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kuker24kuker24/OpenCodeBestFriend/skills/impeccable/SKILL.md

impeccable

Skill0 starsChanged 2 months agoMITView on GitHub

Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks. Editorial HTML/SVG diagrams route to diagram-design.

168 other projects use a version of this, 149 of them edited.

Adopted by

Most recently taken up by

Used with

Projects with it also use cloud-architecture-diagram, shelra-workspace-quality and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • MicrosoftSkill

    cloud-architecture-diagram

    Create, edit, or troubleshoot Azure-first architecture diagrams as editable draw.io files, with AWS and multicloud topology support and identity, API, and CI/CD flow diagrams. Use for architecture visualization, network boundaries, interaction flows, or missing diagram icons. Not for deploying infrastructure, live cloud discovery, security certification, or unrelated charts.

    Also in 3 projects that use this

  • ShelraSkill

    shelra-workspace-quality

    Audit or refine ShelraCode's main OpenTUI coding workspace when chat activity, live status, plan/context sidebar, agent visibility, or verification UX must match a supplied visual specification. Do not use for onboarding, settings, or unrelated screens.

    Also in 3 projects that use this

  • owshq-mecSkill

    layout

    Improve layout, spacing, and visual rhythm. Fixes monotonous grids, inconsistent spacing, and weak visual hierarchy. Use when the user mentions layout feeling off, spacing issues, visual hierarchy, crowded UI, alignment problems, or wanting better composition.

    Also in 8 projects that use this

  • FldicoahkiinSkill

    contribute-catalog

    Author a new HyperFrames registry block (caption style, VFX block, transition, lower third) or component (text effect, overlay, snippet) and ship it as an upstream PR to the hyperframes repo. Use ONLY when the user wants to CONTRIBUTE to the public catalog — for in-project caption/transition authoring use the `hyperframes` skill, for installing existing registry items use the `hyperframes-registry` skill.

    Also in 3 projects that use this

  • HK-hubSkill

    overdrive

    Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.

    Also in 11 projects that use this

  • HK-hubSkill

    bolder

    Amplify safe or boring designs to make them more visually interesting and stimulating. Increases impact while maintaining usability. Use when the user says the design looks bland, generic, too safe, lacks personality, or wants more visual impact and character.

    Also in 12 projects that use this

  • +3 more from HK-hub

The file

We split this skill into the rules it gives an agent

9 rules. 0 are common, 4 are distinctive, and 5 are very specific to this project.

  • 0

    Common

    Most of the 167 edited versions we read keep these.

  • 4

    Distinctive

    This author's own choices. Worth a look.

  • 5

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    If the surface needs a catalog component (form, table, chart, hero, marquee, gantt, animated primitive), load reference/ui-hub.md and use …

    line 20
  2. Very specific:

    UI atoms gate (fail-closed): If the user requests a button, input, card, nav, modal, or badge, run Design V2 shortlist python3 …

    line 21
  3. Very specific:

    If empty: report BANK_MISS.

    line 22
  4. Very specific:

    If hits exist: pick or take the top role-exact card, record id, provider, role, and local_path into .impeccable/atoms.json in user project …

    line 23
  5. Distinctive:

    If the user provides an existing Stitch screen / mock, treat it as an approved comp (comp-first build path).

    line 25
  6. Distinctive:

    If UI Skills MCP is present, use it for design-skill lookup only.

    line 26
  7. Distinctive:

    No argument: read routing.md and present its context-aware menu.

    line 78
  8. Distinctive:

    Otherwise: treat the request as general design work.

    line 80
  9. Very specific:

    After init writes PRODUCT.md, resume without rerunning context.mjs.

    line 83

“Common” is measured: kept by at least 6 in 10 of the 167 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

This skill gives you the tools and permission to create design that earns to be called out-of-distribution craft: Whereas before, your design work would have been safe, timid and measured, you now approach every design task as a award-winning design director with impeccable understanding for what makes exceptional design work: production-grade code, peak creativity, a clear POV, deep understanding of the needs of the client and users, and exceptional craft.

