test-audio
Skill350 starsChanged 24 days agoMITView on GitHub
Test audio system (AudioSource loading, playback state, stop, spatial audio) against the audio example using the iwsdk CLI.
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18 rules. About 0 are common, 10 are distinctive, and 8 are very specific to this project.
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- Distinctive: line 9
Run 6 test suites covering audio loading, playback trigger, stop, system registration, component schema, and stability.
- Very specific: line 15
Tool calls: every tool call is npx @iwsdk/cli <subcommand> [--input-json '<JSON>'] [--timeout <ms>], run from inside the example workspace …
- Very specific: line 19
Use --timeout 20000 for operations that may take longer (reload, xr enter, screenshot).
- Distinctive: line 21
IMPORTANT: Run each Bash command one at a time.
- Very specific: line 23
IMPORTANT: When the instructions say "wait N seconds", use sleep N as a separate Bash command.
- Distinctive: line 35
Wait for this to complete before proceeding.
- Very specific: line 41
Start the dev server as a background task using the Bash tool's run_in_background: true parameter:
- Distinctive: line 51
If the server fails to start within 60 seconds, report FAIL for all suites and skip to Step 5.
- Distinctive: line 63
Check the dev server output for errors
- Distinctive: line 65
If it still fails, report FAIL for all suites and skip to Step 5
- Distinctive: line 73
Run these commands in order:
- Distinctive: line 233
If any suite fails, include which assertion failed and actual vs expected values.
- Distinctive: line 239
If at any point a transient error occurs (server crash, WebSocket timeout, connection refused, etc.) that is NOT caused by a source code …
- Very specific: line 241
Stop the dev server: cd $IWSDK_REPO_ROOT/examples/audio && npx @iwsdk/cli dev down
- Distinctive: line 246
Only give up after one retry attempt per suite.
- Very specific: line 262
If _stopRequested and _playRequested are set simultaneously, stop wins.
- Very specific: line 274
When setting boolean fields (like _playRequested, loop, _stopRequested) via npx @iwsdk/cli ecs set-component, the value must be a JSON …
- Very specific: line 278
Never cache entity indices across page reloads.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Audio System Test
Run 6 test suites covering audio loading, playback trigger, stop, system registration, component schema, and stability.
Configuration:
- EXAMPLE_DIR:
$IWSDK_REPO_ROOT/examples/audio
Tool calls: every tool call is npx @iwsdk/cli <subcommand> [--input-json '<JSON>'] [--timeout <ms>], run from inside the example workspace (cwd $EXAMPLE_DIR). The CLI auto-discovers the IWSDK app root from cwd, so no path tricks are required. Run npx @iwsdk/cli mcp inspect from the example to discover available tools and their CLI subcommands.
<JSON>is a JSON object string. Omit--input-jsonif no arguments are needed.- Output is JSON on stdout:
{ok, workspaceRoot, operation, result}. Parse it to check assertions. - Use
--timeout 20000for operations that may take longer (reload, xr enter, screenshot).
IMPORTANT: Run each Bash command one at a time. Parse the JSON output and verify assertions before moving to the next command. Do NOT chain multiple CLI commands together.
IMPORTANT: When the instructions say "wait N seconds", use sleep N as a separate Bash command.
IMPORTANT: Boolean values in ecs set-component must be actual JSON booleans (value: true), NOT strings (value: "true"). Strings silently fail to coerce.
Step 1: Install Dependencies
cd $IWSDK_REPO_ROOT/examples/audio && npm run fresh:installWait for this to complete before proceeding.
Step 2: Start Dev Server
Start the dev server as a background task using the Bash tool's run_in_background: true parameter:
cd $IWSDK_REPO_ROOT/examples/audio && npm run devIMPORTANT: This command MUST be run with run_in_background: true on the Bash tool — do NOT append & to the command itself.
Once the background task is launched, poll the output for Vite's ready message (up to 60s). You can also run npx @iwsdk/cli dev status from the example directory until state.running becomes true. You do not need to extract or manage the port yourself; subsequent commands resolve the active runtime through the CLI automatically.
If the server fails to start within 60 seconds, report FAIL for all suites and skip to Step 5.
Step 3: Verify Connectivity
npx @iwsdk/cli ecs systems 2>/dev/nullThis must return JSON with a list of systems. If it fails:
- Check the dev server output for errors
- Try killing and restarting the server (Step 2)
- If it still fails, report FAIL for all suites and skip to Step 5
Step 4: Run Test Suites
Pre-test Setup
Run these commands in order:
npx @iwsdk/cli browser reload --timeout 20000 2>/dev/nullThen:sleep 3npx @iwsdk/cli xr enter --timeout 20000 2>/dev/nullThen:sleep 2npx @iwsdk/cli browser logs --input-json '{"count":20,"level":["error"]}' 2>/dev/nullAssert: No error-level logs. Audio autoplay warnings are acceptable.
Suite 1: Audio Loading
Test 1.1: Find Audio Entity
npx @iwsdk/cli ecs find --input-json '{"withComponents":["AudioSource"]}' 2>/dev/nullAssert: At least 1 entity. Save the first as <audio>.
The audio example uses a native scene level that creates entities via composition. The Spinner entity has an AudioSource.
