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impactbrusselsimpactbrussels/FounderOS/skills/consumer-product-testing/SKILL.md

consumer-product-testing

Skill2 starsChanged 5 months agoApache-2.0View on GitHub

Use when a founder has a real or prototype consumer/physical product (food, beverage, cosmetic, personal-care, household, hardware, or a packaged good) and needs to test whether it actually works for real users - beyond problem interviews. Triggers: "how do I test my product", "prototype test", "home-use test", "does my product work", "concept test", "should I test before launch", "get real user feedback on the product". Picks the right test for the stage (concept → prototype → in-use → claims), then routes to sensory-testing for taste/smell/feel and customer-interviews for the problem.

The file

We split this skill into the rules it gives an agent

4 rules. About 0 are common, 3 are distinctive, and 1 is very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 1

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Test with the [ICP], not friends and family (they're kind, not honest).

    line 37
  2. Very specific:

    Before testing, write the pass/fail rule (e.g.

    line 51
  3. Distinctive:

    Right test for the stage: No home-use test on a concept.

    line 66
  4. Distinctive:

    Real target users, screened: Not friends, not a generic crowd.

    line 67

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Consumer Product Testing

Interviews tell you whether people have the problem. They don't tell you whether your product actually delivers - whether it works in a real kitchen, bathroom, or living room, day after day. For consumer and physical products, you have to put the thing in real hands and watch what happens. This skill picks the right test for where you are and keeps you honest about what the result proves. Proof before hype: observed behaviour beats reported intention.

The method

Built on the Founder OS scaffold. Test menu, protocols, and rules in references/testing-playbook.md.

Step 1 - Name the question for this stage

Different stages need different tests. Don't run a home-use test on an idea, or a concept test on a finished product.

StageQuestionTest
Concept"Do they want this idea of a product?"Concept test (description/mockup + intent + price reaction)
Prototype"Does the thing work and perform?"Prototype / functional test; sensory test if tasted/smelled/felt
Pre-launch"Does it hold up in real use over time?"Home-Use Test (HUT) or Central Location Test (CLT)
Claims/shelf"Can I prove the claim / does it sell on shelf?"Claims substantiation, A/B pack & shelf tests

Step 2 - Recruit the right people, the right number

Test with the [ICP], not friends and family (they're kind, not honest). Screen for the real target. Small qualitative rounds (5-8) surface usability problems fast; quantitative reads (liking, preference, claims) need larger target-consumer samples (see references). State which you're running.

Step 3 - Observe behaviour, not just opinions

Watch them actually use it. Where do they hesitate, misuse it, give up? Capture: did it work, did they finish, would they use it again, did they come back unprompted. For anything tasted, smelled, or applied → run a blind, benchmarked sensory-testing session; don't rely on "I like it." Reported intent is weak evidence; repeat use and willingness to pay are strong.

Step 4 - Set the bar and decide

Before testing, write the pass/fail rule (e.g. "≥X of N complete the core use unaided and would re-use; liking ≥ benchmark"). Then make the build/reformulate/relaunch call against it, and feed the lesson into capture-learning.

Output

  • Test plan: stage, the question, the chosen test, who you'll recruit (and how you'll screen for the [ICP]), sample size, and the pre-set pass/fail rule.
  • Observation sheet: what to watch and record (behaviour, completion, re-use, friction).
  • Decision: what the result supports - ship, reformulate, or re-test - with assumptions flagged and a handoff to sensory-testing if the product is tasted/smelled/applied.

Constraints

  • Behaviour > opinion. Watch what they do; weight re-use and payment over "sounds great."
  • Right test for the stage. No home-use test on a concept; no concept test on a finished product.
  • Real target users, screened. Not friends, not a generic crowd.
  • Safety & consent first for anything ingested or applied to the body - confirm it's safe and consented to test, and meet labelling/allergen rules; verify with a qualified expert. This is method guidance, not safety, legal, or regulatory advice.
  • Theme-agnostic: works for food, personal care, household goods, hardware, and packaged products alike.

Copy-paste version

Act as a consumer-insights lead helping a first-time founder test a real/physical product:
[PRODUCT] for [ICP]. My stage: [STAGE]. The decision I need to make: [GOAL].
1. Tell me the right test for my stage - concept, prototype/functional, home-use/central-location,
   or claims/shelf - and why.
2. Tell me who to recruit (how to screen for my real target, not friends) and roughly how many for
   a directional vs a decision-grade read.
3. Give me an observation sheet: what behaviour to watch and record (completion, friction, re-use,
   willingness to pay) - not just whether they "like it."
4. Help me set the pass/fail rule BEFORE I test, then read the result against it.
If my product is tasted, smelled, or applied to the body, tell me to run a blind, benchmarked
sensory test, and remind me to confirm it's safe and consented to test first.

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