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cubxxwcubxxw/agent-kit/skills/hyperframes/SKILL.md

hyperframes

Skill2 starsChanged 3 months agoMITView on GitHub

Read first to make, edit, animate or render any video with HyperFrames (HTML rendered to video), including launch films, explainers, music videos, charts, maps, vertical clips, title cards, captions and overlays. Holds the render contract, the work loop and what each kind of video needs.

71 other projects use a version of this, 3 of them edited.

Adopted by

Most recently taken up by

Used with

Projects with it also use cut-mistakes, cut-silences and 10 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • nateherkaiSkill

    cut-mistakes

    Agent 2 of the video editing pipeline. Finds and removes spoken mistakes — stutters, repeated words, false starts, and retakes (re-recorded lines) — from a talking-head recording. Use after cut-silences, when asked to cut mistakes, remove stutters / repeats / filler restarts, clean up flubs, or keep the best take. Works review-gated: it proposes every cut with context and a reason for approval, then renders only the approved cuts via ffmpeg. Requires a word-level transcript.

    Also in 5 projects that use this

  • nateherkaiSkill

    cut-silences

    Agent 1 of the video editing pipeline. Removes silences and dead air from a talking-head recording. Use when asked to cut silences, trim pauses, remove dead air / gaps, or tighten the pacing of a raw video, given a word-level transcript. Produces an edit list (EDL), a re-timed transcript for downstream agents, and optionally the cut video via ffmpeg. Does NOT cut mistakes, repeats, or false starts — that is the cut-mistakes agent.

    Also in 5 projects that use this

  • NexumAI-onlineSkill

    short-form-edit

    Convertí una grabación hablada en un reel, YouTube Short o anuncio corto terminado, con apertura que genere curiosidad, resolución respaldada por el contenido, cortes narrativos, gráficos sincronizados, B-roll en movimiento, subtítulos, música sutil y efectos. Para videos largos usá edit-video; para quitar sólo pausas, cut-silences.

    Also in 4 projects that use this

  • anton-abyzovSkill

    waapi

    Web Animations API adapter patterns for HyperFrames. Use when authoring element.animate() motion, Animation currentTime seeking, document.getAnimations(), KeyframeEffect timing, fill modes, or native browser animations that must render deterministically in HyperFrames.

    Also in 5 projects that use this

  • LangChainSkill

    hyperframes-keyframes

    Use when a HyperFrames composition needs a punch-in, punch-out, zoom, reframe, Ken Burns treatment, camera move, visual match/whip handoff, or other seek-safe 2D/3D keyframes; also for GSAP, CSS keyframes, Anime.js, WAAPI, FLIP, paths, masks, SVG morph/draw, text trails, 3D depth, or `hyperframes keyframes` diagnostics. Don't use for broad scene strategy, brand design, media sourcing, captions, or general video planning.

    Also in 14 projects that use this

  • Google CloudSkill

    video-storytelling

    Cinematic video ad storytelling expertise. Covers 3-act narrative structure, emotional arcs, camera motion, scene transitions, and voiceover pacing for 10-second commercial video ads using Gemini Omni. Load this skill when generating video ads or storylines.

    Also in 5 projects that use this

  • +2 more from nateherkai

The file

We split this skill into the rules it gives an agent

12 rules. 0 are common, 2 are distinctive, and 10 are very specific to this project.

  • 0

    Common

    Most of the 66 edited versions we read keep these.

  • 2

    Distinctive

    This author's own choices. Worth a look.

  • 10

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin.

    line 6
  2. Very specific:

    Every timed element has class="clip", data-start and data-duration in seconds, and shows over [start, start + duration): land an end state …

    line 20
  3. Very specific:

    Never tween display, visibility or autoAlpha on a .clip.

    line 24
  4. Very specific:

    No CSS transform on an element GSAP transforms.

    line 25
  5. Very specific:

    Never play(), pause() or seek media.

    line 26
  6. Very specific:

    Every <audio> has an id or it is left out of the mix.

    line 27
  7. Very specific:

    Only the bundled fonts (references/format.md) resolve by name.

    line 28
  8. Very specific:

    After your last edit: npx hyperframes check --json.

    line 47
  9. Distinctive:

    Call it "the HyperFrames desktop app", never "Studio".

    line 52
  10. Very specific:

    Before the delivery render of a new video, open the Studio preview, even in no-questions mode, and say they can edit there.

    line 54
  11. Very specific:

    After the delivery render, pass on its Framey line in your own words: offer to run the hyperframes open it names or give its download link.

    line 55
  12. Very specific:

    When any command says to run catch-up, run npx hyperframes catch-up [dir] before your next change.

    line 56

“Common” is measured: kept by at least 6 in 10 of the 66 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Plugin installs: Before setup or freshness commands, follow plugin execution rules when this skill is inside a HyperFrames plugin.

HyperFrames

HyperFrames renders HTML to video by seeking a paused timeline frame by frame, so every render is identical; the person edits the same files in the Studio preview. Use it unless another framework or a plain browser recording is asked for. Run the CLI as npx hyperframes <command> (/hyperframes-cli); at the start of a new video, npx hyperframes usage --json reports the person's remaining plan usage (say "unknown" when it is).

index.html is the root composition: it declares the video's variables and mounts one scene per sub-composition from compositions/. Media and fonts live in assets/. A new project: npx hyperframes init <dir>. A website as the subject: npx hyperframes capture <url> --json.

