godot-tilemap
Skill9 starsChanged 3 months agoMITView on GitHub
使用 Godot 4.7 TileMapLayer/TileSet 构建 2D 地图:atlas、terrain、碰撞、导航、自定义数据和批量单元格编辑。
1 other project uses a version of this.
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Most recently taken up by
- gamedev-skills/awesome-gamedev-agent-skillstheir own version, first seen Oct 23, 2026
Other versions1 project uses a version of this.
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- gamedev-skills/awesome-gamedev-agent-skills★ 6.4ksame name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository15 other files it gives its agents.
- godot-2d-movementSkill
- godot-3d-essentialsSkill
- godot-ai-orchestrationSkill
- godot-animationSkill
- godot-audioSkill
- godot-csharpSkill
- godot-exportSkill
- godot-gdscriptSkill
- godot-multiplayerSkill
- godot-nodes-scenesSkill
- godot-physicsSkill
- godot-resourcesSkill
- godot-shadersSkill
- godot-signals-groupsSkill
- godot-ui-controlSkill
The file
Files
TileMapLayer 与 TileSet
- Godot 4.3+ 使用
TileMapLayer,不要新建已弃用的TileMap。 - 地形、装饰、碰撞和导航拆分为不同 layer;明确 z-index、y-sort 与 collision layer/mask。
- 修改前读取 atlas tile 列表和图像信息,不猜 source id、atlas 坐标或 alternative tile。
- terrain 适合自动拼接;程序生成地图必须保存 seed,并把逻辑网格与视觉 tile 解耦。
- 自定义 tile data 用于语义(伤害、地表类型、代价),不要从贴图坐标反推游戏规则。
用 tileset_manage 发现 atlas,再用 tilemap_manage 设置单元、矩形批量填充、读取 used cells 或清空。每批后回读目标区域;运行时检查碰撞/导航,并用 2D viewport 或 game 截图确认接缝和层级。
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