prototype
Skill0 starsChanged 22 days agoMITView on GitHub
Use when the user wants to sanity-check whether a state model or logic feels right, or explore what a UI should look like, before committing to a real implementation. NOT for building the real thing, that is writing-plans then test-driven-development.
194 other projects use a version of this, 80 of them edited.
Adopted by
Most recently taken up by
- gaoyu06/harnessedited, first seen Nov 8, 2026
- Firzus/agent-skillstheir own version, first seen Nov 8, 2026
- ishandutta2007/Awesome-Claude-Skillstheir own version, first seen Nov 8, 2026
- domengabrovsek/agent-configedited, first seen Nov 8, 2026
- domengabrovsek/claudeedited, first seen Nov 8, 2026
- The-Vibe-Company/quivredited, first seen Nov 8, 2026
Used with
Projects with it also use playtest-report, soak-test and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 12 projects that use this
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 9 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 9 projects that use this
CoralGameSkillteam-polish
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
Also in 14 projects that use this
- +5 more from lilangMax
- +3 more from CoralGame
Other versions194 projects use a version of this.
Word for word · 0
None found.
Edited · 80
- mattpocock/skills★ 309k24% same
- QuivrHQ/quivr★ 40k24% same
- The-Vibe-Company/quivr★ 40k24% same
- ArcReel/ArcReel★ 6.3k24% same
- withcoral/coral★ 4.9k24% same
- bestofjs/bestofjs★ 3.1k24% same
- CelestoAI/SmolVM★ 1.2k22% same
- moeru-ai/xsai★ 66724% same
- nodetool-ai/nodetool★ 61519% same
- mxyhi/ok-skills★ 51124% same
70 more not listed
Wrote their own version · 114
- emilkowalski/skill★ 55ksame name
- emilkowalski/skills★ 55ksame name
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- GreyDGL/PentestGPT★ 16ksame name
- spree/spree★ 16ksame name
- usekaneo/kaneo★ 9.7ksame name
- podman-desktop/podman-desktop★ 8.1ksame name
- nightly-labs/openbot★ 6.3ksame name
- vinvcn/mattpocock-skills-zh-CN★ 5.5ksame name
- epicenter-md/epicenter★ 4.8ksame name
104 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository25 other files it gives its agents.
- AGENTS.mdAGENTS.md
- brainstorming-designSkill
- branch-lifecycleSkill
- bug-feedback-loopSkill
- codebase-designSkill
- code-review-disciplineSkill
- domain-modelingSkill
- failure-classesSkill
- git-safetySkill
- grillingSkill
- handoffSkill
- ops-safetySkill
- quality-floorSkill
- researchSkill
- subagent-driven-devSkill
- systematic-debuggingSkill
- terse-modeSkill
- test-driven-developmentSkill
- ui-designSkill
- using-skillsSkill
- verification-before-completionSkill
- vetting-third-partySkill
- writing-plansSkill
- writing-skillsSkill
- zoom-outSkill
The file
We split this skill into the rules it gives an agent
3 rules. 0 are common, 3 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 179 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 17
Throwaway from day one, clearly marked: Place near where it'll be used, named so a casual reader sees it's a prototype.
- Distinctive: line 20
Skip the polish: No tests, no error handling beyond runnable, no abstractions.
- Distinctive: line 21
Surface the state: after every action / variant switch so the user sees what changed.
“Common” is measured: kept by at least 6 in 10 of the 179 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Prototype
A prototype is throwaway code that answers a question. The question decides the shape:
- "Does this logic/state model feel right?" → a single shareable HTML file — free-play buttons plus tabbed guided walkthroughs — that pushes the state machine through cases hard to reason about on paper, and that a non-developer can drive.
- "What should this look like?" → several radically different UI variations on one route, switchable via URL param.
Ambiguous and user unreachable? Default by surrounding code (backend module → logic; page/component → UI) and state the assumption at the top.
Rules
- Throwaway from day one, clearly marked. Place near where it'll be used, named so a casual reader sees it's a prototype. Follow existing routing conventions for UI routes.
- Trivial to run. A UI prototype starts from one command in the project's existing task runner; a logic demo is a single HTML file the user double-clicks. Either way, no thinking required to start it.
- No persistence by default — state in memory. If the question IS persistence, use a scratch DB/file named "PROTOTYPE — wipe me".
- Skip the polish. No tests, no error handling beyond runnable, no abstractions.
- Surface the state after every action / variant switch so the user sees what changed.
- Capture when done. Fold the validated decision into real code — main keeps only that. Then commit the prototype itself to a throwaway branch (out of main) as a primary source, with a pointer to the branch from the implementation issue/commit. Capture the answer too — verdict + the question it settled — durably (issue, commit message, ADR). For UI variants: the winner folds into the real page/route; the full variant set + switcher ride the throwaway branch, never main.
Recovery
| State | Way out |
| Prototype code leaked into main | It was never meant to ship: git revert the commit that brought it, then put it on the throwaway branch where rule 6 says it belongs. Check the routing config too — a prototype route left registered is the part that survives a partial revert. |
| Scratch DB/file from rule 3 still around | Delete it. It is named "PROTOTYPE — wipe me" precisely so this is a one-line decision, not an investigation. |
| Throwaway branch deleted before the answer was captured | The verdict matters, the code does not. If the answer was never written to an issue/commit/ADR, it is gone — re-run the prototype rather than reconstruct it from memory. Capture first next time; that is what rule 6 is for. |
| Prototype grew tests, error handling, abstractions | It stopped being a prototype and became unreviewed production code. Stop. Either throw it away and implement properly, or put it through the normal pipeline from writing-plans onward. Do not merge it because it "already works". |
| Cannot tell whether the prototype answered the question | It did not. An inconclusive prototype is a cheap failure — say so, name what stayed ambiguous, and either sharpen the question or move to a real spike. Do not report a guess as a finding. |
Distilled from mattpocock/skills (MIT © Matt Pocock), snapshot 068b6e0 (2026-08-17). See SOURCES.md.
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