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hollandkevinthollandkevint/thinkhaven-method-kit/skills/design-thinking-lite/SKILL.md

design-thinking-lite

Skill0 starsChanged 4 months agoMITView on GitHub

7-step human-centered design process. Context, empathize, define, ideate, prototype, test, iterate. Lightweight version of full design thinking for strategic decisions. Adapted from BMAD Creative Intelligence Suite (Maya). Activates on "design thinking", "user-centered", "empathy mapping", "how would users feel", "design this experience", or "human-centered."

The file

We split this skill into the rules it gives an agent

3 rules. About 0 are common, 3 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Ask: "Walk me through the last time [the person you're designing for] encountered this situation.

    line 29
  2. Distinctive:

    No evaluation during ideation

    line 59
  3. Distinctive:

    After generating, cluster into themes and pick the top 3 to evaluate.

    line 61

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

The 7 Steps

Step 1: Context

Establish the landscape before diving in.

Ask:

  • "Who are we designing for?" (specific people, not segments)
  • "What's the current experience?" (what happens today, step by step)
  • "What triggered this work?" (why now)
  • "What constraints are non-negotiable?" (budget, timeline, technology, regulation)

Step 2: Empathize

Understand the human experience. Not what users SAY they want — what they DO, FEEL, and STRUGGLE with.

Ask: "Walk me through the last time [the person you're designing for] encountered this situation. What happened? What did they do? How did they feel?"

Build an empathy snapshot:

DimensionWhat you know
DoesObservable behaviors and actions
ThinksBeliefs and assumptions they hold
FeelsEmotions during the experience
Pain pointsSpecific frustrations and friction
WorkaroundsCreative hacks they've invented

CRITICAL: If the user is guessing about empathy data (hasn't talked to actual users), flag it. "You're describing what you think users feel. Have you verified this with real people?"

Step 3: Define

Synthesize empathy into a problem statement.

Format: "[Person] needs a way to [need] because [insight]."

The insight is the key. "Because they're frustrated" is weak. "Because they make the decision at 6am on their phone before their first meeting and need the answer in under 30 seconds" is an insight.

Step 4: Ideate

Generate solutions. Quantity over quality. Defer judgment.

Rules:

  • Minimum 5 ideas, max 10
  • Include at least one "ridiculous" idea (stretches thinking)
  • Include at least one "do the simplest possible thing" idea
  • No evaluation during ideation

After generating, cluster into themes and pick the top 3 to evaluate.

Step 5: Prototype

Define the cheapest way to test each of the top 3 ideas.

IdeaPrototypeTime to BuildWhat It Tests
[idea 1][prototype method][time][hypothesis]
[idea 2][prototype method][time][hypothesis]
[idea 3][prototype method][time][hypothesis]

Prototype methods (cheapest first):

  • Paper sketch or wireframe (1 hour)
  • Clickable mockup (half day)
  • Concierge/manual delivery (1 day)
  • Working prototype (1 week)

Step 6: Test

Define how to evaluate each prototype.

Ask:

  • "Who will test this?" (specific people, not hypothetical users)
  • "What behavior would confirm this works?" (observable, not self-reported)
  • "What would make you abandon this direction?" (define failure before testing)

Step 7: Iterate

Based on test results, decide:

  • Proceed: Evidence supports the direction. Build the real version.
  • Pivot: The problem is real but the solution missed. Return to Step 4 with new constraints.
  • Kill: The problem wasn't what you thought. Return to Step 2 with fresh empathy research.

Output

# Design Thinking Brief: [Project Name]
Date: [date]

## Context
[Step 1 summary]

## Empathy Snapshot
[Step 2 table]

## Problem Statement
[Step 3 — Person needs X because Y]

## Top 3 Ideas
[Step 4 — clustered and selected]

## Prototype Plan
[Step 5 table]

## Test Plan
[Step 6 — who, what behavior, what kills it]

## Decision After Testing
[Proceed / Pivot / Kill — with rationale]

Adapted from BMAD Creative Intelligence Suite design-thinking workflow (Maya).

Next step

Tested → run assumption-mapper on what the prototype surfaced, or decision-brief to write the proceed/pivot/kill call.


Part of the ThinkHaven Method Kit by Kevin Holland. Full Board of Directors experience: ThinkHaven

Download now (ZIP)

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