test-ui
Skill350 starsChanged 24 days agoMITView on GitHub
Test UIKitML asset and ScreenSpace UI behavior against the poke example using the iwsdk CLI.
3 other projects use a version of this.
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- lgtm-hq/ai-skillstheir own version, first seen Oct 13, 2026
- bishal-pal/New-Skill-Testtheir own version, first seen Jun 24, 2026
- jie023/skillstheir own version, first seen Jun 3, 2026
Other versions3 projects use a version of this.
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- jie023/skills★ 1same name
- lgtm-hq/ai-skills★ 1same name
- bishal-pal/New-Skill-Test★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository13 other files it gives its agents.
- click-targetSkill
- iwsdk-devSkill
- iwsdk-ui-panelSkill
- test-allSkill
- test-audioSkill
- test-ecs-coreSkill
- test-environmentSkill
- test-grabSkill
- test-interactionsSkill
- test-levelSkill
- test-locomotionSkill
- test-physicsSkill
- xr-mode-testSkill
The file
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We split this skill into the rules it gives an agent
17 rules. About 0 are common, 10 are distinctive, and 7 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈10
Distinctive · estimate
This author's own choices. Worth a look.
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Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 9
Run 5 test suites covering panel loading, ScreenSpace, system registration, component registration, and stability.
- Very specific: line 15
Tool calls: every tool call is npx @iwsdk/cli <subcommand> [--input-json '<JSON>'] [--timeout <ms>], run from inside the example workspace …
- Very specific: line 19
Use --timeout 20000 for operations that may take longer (reload, xr enter, screenshot).
- Distinctive: line 21
IMPORTANT: Run each Bash command one at a time.
- Very specific: line 23
IMPORTANT: When the instructions say "wait N seconds", use sleep N as a separate Bash command.
- Distinctive: line 33
Wait for this to complete before proceeding.
- Very specific: line 39
Start the dev server as a background task using the Bash tool's run_in_background: true parameter:
- Distinctive: line 49
If the server fails to start within 60 seconds, report FAIL for all suites and skip to Step 5.
- Distinctive: line 61
Check the dev server output for errors
- Distinctive: line 63
If it still fails, report FAIL for all suites and skip to Step 5
- Distinctive: line 71
Run these commands in order:
- Distinctive: line 213
If any suite fails, include which assertion failed and actual vs expected values.
- Distinctive: line 219
If at any point a transient error occurs (server crash, WebSocket timeout, connection refused, etc.) that is NOT caused by a source code …
- Very specific: line 221
Stop the dev server: cd $IWSDK_REPO_ROOT/examples/poke && npx @iwsdk/cli dev down
- Distinctive: line 226
Only give up after one retry attempt per suite.
- Very specific: line 240
When XR is presenting, ScreenSpaceUISystem re-parents the panel from the camera back to the entity's Object3D (world space).
- Very specific: line 248
Never cache entity indices across page reloads.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
UI System Test
Run 5 test suites covering panel loading, ScreenSpace, system registration, component registration, and stability.
Configuration:
- EXAMPLE_DIR:
$IWSDK_REPO_ROOT/examples/poke
Tool calls: every tool call is npx @iwsdk/cli <subcommand> [--input-json '<JSON>'] [--timeout <ms>], run from inside the example workspace (cwd $EXAMPLE_DIR). The CLI auto-discovers the IWSDK app root from cwd, so no path tricks are required. Run npx @iwsdk/cli mcp inspect from the example to discover available tools and their CLI subcommands.
<JSON>is a JSON object string. Omit--input-jsonif no arguments are needed.- Output is JSON on stdout:
{ok, workspaceRoot, operation, result}. Parse it to check assertions. - Use
--timeout 20000for operations that may take longer (reload, xr enter, screenshot).
IMPORTANT: Run each Bash command one at a time. Parse the JSON output and verify assertions before moving to the next command. Do NOT chain multiple CLI commands together.
IMPORTANT: When the instructions say "wait N seconds", use sleep N as a separate Bash command.
Step 1: Install Dependencies
cd $IWSDK_REPO_ROOT/examples/poke && npm run fresh:installWait for this to complete before proceeding.
Step 2: Start Dev Server
Start the dev server as a background task using the Bash tool's run_in_background: true parameter:
cd $IWSDK_REPO_ROOT/examples/poke && npm run devIMPORTANT: This command MUST be run with run_in_background: true on the Bash tool — do NOT append & to the command itself.
Once the background task is launched, poll the output for Vite's ready message (up to 60s). You can also run npx @iwsdk/cli dev status from the example directory until state.running becomes true. You do not need to extract or manage the port yourself; subsequent commands resolve the active runtime through the CLI automatically.
If the server fails to start within 60 seconds, report FAIL for all suites and skip to Step 5.
