Claude-Code-Game-Studios-Codex / src
CLAUDE.md1 starsChanged 59 days agoMITView on GitHub
When writing or editing game code in this directory, follow these standards. The LLM's training data predates the pinned engine version. Always check docs/engine-reference/ before using any engine API. Do not guess at post-cutoff API signatures — look them up first. Match the engine-specialist agent to the file type being written. See CLAUDE.md → Technical Preferences → Engine Specialists → File Extension Routing. When in doubt, use the primary engine specialist configured in CLAUDE.md. Tests live in tests/ — not…
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- lilangMax/ClaudeCodeGameStudiosword for word, first seen Apr 20, 2026
Other versions1 project uses a version of this.
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- lilangMax/ClaudeCodeGameStudios★ 8100% same
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How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository157 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CCGS Skill Testing Framework/AGENTS.mdAGENTS.md
- design/AGENTS.mdAGENTS.md
- docs/AGENTS.mdAGENTS.md
- prototypes/AGENTS.mdAGENTS.md
- src/AGENTS.mdAGENTS.md
- tests/AGENTS.mdAGENTS.md
- CCGS Skill Testing Framework/CLAUDE.mdCLAUDE.md
- CLAUDE.mdCLAUDE.md
- design/CLAUDE.mdCLAUDE.md
- docs/CLAUDE.mdCLAUDE.md
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The file
We split this CLAUDE.md into the rules it gives an agent
9 rules. About 0 are common, 7 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈7
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 3
When writing or editing game code in this directory, follow these standards.
- Distinctive: line 9
Do not guess at post-cutoff API signatures — look them up first.
- Distinctive: line 13
All public APIs require doc comments
- Distinctive: line 15
Prefer dependency injection over singletons for testability
- Very specific: line 16
Every new system needs a corresponding ADR in docs/architecture/
- Distinctive: line 24
When in doubt, use the primary engine specialist configured in CLAUDE.md.
- Very specific: line 29
Run /test-setup to scaffold the test framework if it doesn't exist yet.
- Distinctive: line 30
Every gameplay system should have unit tests covering its formulas and edge cases.
- Distinctive: line 34
Write tests first when adding gameplay systems.
≈ “Common” is an estimate: at least 1 in 5 of the 26,980 CLAUDE.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Source Directory
When writing or editing game code in this directory, follow these standards.
Engine Version Warning
The LLM's training data predates the pinned engine version.
Always check docs/engine-reference/ before using any engine API.
Do not guess at post-cutoff API signatures — look them up first.
Coding Standards
- All public APIs require doc comments
- Gameplay values must be data-driven (external config files), never hardcoded
- Prefer dependency injection over singletons for testability
- Every new system needs a corresponding ADR in
docs/architecture/ - Commits must reference the relevant story ID or design document
File Routing
Match the engine-specialist agent to the file type being written.
See CLAUDE.md → Technical Preferences → Engine Specialists → File Extension Routing.
When in doubt, use the primary engine specialist configured in CLAUDE.md.
Tests
Tests live in tests/ — not in src/.
Run /test-setup to scaffold the test framework if it doesn't exist yet.
Every gameplay system should have unit tests covering its formulas and edge cases.
Verification-Driven Development
Write tests first when adding gameplay systems. For UI changes, verify with screenshots. Compare expected output to actual output before marking work complete.
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