shape
Skill14 starsChanged 37 days agoMITView on GitHub
Plan the UX and UI for a feature before writing code. Runs a structured discovery interview, then produces a design brief that guides implementation. Use during the planning phase to establish design direction, constraints, and strategy before any code is written.
36 other projects use a version of this, 9 of them edited.
Adopted by
Most recently taken up by
- jskswamy/skillstheir own version, first seen Nov 8, 2026
- Belweave/hstacktheir own version, first seen Nov 8, 2026
- Mrbaeksang/skillstheir own version, first seen Nov 8, 2026
- edwinidrus/dragonhoardtheir own version, first seen Nov 8, 2026
- chrislacey89/skillstheir own version, first seen Nov 4, 2026
- theexperiencecompany/gaiaedited, first seen Nov 3, 2026
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Other versions36 projects use a version of this.
Word for word · 3
- owshq-mec/semana-ai-data-engineer★ 122100% same
- StyleSwift/StyleSwift★ 61100% same
- tyfarrago-hub/taste★ 3100% same
Edited · 9
- 10xChengTu/Mux0★ 33797% same
- theexperiencecompany/gaia★ 32597% same
- jagrat7/linux-wallpaper-engine★ 22795% same
- tdimino/claude-code-minoan★ 4131% same
- The-Utopia-Studio/skills★ 697% same
- ReScienceLab/TrySkills★ 297% same
- tamibot/creators-latam-starter★ 293% same
- HAR5HA-7663/Claude-Skills★ 095% same
- vijaysuperpositionist/skills★ 097% same
Wrote their own version · 24
- hoophq/hoop★ 848same name
- educlopez/ui-craft★ 441same name
- saltandsilicon/game-theorist★ 16same name
- Astro-Han/skills★ 12same name
- chrislacey89/skills★ 4same name
- jskswamy/skills★ 3same name
- wheslleyrimar/BuildCLI-Agents★ 3same name
- edwinidrus/dragonhoard★ 2same name
- jtsang4/efficient-coding★ 2same name
- kborovik/grok-skills★ 2same name
14 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository44 other files it gives its agents.
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The file
We split this skill into the rules it gives an agent
3 rules. 0 are common, 3 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 31 edited versions we read keep these.
3
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 29
Ask these questions in conversation, adapting based on answers.
- Distinctive: line 61
After the interview, synthesize everything into a structured design brief.
- Distinctive: line 94
STOP and call the AskUserQuestion tool to clarify.
“Common” is measured: kept by at least 6 in 10 of the 31 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
MANDATORY PREPARATION
Invoke /impeccable, which contains design principles, anti-patterns, and the Context Gathering Protocol. Follow the protocol before proceeding. If no design context exists yet, you MUST run /impeccable teach first.
Shape the UX and UI for a feature before any code is written. This skill produces a design brief: a structured artifact that guides implementation through discovery, not guesswork.
Scope: Design planning only. This skill does NOT write code. It produces the thinking that makes code good.
Output: A design brief that can be handed off to /impeccable craft, /impeccable, or any other implementation skill.
Philosophy
Most AI-generated UIs fail not because of bad code, but because of skipped thinking. They jump to "here's a card grid" without asking "what is the user trying to accomplish?" This skill inverts that: understand deeply first, so implementation is precise.
Phase 1: Discovery Interview
Do NOT write any code or make any design decisions during this phase. Your only job is to understand the feature deeply enough to make excellent design decisions later.
Ask these questions in conversation, adapting based on answers. Don't dump them all at once; have a natural dialogue. STOP and call the AskUserQuestion tool to clarify.
Purpose & Context
- What is this feature for? What problem does it solve?
- Who specifically will use it? (Not "users"; be specific: role, context, frequency)
- What does success look like? How will you know this feature is working?
- What's the user's state of mind when they reach this feature? (Rushed? Exploring? Anxious? Focused?)
Content & Data
- What content or data does this feature display or collect?
- What are the realistic ranges? (Minimum, typical, maximum, e.g., 0 items, 5 items, 500 items)
- What are the edge cases? (Empty state, error state, first-time use, power user)
- Is any content dynamic? What changes and how often?
Design Goals
- What's the single most important thing a user should do or understand here?
- What should this feel like? (Fast/efficient? Calm/trustworthy? Fun/playful? Premium/refined?)
- Are there existing patterns in the product this should be consistent with?
- Are there specific examples (inside or outside the product) that capture what you're going for?
Constraints
- Are there technical constraints? (Framework, performance budget, browser support)
- Are there content constraints? (Localization, dynamic text length, user-generated content)
- Mobile/responsive requirements?
- Accessibility requirements beyond WCAG AA?
Anti-Goals
- What should this NOT be? What would be a wrong direction?
- What's the biggest risk of getting this wrong?
Phase 2: Design Brief
After the interview, synthesize everything into a structured design brief. Present it to the user for confirmation before considering this skill complete.
Brief Structure
1. Feature Summary (2-3 sentences) What this is, who it's for, what it needs to accomplish.
2. Primary User Action The single most important thing a user should do or understand here.
3. Design Direction
How this should feel. What aesthetic approach fits. Reference the project's design context from .impeccable.md and explain how this feature should express it.
4. Layout Strategy High-level spatial approach: what gets emphasis, what's secondary, how information flows. Describe the visual hierarchy and rhythm, not specific CSS.
5. Key States List every state the feature needs: default, empty, loading, error, success, edge cases. For each, note what the user needs to see and feel.
6. Interaction Model How users interact with this feature. What happens on click, hover, scroll? What feedback do they get? What's the flow from entry to completion?
7. Content Requirements What copy, labels, empty state messages, error messages, and microcopy are needed. Note any dynamic content and its realistic ranges.
8. Recommended References Based on the brief, list which impeccable reference files would be most valuable during implementation (e.g., spatial-design.md for complex layouts, motion-design.md for animated features, interaction-design.md for form-heavy features).
9. Open Questions Anything unresolved that the implementer should resolve during build.
STOP and call the AskUserQuestion tool to clarify. Get explicit confirmation of the brief before finishing. If the user disagrees with any part, revisit the relevant discovery questions.
Once confirmed, the brief is complete. The user can now hand it to /impeccable, or use it to guide any other implementation approach. (If the user wants the full discovery-then-build flow in one step, they should use /impeccable craft instead, which runs this skill internally.)
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Your trail
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