Step 3: Verify Connectivity
npx @iwsdk/cli ecs systems 2>/dev/nullThis must return JSON with a list of systems. If it fails:
- Check the dev server output for errors
- Try killing and restarting the server (Step 2)
- If it still fails, report FAIL for all suites and skip to Step 5
Step 4: Run Test Suites
Pre-test Setup
Run these commands in order:
npx @iwsdk/cli browser reload --timeout 20000 2>/dev/nullThen:sleep 3npx @iwsdk/cli xr enter --timeout 20000 2>/dev/nullThen:sleep 2npx @iwsdk/cli browser logs --input-json '{"count":20,"level":["error","warn"]}' 2>/dev/nullAssert: No error-level logs.
Suite 1: Panel Loading
Test 1.1: Find Panel Entity
npx @iwsdk/cli ecs find --input-json '{"withComponents":["ScreenSpace"]}' 2>/dev/nullAssert: Exactly 1 entity. Save its entityIndex as <panel>.
Test 1.2: Manifest-backed Panel Entity
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<panel>,"components":["ScreenSpace","RayInteractable","PokeInteractable"]}' 2>/dev/nullAssert:
ScreenSpace,RayInteractable, andPokeInteractableare present.PanelUIandPanelDocumentare absent; the UIKitML document is owned by the manifest-backed scene object.
Test 1.3: PanelUISystem Query Counts
npx @iwsdk/cli ecs systems 2>/dev/nullAssert:
PanelUISystemis present and has no legacy configured/unconfigured panels.ScreenSpaceUISystem:panels: 1.
Suite 2: ScreenSpace
Test 2.1: ScreenSpace Values
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<panel>,"components":["ScreenSpace"]}' 2>/dev/nullAssert:
height="50%"(CSS expression)width="25vw"top="20px"left="20px"bottom="auto"right="auto"zOffset=0.2(distance in front of camera near plane)
Test 2.2: Panel Visible in Screenshot
npx @iwsdk/cli browser screenshot --timeout 20000 2>/dev/nullAssert: Returns a screenshotPath (PNG file saved to /tmp).
Test 2.3: ScreenSpaceUISystem Active
npx @iwsdk/cli ecs systems 2>/dev/nullAssert: ScreenSpaceUISystem: panels: 1
Suite 3: System Registration
npx @iwsdk/cli ecs systems 2>/dev/nullAssert:
PanelUISystemat priority -3.8, config: kit, componentSets, preferredColorSchemeScreenSpaceUISystemat priority -3.75FollowSystemat priority 0
Suite 4: Component Registration
npx @iwsdk/cli ecs components 2>/dev/nullAssert:
PanelUI: config (String) as a legacy raw-URL compatibility componentPanelDocument: document (Object) as legacy runtime stateScreenSpace: height, width, top, bottom, left, right (all String), zOffset (Float32)
Suite 5: Stability
npx @iwsdk/cli browser logs --input-json '{"count":30,"level":["error","warn"]}' 2>/dev/nullAssert: No application-level errors or warnings. Pre-existing 404 resource errors from page load are acceptable.
Step 5: Cleanup & Results
Kill the dev server:
cd $IWSDK_REPO_ROOT/examples/poke && npx @iwsdk/cli dev downOutput a summary table:
| Suite | Result |
|------------------------|-----------|
| 1. Panel Loading | PASS/FAIL |
| 2. ScreenSpace | PASS/FAIL |
| 3. System Registration | PASS/FAIL |
| 4. Component Reg. | PASS/FAIL |
| 5. Stability | PASS/FAIL |If any suite fails, include which assertion failed and actual vs expected values.
Recovery
If at any point a transient error occurs (server crash, WebSocket timeout, connection refused, etc.) that is NOT caused by a source code bug:
- Stop the dev server:
cd $IWSDK_REPO_ROOT/examples/poke && npx @iwsdk/cli dev down - Restart: re-run Step 2 to start a fresh dev server
- Re-run the Pre-test Setup (reload, accept session)
- Retry the failed suite
Only give up after one retry attempt per suite. If the same suite fails twice, mark it FAIL and continue to the next suite.
Known Issues & Workarounds
UIKitML asset loading is async
World.create() resolves after manifest source preloading, and
world.assets.instantiate() resolves after parsing and document creation. The
poke example creates the entity only after that promise resolves.
ScreenSpace re-parenting in XR
When XR is presenting, ScreenSpaceUISystem re-parents the panel from the camera back to the entity's Object3D (world space). CSS positioning only applies outside XR.
Panel interaction
The panel entity also has RayInteractable + PokeInteractable, so it participates in ray/touch interaction. The panel's Hovered component may be present if the default controller ray is pointing at it.
Entity indices change on reload
Never cache entity indices across page reloads. Always re-discover via npx @iwsdk/cli ecs find.
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