godot-csharp
Skill9 starsChanged 3 months agoMITView on GitHub
编写 Godot 4.7 .NET/C#:节点生命周期、导出属性、signals/events、资源释放、GDScript 互操作和构建诊断。
3 other projects use a version of this.
Adopted by
Most recently taken up by
- MindsMaster/godot-claude-code-skillstheir own version, first seen Oct 25, 2026
- gamedev-skills/awesome-gamedev-agent-skillstheir own version, first seen Oct 23, 2026
- fetasty/godot-skillstheir own version, first seen May 16, 2026
Other versions3 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 3
- gamedev-skills/awesome-gamedev-agent-skills★ 6.4ksame name
- fetasty/godot-skills★ 29same name
- MindsMaster/godot-claude-code-skills★ 3same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository15 other files it gives its agents.
- godot-2d-movementSkill
- godot-3d-essentialsSkill
- godot-ai-orchestrationSkill
- godot-animationSkill
- godot-audioSkill
- godot-exportSkill
- godot-gdscriptSkill
- godot-multiplayerSkill
- godot-nodes-scenesSkill
- godot-physicsSkill
- godot-resourcesSkill
- godot-shadersSkill
- godot-signals-groupsSkill
- godot-tilemapSkill
- godot-ui-controlSkill
The file
Files
Godot C# / .NET
- 仅在 .NET 版 Godot 和现有 C# 项目中使用;先检查
.csproj、目标框架与 Godot 版本。 - 生命周期函数使用
_Ready、_Process、_PhysicsProcess;导出属性用[Export],节点路径和资源类型保持强类型。 - Godot signals 可作为 C# events 使用;连接的 delegate 需要稳定引用,释放时避免悬空订阅。
- GodotObject 生命周期不等同纯 CLR 对象;尊重
QueueFree、IsInstanceValid、Variant 可支持类型和线程限制。 - GDScript/C# 互操作边界使用稳定的 Godot 类型、signal 和方法名,避免把复杂 CLR 泛型暴露给 GDScript。
godot-ai 的 script_create/script_patch 面向 GDScript;C# 文件优先使用工作区文件工具,并运行项目已有的 dotnet build。仍可通过 godot-ai 绑定节点属性、信号、场景并运行游戏;同时检查构建输出和 editor logs。
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