test-level
Skill350 starsChanged 24 days agoMITView on GitHub
Test level system (LevelRoot, LevelTag, authored environment, scene hierarchy) against the poke example using the iwsdk CLI.
1 other project uses a version of this.
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- codezeroexe/levelstheir own version, first seen Oct 15, 2026
Other versions1 project uses a version of this.
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- codezeroexe/levels★ 3same name
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18 rules. About 0 are common, 10 are distinctive, and 8 are very specific to this project.
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- Common
- Distinctive
- Very specific
- Distinctive: line 9
Run 5 test suites covering LevelRoot, LevelTag membership, authored environment, scene hierarchy, and stability.
- Very specific: line 15
Tool calls: every tool call is npx @iwsdk/cli <subcommand> [--input-json '<JSON>'] [--timeout <ms>], run from inside the example workspace …
- Very specific: line 19
Use --timeout 20000 for operations that may take longer (reload, xr enter, screenshot).
- Distinctive: line 21
IMPORTANT: Run each Bash command one at a time.
- Very specific: line 23
IMPORTANT: When the instructions say "wait N seconds", use sleep N as a separate Bash command.
- Distinctive: line 33
Wait for this to complete before proceeding.
- Very specific: line 39
Start the dev server as a background task using the Bash tool's run_in_background: true parameter:
- Distinctive: line 49
If the server fails to start within 60 seconds, report FAIL for all suites and skip to Step 5.
- Distinctive: line 61
Check the dev server output for errors
- Distinctive: line 63
If it still fails, report FAIL for all suites and skip to Step 5
- Distinctive: line 71
Run these commands in order:
- Very specific: line 132
All tagged entities should have the same URL-derived id value.
- Distinctive: line 213
If any suite fails, include which assertion failed and actual vs expected values.
- Distinctive: line 219
If at any point a transient error occurs (server crash, WebSocket timeout, connection refused, etc.) that is NOT caused by a source code …
- Very specific: line 221
Stop the dev server: cd $IWSDK_REPO_ROOT/examples/poke && npx @iwsdk/cli dev down
- Distinctive: line 226
Only give up after one retry attempt per suite.
- Very specific: line 234
When no scene level URL is provided, the level id falls back to "level:default".
- Very specific: line 250
Never cache entity indices across page reloads.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Level System Test
Run 5 test suites covering LevelRoot, LevelTag membership, authored environment, scene hierarchy, and stability.
Configuration:
- EXAMPLE_DIR:
$IWSDK_REPO_ROOT/examples/poke
Tool calls: every tool call is npx @iwsdk/cli <subcommand> [--input-json '<JSON>'] [--timeout <ms>], run from inside the example workspace (cwd $EXAMPLE_DIR). The CLI auto-discovers the IWSDK app root from cwd, so no path tricks are required. Run npx @iwsdk/cli mcp inspect from the example to discover available tools and their CLI subcommands.
<JSON>is a JSON object string. Omit--input-jsonif no arguments are needed.- Output is JSON on stdout:
{ok, workspaceRoot, operation, result}. Parse it to check assertions. - Use
--timeout 20000for operations that may take longer (reload, xr enter, screenshot).
IMPORTANT: Run each Bash command one at a time. Parse the JSON output and verify assertions before moving to the next command. Do NOT chain multiple CLI commands together.
IMPORTANT: When the instructions say "wait N seconds", use sleep N as a separate Bash command.
Step 1: Install Dependencies
cd $IWSDK_REPO_ROOT/examples/poke && npm run fresh:installWait for this to complete before proceeding.
Step 2: Start Dev Server
Start the dev server as a background task using the Bash tool's run_in_background: true parameter:
cd $IWSDK_REPO_ROOT/examples/poke && npm run devIMPORTANT: This command MUST be run with run_in_background: true on the Bash tool — do NOT append & to the command itself.
Once the background task is launched, poll the output for Vite's ready message (up to 60s). You can also run npx @iwsdk/cli dev status from the example directory until state.running becomes true. You do not need to extract or manage the port yourself; subsequent commands resolve the active runtime through the CLI automatically.
If the server fails to start within 60 seconds, report FAIL for all suites and skip to Step 5.
Step 3: Verify Connectivity
npx @iwsdk/cli ecs systems 2>/dev/nullThis must return JSON with a list of systems. If it fails:
- Check the dev server output for errors
- Try killing and restarting the server (Step 2)
- If it still fails, report FAIL for all suites and skip to Step 5
Step 4: Run Test Suites
Pre-test Setup
Run these commands in order:
npx @iwsdk/cli browser reload --timeout 20000 2>/dev/nullThen:sleep 3npx @iwsdk/cli xr enter --timeout 20000 2>/dev/nullThen:sleep 2npx @iwsdk/cli browser logs --input-json '{"count":20,"level":["error","warn"]}' 2>/dev/nullAssert: No error-level logs.