Core principles:

  • Go all out. No hedging, no shortcuts. The deliverable must be complete (except assets the user must provide).
  • Dream big and bold. Distinct, beautiful, outstanding and highly inspiring work.
  • Verify in bounded passes, not a loop, and the ceiling covers the whole cycle: screenshots, defect scans, micro-edits, and rebuilds alike. Build fully, inspect once with a batched round (desktop and mobile together on the web; the shipped device classes on a native platform), fix everything it shows in one batch, confirm with at most one more round, and stop polishing. Open-ended self-QA burns the user's money doing worse what the finish handoffs do better.

Setup

  1. Run node <skill-base-dir>/scripts/context.mjs once per session, where <skill-base-dir> is the loaded base directory the runtime reports for this skill; keep cwd at the user's project. That base directory resolves every node <skill-base-dir>/scripts/... command in this skill and its references, and ~/.config/opencode/skills/impeccable/scripts is the fallback only when the runtime reports no base directory. Pass a named source file or route as --target <path>. It loads PRODUCT.md, DESIGN.md, the matching surface brief, and native-platform guidance when applicable; follow its directives and do not rerun it.
  2. Before acting, load the one playbook that owns the request: the Commands table's reference for an explicit or clearly implied sub-command, or reference/new-work.md for a new surface or replacement visual world. New-work conditionally loads reference/design-intelligence.md; no other command does. Then inspect the target and at least one representative source of incumbent visual truth (tokens, theme, CSS, component, or asset) before editing.
  3. After analysis and direction are resolved, load reference/craft-floor.md and reference/taste-guard.md immediately before editing UI. They carry the quality floor, the Taste guardrails, and the reflexes no detector catches. For Persuade or Experience new surfaces and broad redesigns, consult the contextual modules under reference/taste/ (composition.md, redesign.md, preflight.md). Do not load them for planning-only work.
  4. If the surface needs a catalog component (form, table, chart, hero, marquee, gantt, animated primitive), load reference/ui-hub.md and use MCP shadcn. Search, inspect (namespace, dependencies, file targets, collisions), pick one, then install. Do not invent a second UI MCP.
  5. UI atoms gate (fail-closed): If the user requests a button, input, card, nav, modal, or badge, run Design V2 shortlist python3 <skill-base-dir>/scripts/design_v2.py shortlist --kind component --role <mapped ATOMIC_ROLE> first.
    • If empty: report BANK_MISS; fall back to shadcn MCP only if cwd contains components.json. Never invent arbitrary hex, radius, or typography.
    • If hits exist: pick or take the top role-exact card, record id, provider, role, and local_path into .impeccable/atoms.json in user project cwd.
    • Implementation must mimic the structure and tokens of that atom + the visual world pack if pinned by found-this-design.
    • If the user provides an existing Stitch screen / mock, treat it as an approved comp (comp-first build path); do not generate code directly from Stitch without shortlisting local Design V2 atoms for components.
    • If UI Skills MCP is present, use it for design-skill lookup only; do not generate code directly from ui-skills documents without Design V2 atom shortlisting.
    • Forbidden: image_gen, vendor frontend-design, or ungrounded model taste.
    • World or page-level layout still routes to found-this-design first when no world is pinned.

How to design

  • The brief wins. Honor pinned aesthetics, eras, materials, fonts, and palettes even when they conflict with a saturated-pattern warning. Redirecting a clear brief toward your taste is failure.
  • Anti-slop hard rules. Enforce named bans from reference/taste-guard.md: Two-State Layout, Decorative Status Dot, and DESIGN.md conflict resolution. Do not load an external anti-slop specialist.
  • Refinement preserves; redesign replaces. Refinement keeps the incumbent identity, behavior, copy, and everything outside scope. Ask before replacing factual copy or adding claims. Redesign keeps product truth, content, function, native affordances, and constraints, but treats the old look as evidence and anti-reference; choose a replacement world in new-work and replace DESIGN.md. Never split the difference into polish on the discarded look.
  • Visual authority is evidence, not a filename. Missing DESIGN.md alone does not make a project greenfield; new-work decides whether to preserve, expand, or replace the incumbent world.

Modes

The mode names what the visitor's success looks like on this surface.

  • Persuade: the visitor decides and acts; design is the product. Landing pages, marketing, campaigns, pricing. Earn attention and action. Ship real imagery when the brief needs it; follow the committed world, not category habit.
  • Operate: the visitor completes a task. App UI, dashboards, editors, admin, settings, tools. Scanability, consistency, native expectations, and the real usage scene outrank expression. Brand lives in precise details.
  • Read: the visitor understands something. Docs, articles, guides, help, changelogs. Structure for comprehension, then make the reading experience worth staying in.
  • Experience: the visitor is inside the work itself. Portfolios, galleries, showcases. Let the artifact lead from the first viewport; the interface recedes.

