godot-shaders
Skill9 starsChanged 3 months agoMITView on GitHub
编写 Godot canvas_item/spatial shader,配置 uniforms、材质、UV、光照与常见视觉效果,并做截图和性能验证。
1 other project uses a version of this.
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Most recently taken up by
- gamedev-skills/awesome-gamedev-agent-skillstheir own version, first seen Nov 11, 2026
Other versions1 project uses a version of this.
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- gamedev-skills/awesome-gamedev-agent-skills★ 9ksame name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository15 other files it gives its agents.
- godot-2d-movementSkill
- godot-3d-essentialsSkill
- godot-ai-orchestrationSkill
- godot-animationSkill
- godot-audioSkill
- godot-csharpSkill
- godot-exportSkill
- godot-gdscriptSkill
- godot-multiplayerSkill
- godot-nodes-scenesSkill
- godot-physicsSkill
- godot-resourcesSkill
- godot-signals-groupsSkill
- godot-tilemapSkill
- godot-ui-controlSkill
The file
Files
Godot Shaders
- 2D 使用
canvas_item,3D 使用spatial;先定义视觉目标和渲染阶段,再选 shader_type/render_mode。 - uniforms 是美术调参接口:命名清晰、给合理默认值和范围,避免把常量散落在代码中。
- 先用 UV、COLOR/NORMAL 和少量采样实现最小效果,再增加噪声、屏幕纹理或多 pass。
- 注意透明、深度、背面剔除和 blend mode 对排序/性能的影响;移动端限制采样、分支和 overdraw。
- ShaderMaterial 可共享;需要每实例独立参数时明确复制资源或使用 instance uniform,避免改一个影响全部。
用 material_manage 创建 ShaderMaterial、设置 shader 参数、赋给节点并回读。需要纹理/噪声/渐变时用 resource_manage 创建。用 viewport/game/cinematic 截图比较目标区域,并读取 monitors;视觉变化和性能预算都要有证据。
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