  7. Exercise enter/exit, rapid reversal, repeated activation, keyboard, reduced motion, and touch paths at the real entrypoint. Record what was observed and what needs a device.

For multiple elements responding to one event, read choreography: choose what stays still, run related parts together, and sequence only meaningful dependencies. Keep interaction immediate; prevent stale async continuations from restarting a canceled sequence.

Review and planning

For subtraction-only cleanup, load remove-animations. For a codebase-wide audit or prioritized roadmap, load improve-animations; this skill remains the craft owner.

Review purpose/frequency, easing/timing, origin, interruption, frame cost, accessibility, and cohesion. Cite file:line plus visible or trace evidence; distinguish craft suggestions from reproducible defects. Existing deliberate tradeoffs are context, not automatic findings.

For opportunity searches, show the eligible location, purpose, expected frequency, recipe, and rejected candidates. No surviving opportunity is a valid result. For a roadmap, rank confirmed findings by user impact and effort; include exact target values, existing tokens, scope, rollback, and a real feel-check in each requested plan.

Report the decision, ingredients, verification, and limits briefly. A code-only review cannot approve perceived feel or claim measured smoothness. For measured frame problems, load animation-performance; for general visual critique, load visual-review per the dependency-loading contract.

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