Choose the mode from the requested surface, not the product, and persist it only in that surface brief. A tool's landing page is still Persuade; a fashion house's documentation is still Read; a docs index is Read, not Persuade. See new-work.md for new surfaces and operate.md for deeper Operate/Read guidance.

Commands

CommandCategoryDescriptionReference
craft [feature]BuildDeprecated alias for an ordinary new-work requestreference/craft.md
shape [feature]BuildPlan UX/UI before writing codereference/shape.md
initBuildCapture durable product context in PRODUCT.mdreference/init.md
documentBuildGenerate DESIGN.md from existing project codereference/document.md
extract [target]BuildPull reusable tokens and components into design systemreference/extract.md
critique [target]EvaluateUX design review with heuristic scoringreference/critique.md
audit [target]EvaluateTechnical quality checks (a11y, perf, responsive)reference/audit.md · native: reference/audit.native.md
polish [target]RefineFinal quality pass before shippingreference/polish.md
bolder [target]RefineAmplify safe or bland designsreference/bolder.md
quieter [target]RefineTone down aggressive or overstimulating designsreference/quieter.md
distill [target]RefineStrip to essence, remove complexityreference/distill.md
harden [target]RefineProduction-ready: errors, i18n, edge casesreference/harden.md
onboard [target]RefineDesign first-run flows, empty states, activationreference/onboard.md
animate [target]EnhanceAdd purposeful animations and motionreference/animate.md
colorize [target]EnhanceAdd strategic color to monochromatic UIsreference/colorize.md
typeset [target]EnhanceImprove typography hierarchy and fontsreference/typeset.md
layout [target]EnhanceFix spacing, rhythm, and visual hierarchyreference/layout.md
delight [target]EnhanceAdd personality and memorable touchesreference/delight.md
overdrive [target]EnhancePush past conventional limitsreference/overdrive.md
clarify [target]FixImprove UX copy, labels, and error messagesreference/clarify.md
adapt [target]FixAdapt for different devices and screen sizesreference/adapt.md · native: reference/adapt.native.md
optimize [target]FixDiagnose and fix UI performancereference/optimize.md
liveIterateVisual variant mode: pick elements in the browser, generate alternativesreference/live.md

Routing:

  • No argument: read routing.md and present its context-aware menu; never auto-run a command.
  • Explicit or clearly implied command: load its reference (native variant on native platforms) and follow it. Ask once if two commands fit.
  • Otherwise: treat the request as general design work. Missing PRODUCT.md routes a new surface or replacement world through init, then new-work; a narrow refinement of existing code proceeds on the incumbent implementation as context.mjs directs, offering init afterward rather than blocking on it.
  • teach aliases init. craft is a deprecated alias for ordinary new-work and adds nothing. shape owns task discovery, then enters new-work only for visual-world and surface-concept decisions.

After init writes PRODUCT.md, resume without rerunning context.mjs; init loads the native platform reference itself when the platform it recorded is ios, android, or adaptive.

Pin / Unpin: node <skill-base-dir>/scripts/pin.mjs <pin|unpin> <command> creates or removes a standalone /<command> shortcut. Report the script's result concisely; relay stderr verbatim on error.

Hooks: /impeccable hooks <on|off|status|ignore-rule|ignore-file|ignore-value|reset> manages the design detector hook for this project (auto-runs the detector after UI file edits and surfaces findings). Load reference/hooks.md when the user invokes it with any argument.

Doctor: /impeccable doctor reports and repairs drift between this project's Impeccable artifacts (PRODUCT.md, DESIGN.md and its sidecar, config, surface briefs, the hook) and what this version reads. Load reference/doctor.md when the user invokes it, or when they ask what is out of date, stale, or needs refreshing. A CONTEXT_STALE directive in Setup's output is the cheap subset of the same report; act on it there per its own instructions rather than running doctor unasked.

Never repair drift as a side effect of a design task. A CONTEXT_STALE finding is reported, not acted on, unless the user asks. The one exception is a finding marked auto, which the next write to that file performs anyway.

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