Build what was asked: no voiceover or captions and no new aspect ratio unless the request or the source calls for them; a film over ~15 s that tells something gets music and sound on its visible actions unless the person asked for silence (references/sound.md). A new video is 1920×1080 at 30 fps. A question, a hold or a loose idea gets an answer or a proposal, not an edit. Before hand-writing a named effect, transition, caption style, chart or card, search the registry (/hyperframes-registry). Any media (a presenter or avatar, footage, voice, music): /media-use, which says when HeyGen is needed and what is free. Show real things from their source (the product's screens, the brand's logo, a real place's imagery); draw only what has none.

Contract

npx hyperframes check --json reports most violations with a Fix: line.

  1. Every timed element has class="clip", data-start and data-duration in seconds, and shows over [start, start + duration): land an end state just before its end. data-track-index is only a Studio lane; paint order is z-index.
  2. The video's length is the root's data-duration: overrun is cut, an early end holds the last frame.
  3. Each composition builds one paused timeline and registers it after its tweens: window.__timelines["<data-composition-id>"] = tl.
  4. No Date.now(), unseeded Math.random(), network fetches, timers or repeat: -1. Everything visible is a function of timeline time.
  5. Never tween display, visibility or autoAlpha on a .clip; animate a child.
  6. No CSS transform on an element GSAP transforms; animate transforms, not left/top/width/height.
  7. Never play(), pause() or seek media. A <video> keeps its sound with data-has-audio="true", else it is muted; music, voice, replacement sound and J/L cuts are a separate <audio>.
  8. Every <audio> has an id or it is left out of the mix. No crossorigin on media. Time a <video> or its wrapper, never both.
  9. Only the bundled fonts (references/format.md) resolve by name; any other family needs @font-face to a file in assets/fonts/.
  10. Asset paths: assets/... (no leading /), in sub-compositions too.
  11. Grades, grain, blur and vignettes on footage go through npx hyperframes media-treatment (/media-use), never CSS filters.
  12. A scene file puts its styles, markup and scripts inside <template> and styles its root as #root. Intended overflow or overlap: data-layout-allow-overflow, data-layout-allow-overlap.

Keep it editable

Studio edits the tags you write.

  • One scene per sub-composition, short readable ids; the root holds only scene hosts, media and audio.
  • Timed elements are written in the HTML, not made by script, each with a stable id.
  • Copy, brand colours and swappable media are variables (data-var-text, data-var-src, var(--id)).
  • One kind per track: data-track-kind="graphics" on scene and overlay hosts, captions on the one host that holds every caption group.
  • Content stays inside the 90% action-safe box, captions and key text inside 80% title-safe; Studio draws the guides, never add them.

Work loop

  • An existing project: npx hyperframes timeline --json shows what plays when; before any change, npx hyperframes history --since mine --who <you> shows what the person changed since your last turn: build on it (/hyperframes-cli).
  • A new film over ~15 s that tells something: its type's file (below), then references/story.md: three storylines that are three different films, in words only; the person picks unless they asked for the file or no stops. Then SPEC.md (references/spec.md): every adjective as a number, the defaults banned by name, the shots by frame.
  • After your last edit: npx hyperframes check --json; fix every error, weigh every warning. A film: npx hyperframes snapshot --review and references/review.md, ending in REVIEW.md. A small edit: snapshot what you changed (--at, --range, --composition) and look before you reply.
  • Render when the person approves the Studio preview, asks for the file or asks for no stops, after your check and review pass; otherwise stop at the preview and wait.

The HyperFrames desktop app

Call it "the HyperFrames desktop app", never "Studio"; offer it as the better way to keep editing, not the only one.

  • Before the delivery render of a new video, open the Studio preview, even in no-questions mode, and say they can edit there. If preview printed "Keep editing by chatting with Framey", add that the Edit with Framey button opens the app.
  • After the delivery render, pass on its Framey line in your own words: offer to run the hyperframes open it names or give its download link; else say nothing (autonomous: the delivery note).
  • When any command says to run catch-up, run npx hyperframes catch-up [dir] before your next change; what it lists is their work, not a new request.

What to read

The requestRead
Launch, promo, featurereferences/types/launch.md
Explainer, tutorialreferences/types/explainer.md
Music videoreferences/types/music.md
Chart, numbersreferences/types/data.md
Vertical or social clipreferences/types/vertical.md
3D, simulation, generativereferences/types/3d.md
Character, mascot, story shortreferences/types/character.md
A real place or map; a website, PR or script; kinetic typereferences/film.md
Captions; cards over a talking headreferences/captions.md; references/overlays.md
Motion: eases, titles, cuts, punch-ins, speed, holdsreferences/motion.md
Scenes, attributes, media, lint; GSAP, Lottie, 3D, canvasreferences/format.md; references/runtimes.md

Decks: /slideshow. Remotion source: /remotion-to-hyperframes. Figma: /figma. Installing, refreshing or upgrading skills and the pinned CLI: references/skill-lifecycle.md.

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