Test 1.2: Verify Loaded State
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<audio>,"components":["AudioSource"]}' 2>/dev/nullAssert:
srccontains an audio file path (e.g.,.mp3)_loaded=true(buffer loaded)_loading=false(not currently loading)_isPlaying=false(not playing yet — unless autoplay is set)volume=1positional=true
Test 1.3: Pool Created
Assert: _pool exists with available array matching maxInstances.
Suite 2: Playback Trigger
Test 2.1: Request Play
npx @iwsdk/cli ecs set-component --input-json '{"entityIndex":<audio>,"componentId":"AudioSource","field":"_playRequested","value":true}' 2>/dev/nullThe set response may briefly show newValue: true. Wait one frame, then query the
component and assert _playRequested is false; the AudioSystem consumes the
request asynchronously.
sleep 1npx @iwsdk/cli ecs query --input-json '{"entityIndex":<audio>,"components":["AudioSource"]}' 2>/dev/nullTest 2.2: Play with Loop for Observable State
Set loop: true first, then request play:
npx @iwsdk/cli ecs set-component --input-json '{"entityIndex":<audio>,"componentId":"AudioSource","field":"loop","value":true}' 2>/dev/nullnpx @iwsdk/cli ecs set-component --input-json '{"entityIndex":<audio>,"componentId":"AudioSource","field":"_playRequested","value":true}' 2>/dev/nullThen query:
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<audio>,"components":["AudioSource"]}' 2>/dev/nullAssert: _isPlaying = true (looping sound keeps playing).
Suite 3: Stop
Test 3.1: Request Stop
npx @iwsdk/cli ecs set-component --input-json '{"entityIndex":<audio>,"componentId":"AudioSource","field":"_stopRequested","value":true}' 2>/dev/nullAssert: _stopRequested consumed, _isPlaying becomes false.
Suite 4: System Registration
npx @iwsdk/cli ecs systems 2>/dev/nullAssert:
- AudioSystem at priority 0
- Config keys:
enableDistanceCulling,cullingDistanceMultiplier audioEntities>= 1
Suite 5: Component Schema
npx @iwsdk/cli ecs components 2>/dev/nullAssert AudioSource fields:
- Core:
src(FilePath),volume(Float32),loop(Boolean),autoplay(Boolean) - Spatial:
positional(Boolean),refDistance,rolloffFactor,maxDistance,distanceModel,coneInnerAngle,coneOuterAngle,coneOuterGain - Behavior:
playbackMode(Enum),maxInstances(Int8),crossfadeDuration(Float32),instanceStealPolicy(Enum) - Control:
_playRequested,_pauseRequested,_stopRequested(Boolean),_fadeIn,_fadeOut(Float32) - State:
_pool(Object),_instances(Object),_isPlaying(Boolean),_buffer(Object),_loaded,_loading(Boolean)
Suite 6: Stability
npx @iwsdk/cli browser logs --input-json '{"count":30,"level":["error","warn"]}' 2>/dev/nullAssert: No application-level errors. Audio autoplay warnings and pre-existing 404 resource errors from page load are acceptable.
Step 5: Cleanup & Results
Kill the dev server:
cd $IWSDK_REPO_ROOT/examples/audio && npx @iwsdk/cli dev downOutput a summary table:
| Suite | Result |
|--------------------------|-----------|
| 1. Audio Loading | PASS/FAIL |
| 2. Playback Trigger | PASS/FAIL |
| 3. Stop | PASS/FAIL |
| 4. System Registration | PASS/FAIL |
| 5. Component Schema | PASS/FAIL |
| 6. Stability | PASS/FAIL |If any suite fails, include which assertion failed and actual vs expected values.
Recovery
If at any point a transient error occurs (server crash, WebSocket timeout, connection refused, etc.) that is NOT caused by a source code bug:
- Stop the dev server:
cd $IWSDK_REPO_ROOT/examples/audio && npx @iwsdk/cli dev down - Restart: re-run Step 2 to start a fresh dev server
- Re-run the Pre-test Setup (reload, accept session)
- Retry the failed suite
Only give up after one retry attempt per suite. If the same suite fails twice, mark it FAIL and continue to the next suite.
Known Issues & Workarounds
Request flags are one-shot
_playRequested, _pauseRequested, and _stopRequested are consumed by the AudioSystem within one frame. The npx @iwsdk/cli ecs set-component response may already show newValue: false.
Short sounds finish before query
Non-looping sounds may finish playing before you can query _isPlaying. Set loop: true before playing to observe a persistent _isPlaying: true state.
Stop priority
If _stopRequested and _playRequested are set simultaneously, stop wins.
Audio output not verifiable
IWER runs in a browser context where the AudioContext may be suspended until a user gesture. The MCP tools can verify ECS state transitions but cannot confirm actual audio output.
Audio example uses native scene JSON
The audio example loads entities from ./scenes/audio.iwsdk.scene.json. Most entities are not created in index.js; they come from the scene document. Use npx @iwsdk/cli ecs find to discover them dynamically.
Boolean values must be JSON booleans
When setting boolean fields (like _playRequested, loop, _stopRequested) via npx @iwsdk/cli ecs set-component, the value must be a JSON boolean (true), not a string ("true"). Strings silently fail.
Entity indices change on reload
Never cache entity indices across page reloads. Always re-discover via npx @iwsdk/cli ecs find.
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