img2threejs
Skill0 starsChanged 2 months agoMITView on GitHub
Use when the user wants a code-only procedural Three.js model reconstructed from a reference object image (factory Group, editable primitives, lighting, animation). Not for scroll-led pages (scroll-craft), camera/diorama worlds (scroll-world), HTML-to-MP4 (hyperframes), photoreal/image generation (visual-studio), or product UI (impeccable / found-this-design).
6 other projects use a version of this.
Adopted by
Most recently taken up by
- VisualxIntelligence/motion-tools-and-skillstheir own version, first seen Nov 8, 2026
- witnesstodark/mr-mak-workspacetheir own version, first seen Oct 24, 2026
- jangtrinh/design-os-3d-blendertheir own version, first seen Oct 14, 2026
- kschiavo-beep/claude-skillstheir own version, first seen Oct 11, 2026
- leishifu666/skillstheir own version, first seen Oct 9, 2026
- img2threejs/img2threejstheir own version, first seen Jul 28, 2026
Other versions6 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 6
- img2threejs/img2threejs★ 21ksame name
- witnesstodark/mr-mak-workspace★ 718same name
- jangtrinh/design-os-3d-blender★ 112same name
- VisualxIntelligence/motion-tools-and-skills★ 9same name
- leishifu666/skills★ 1same name
- kschiavo-beep/claude-skills★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository47 other files it gives its agents.
- templates/AGENTS.mdAGENTS.md
- academicSkill
- adhdSkill
- agent-architecture-auditSkill
- api-designSkill
- automation-audit-opsSkill
- browser-actSkill
- chrome-devtools-axiSkill
- click-path-auditSkill
- codebase-designSkill
- code-tourSkill
- contract-firstSkill
- cost-aware-llm-pipelineSkill
- diagnosing-bugsSkill
- diagram-designSkill
- domain-modelingSkill
- emil-design-engSkill
- eval-harnessSkill
- found-this-designSkill
- full-audit-keamananSkill
- full-performance-auditSkill
- gh-axiSkill
- grill-with-docsSkill
- humanizerSkill
- hyperframesSkill
- id-demo-videoSkill
- impeccableSkill
- install-anti-slopSkill
- markitdownSkill
- matt-code-reviewSkill
- mongodb-opsSkill
- playwright-qaSkill
- prompt-optimizerSkill
- prototypeSkill
- researchSkill
- scroll-craftSkill
- scroll-worldSkill
- skill-stocktakeSkill
- smartbook-ingestSkill
- smartdocSkill
- supabase-opsSkill
- tddSkill
- to-specSkill
- to-ticketsSkill
- vercel-opsSkill
- visual-studioSkill
- writing-for-agentsSkill
The file
We split this skill into the rules it gives an agent
3 rules. 0 are common, 1 is distinctive, and 2 are very specific to this project.
0
Common
Most of the 6 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 34
Use procedural primitives and standard materials (MeshStandardMaterial, MeshPhysicalMaterial).
- Very specific: line 36
No downloaded mesh packs, external .gltf/.obj URLs, or opaque binary blobs.
- Distinctive: line 48
Honesty on Occlusion: Never pretend a single image provides full 360-degree truth.
“Common” is measured: kept by at least 6 in 10 of the 6 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
img2threejs
Procedural 3D reconstruction specialist generating clean, editable TypeScript Three.js Group factories from a single reference object image.
Unlike downloaded GLTF/OBJ mesh blobs or heavy photogrammetry pipelines, img2threejs creates human-readable, parametric code using Three.js primitives (BoxGeometry, CylinderGeometry, ExtrudeGeometry, shaders/materials, lights).
Boundaries & Handoffs
| Need | Primary Route |
| Reconstruct isolated object as procedural Three.js code | img2threejs |
| Continuous 3D fly-through, diorama, camera world landing | scroll-world |
| Scroll-driven timeline storytelling website | scroll-craft |
| Deterministic HTML composition rendered to MP4 video | hyperframes |
| Photoreal product stills, ads, VFX, or raster asset packs | visual-studio |
| Web landing page, dashboard, or application UI | impeccable / found-this-design |
Progressive Pipeline
- Validate Image: Inspect the reference image. The target must be a discrete object or prop (hardware, furniture, device, vehicle, stylized mascot), not an entire interactive landing page or panoramic scene.
- Written Spec (Visible vs. Inferred):
- Identify visible geometry, proportions, materials, colors, and lighting.
- Explicitly document inferred hidden faces (rear, underside, interior). A single viewpoint cannot reveal occluded sides.
- Propose the hierarchical scene breakdown (
Grouproot with named child components).
- Factory Pass:
- Author a standalone TypeScript module exporting a factory function
createModel(options?): THREE.Group. - Use procedural primitives and standard materials (
MeshStandardMaterial,MeshPhysicalMaterial). - Group logically for articulation or animation if requested (pivot points, rotators).
- No downloaded mesh packs, external
.gltf/.objURLs, or opaque binary blobs. Output must be diffable TypeScript.
- Author a standalone TypeScript module exporting a factory function
- Screenshot Compare & Loop Gate:
- Render the procedural model and visually inspect side-by-side with the reference image.
- Step disposition must be one of:
continue: Visual parity acceptable; finalize and document inputs.refine-spec: Proportions or structural hierarchy wrong; adjust written specification.refine-code: Materials, alignments, or primitive parameters off; edit TypeScript.request-input: Occluded or ambiguous details require user decision.stop: Reached best procedural approximation, or model complexity exceeds procedural primitives.
Hard Rules & Honesty Gates
- Honesty on Occlusion: Never pretend a single image provides full 360-degree truth. Clearly mark unseen faces as inferred. If the user demands photogrammetric precision that procedural primitives cannot achieve, state "cannot reach requested fidelity" and stop.
- Token & Resource Discipline: Procedural 3D code generation and screenshot verification are token-intensive. Never auto-run on generic website briefs or landing pages.
- No Heavy Toolchain: Output is clean, dependency-light Three.js code. Do not introduce Python mesh reconstruction packages, neural rendering runtimes, or external API dependencies.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
Reviews can't be read right now.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