Suite 1: LevelRoot
Test 1.1: Find LevelRoot Entity
npx @iwsdk/cli ecs find --input-json '{"withComponents":["LevelRoot"]}' 2>/dev/nullAssert: Exactly 1 entity. Save its entityIndex as <root>.
Entity should have name "LevelRoot".
Entity should also have: Transform, LevelTag, DomeGradient, IBLGradient.
Test 1.2: LevelRoot Transform at Identity
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<root>,"components":["Transform"]}' 2>/dev/nullAssert:
- position:
[0, 0, 0](approximately) - orientation:
[0, 0, 0, 1] - scale:
[1, 1, 1]
The LevelSystem enforces identity transform on the level root every frame.
Suite 2: LevelTag Membership
Test 2.1: All Level Entities Tagged
npx @iwsdk/cli ecs find --input-json '{"withComponents":["LevelTag"]}' 2>/dev/nullAssert: Multiple entities — all entities except entity 0 (scene root, which is persistent).
Test 2.2: LevelTag ID Matches
Pick any tagged entity from the results above:
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<any-tagged>,"components":["LevelTag"]}' 2>/dev/nullAssert: id = "/scenes/poke.iwsdk.scene.json"
All tagged entities should have the same URL-derived id value. This fixture
loads ./public/scenes/poke.iwsdk.scene.json, which is served at
/scenes/poke.iwsdk.scene.json.
Test 2.3: Persistent Entities Excluded
npx @iwsdk/cli ecs find --input-json '{"withComponents":["Transform"],"withoutComponents":["LevelTag"]}' 2>/dev/nullAssert: 10 entities — entity 0 (scene root) plus 9 persistent input-rig entities created by the world bootstrap (xrOrigin, head, ray/grip/indexTip spaces for left and right). None of these should carry LevelTag.
Suite 3: Authored Environment
Test 3.1: LevelRoot Has Both Environment Components
npx @iwsdk/cli ecs query --input-json '{"entityIndex":<root>,"components":["DomeGradient","IBLGradient"]}' 2>/dev/nullAssert: Both scene-authored components are present with the gradient values
declared in public/scenes/poke.iwsdk.scene.json. They are not synthesized by
LevelSystem.
Suite 4: Scene Hierarchy
Test 4.1: LevelRoot is Child of Scene Root
npx @iwsdk/cli scene runtime-hierarchy --input-json '{"maxDepth":2}' 2>/dev/nullAssert:
- Scene root children include "LevelRoot"
- LevelRoot children include all level entities (env mesh, robot, panel, logo, etc.)
Test 4.2: Entity Count
npx @iwsdk/cli ecs find --input-json '{"limit":50}' 2>/dev/nullAssert: Total entity count should be >= 5.
Suite 5: Stability
npx @iwsdk/cli browser logs --input-json '{"count":30,"level":["error","warn"]}' 2>/dev/nullAssert: No application-level errors or warnings. Pre-existing 404 resource errors from page load are acceptable.
Step 5: Cleanup & Results
Kill the dev server:
cd $IWSDK_REPO_ROOT/examples/poke && npx @iwsdk/cli dev downOutput a summary table:
| Suite | Result |
|------------------------|-----------|
| 1. LevelRoot | PASS/FAIL |
| 2. LevelTag Membership | PASS/FAIL |
| 3. Authored Environment | PASS/FAIL |
| 4. Scene Hierarchy | PASS/FAIL |
| 5. Stability | PASS/FAIL |If any suite fails, include which assertion failed and actual vs expected values.
Recovery
If at any point a transient error occurs (server crash, WebSocket timeout, connection refused, etc.) that is NOT caused by a source code bug:
- Stop the dev server:
cd $IWSDK_REPO_ROOT/examples/poke && npx @iwsdk/cli dev down - Restart: re-run Step 2 to start a fresh dev server
- Re-run the Pre-test Setup (reload, accept session)
- Retry the failed suite
Only give up after one retry attempt per suite. If the same suite fails twice, mark it FAIL and continue to the next suite.
Known Issues & Workarounds
LevelTag id for default level
When no scene level URL is provided, the level id falls back to
"level:default". When a scene URL is configured, as in this fixture, the URL
is used as the level id. All entities created via world.createTransformEntity()
(without persistent: true) automatically receive LevelTag with the active
level id.
Level root identity enforcement
LevelSystem.update() checks and resets the level root's transform to identity every frame. If you modify the level root's position via ecs set-component, it will be reset on the next frame.
Entity 0 is special
Entity 0 wraps the Three.js Scene object. It has Transform but no LevelTag — it's the persistent root that survives level changes.
Entity indices change on reload
Never cache entity indices across page reloads. Always re-discover via npx @iwsdk/cli ecs find.
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