game-designer-toolkit
Skill2 starsChanged 11 days agoMITView on GitHub
Complete game design toolkit for creating professional GDD, game systems, level design, and prototypes。中文触发:小游戏 游戏设计 数值 设计
In this repository131 other files it gives its agents.
- agent-client-network-triageSkill
- architecture-designerSkill
- async-python-patternsSkill
- audit-ci-cost-leversSkill
- awesome-design-mdSkill
- byok-model-retrySkill
- cloudbase-wechat-integrationSkill
- concurrent-edit-attribution-checkSkill
- continuation-state-auditSkill
- counterexample-driven-plan-reviewSkill
- deliver-prdSkill
- desktop-update-push-triageSkill
- diagnose-github-actions-quotaSkill
- diagnose-windows-webview2-blank-windowSkill
- disk-junction-migrationSkill
- distinctive-design-systemsSkill
- dsh-session-format-debugSkill
- electron-app-stuck-spinner-triageSkill
- electron-asar-code-forensicsSkill
- electron-tray-icon-diagnosisSkill
- encrypted-office-visual-inspectionSkill
- frontend-design-ui-uxSkill
- frontend-developmentSkill
- game-numeric-designSkill
- github-acceleratorSkill
- global-config-smoke-runnerSkill
- goal-driven-executionSkill
- hid-device-protocol-probeSkill
- i-have-adhdSkill
- injected-context-slimmingSkill
- java-architectSkill
- java-qualitySkill
- kafka-best-practicesSkill
- large-sqlite-text-extractionSkill
- local-api-contractsSkill
- local-browser-e2eSkill
- local-db-migrationsSkill
- local-frontend-a11ySkill
- local-performance-evidenceSkill
- local-reverse-proxy-triageSkill
- local-rust-engineeringSkill
- local-spring-mybatisSkill
- mechanize-rule-into-hook-guardSkill
- memory-bank-divergence-repairSkill
- memory-entry-updateSkill
- merge-inbound-qoder-packageSkill
- minigame-dev-proSkill
- miniprogram-developmentSkill
- mongodb-atlas-stream-processingSkill
- mongodb-connectionSkill
- mongodb-mcp-setupSkill
- mongodb-natural-language-queryingSkill
- mongodb-query-optimizerSkill
- mongodb-schema-designSkill
- mongodb-search-and-aiSkill
- mysqlSkill
- nextjs-app-router-patternsSkill
- nginx-config-builderSkill
- nodejs-backend-patternsSkill
- oauth-login-failure-triageSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
3 rules. About 0 are common, 3 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 12
New game project?: Start here:
- Distinctive: line 60
Create compelling spaces and pacing:
- Distinctive: line 131
Run variance and replayability
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Game Designer Toolkit
A comprehensive toolkit that transforms game ideas into professional design documents and systems. Designed for indie developers, game designers, and studios.
Quick Start
New game project? Start here:
- Tell me your game concept in a few sentences
- I'll generate a complete GDD outline
- We refine each section together
Example triggers:
- "Help me design a roguelike deck-builder"
- "Create a GDD for my mobile puzzle game"
- "Design an economy system for my RPG"
Core Capabilities
1. GDD Generator (Game Design Document)
Professional GDD creation with industry-standard sections:
User: "Create a GDD for a cyberpunk detective game"
→ Generates complete GDD with:
- Game Overview & Unique Selling Points
- Target Audience & Market Analysis
- Core Gameplay Loop
- Mechanics & Systems
- Characters & Story
- Level Design Framework
- Art & Audio Direction
- Technical Requirements
- Production RoadmapSee references/gdd-template.md for the full template structure.
2. Game System Designer
Design balanced, engaging game systems:
| System Type | Key Elements |
| Economy | Currency types, sinks/sources, inflation control |
| Combat | Damage types, balance curves, skill trees |
| Progression | XP curves, unlock pacing, mastery depth |
| Social | Multiplayer systems, guilds, trading |
| Monetization | F2P friendly, premium, hybrid models |
See references/system-design.md for detailed patterns.
3. Level & World Design
Create compelling spaces and pacing:
- Level Design: Layout principles, flow, signposting
- Difficulty Curves: Learning → Mastery → Challenge
- World Building: Biomes, points of interest, traversal
- Pacing: Tension/relief cycles, narrative beats
See references/level-design.md for frameworks.
4. Narrative & Quest Design
Craft engaging stories and objectives:
- Story structure (three-act, hero's journey, branching)
- Quest design patterns (fetch, escort, defend, discover)
- Dialogue systems and branching
- Lore and world consistency
5. Game Pitch Creator
Quick pitches for different audiences:
User: "Create a 30-second elevator pitch for my game"
→ Delivers: Hook + Core Loop + Differentiator + Call to ActionWorkflow Guide
For New Game Concepts
- Concept Capture → Gather core idea, genre, target platform
- GDD Generation → Create full document structure
- System Design → Define core mechanics and loops
- Refinement → Iterate on each section
- Pitch Creation → Distill into presentations
For Existing Projects
- Audit → Review current design docs
- Gap Analysis → Identify missing elements
- Balance Review → Check system interactions
- Documentation → Update and standardize
Genre-Specific Guidance
RPG
- Character progression depth
- Branching narratives
- Loot and equipment systems
- Party/companion mechanics
FPS/Action
- Weapon variety and balance
- Enemy AI patterns
- Map flow and chokepoints
- Skill-based matchmaking
Strategy
- Resource management
- Tech trees and unlocks
- Asymmetric factions
- Win conditions
Mobile/Casual
- Session length optimization
- Progression hooks
- Monetization integration
- Accessibility
Roguelike/Roguelite
- Run variance and replayability
- Meta progression
- Build diversity
- Difficulty scaling
Resources
references/
gdd-template.md- Complete GDD structure with examplessystem-design.md- Game system patterns and formulaslevel-design.md- Level design principles and templates
assets/
gdd-template.md- Blank GDD template for copy/usepitch-deck-outline.md- Publisher pitch structure
Tips for Best Results
- Be specific about genre - "action RPG" vs "game"
- Define your target audience - Casual? Hardcore? Age range?
- State your platform - Mobile, PC, console affects design
- Share inspirations - "Like X meets Y" helps alignment
- Iterate section by section - Better than all at once
Created for game designers who want to ship faster without sacrificing quality.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

