Claude-Code-Game-Studios-Codex
CLAUDE.md1 starsChanged 59 days agoMITView on GitHub
Indie game development managed through 49 coordinated Claude Code subagents. Each agent owns a specific domain, enforcing separation of concerns and quality. This template also supports Codex through AGENTS.md. Shared workflows remain under .claude/; see docs/codex/README.md for adapter maintenance. In Claude Code, continue using the native configuration and slash commands below. AGENTS.md, AGENTS.override.md, CLAUDE.md, and CLAUDE.local.md are instruction files, not game content. Exclude them from GDD/ADR counts, asset audits, and game progress detection. Directories containing only instructions or .gitkeep files…
In this repository157 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CCGS Skill Testing Framework/AGENTS.mdAGENTS.md
- design/AGENTS.mdAGENTS.md
- docs/AGENTS.mdAGENTS.md
- prototypes/AGENTS.mdAGENTS.md
- src/AGENTS.mdAGENTS.md
- tests/AGENTS.mdAGENTS.md
- CCGS Skill Testing Framework/CLAUDE.mdCLAUDE.md
- design/CLAUDE.mdCLAUDE.md
- docs/CLAUDE.mdCLAUDE.md
- src/CLAUDE.mdCLAUDE.md
- studio-adoptSkill
- studio-architecture-decisionSkill
- studio-architecture-reviewSkill
- studio-art-bibleSkill
- studio-asset-auditSkill
- studio-asset-specSkill
- studio-balance-checkSkill
- studio-brainstormSkill
- studio-bug-reportSkill
- studio-bug-triageSkill
- studio-changelogSkill
- studio-code-reviewSkill
- studio-consistency-checkSkill
- studio-content-auditSkill
- studio-create-architectureSkill
- studio-create-control-manifestSkill
- studio-create-epicsSkill
- studio-create-storiesSkill
- studio-day-one-patchSkill
- studio-design-reviewSkill
- studio-design-systemSkill
- studio-dev-storySkill
- studio-estimateSkill
- studio-gate-checkSkill
- studio-helpSkill
- studio-hotfixSkill
- studio-launch-checklistSkill
- studio-localizeSkill
- studio-map-systemsSkill
- studio-milestone-reviewSkill
- studio-onboardSkill
- studio-patch-notesSkill
- studio-perf-profileSkill
- studio-playtest-reportSkill
- studio-project-stage-detectSkill
- studio-propagate-design-changeSkill
- studio-prototypeSkill
- studio-qa-planSkill
- studio-quick-designSkill
- studio-regression-suiteSkill
- studio-release-checklistSkill
- studio-retrospectiveSkill
- studio-reverse-documentSkill
- studio-review-all-gddsSkill
- studio-scope-checkSkill
- studio-security-auditSkill
- studio-setup-engineSkill
- studio-skill-improveSkill
- studio-skill-testSkill
- The first 60 shown.
The file
We split this CLAUDE.md into the rules it gives an agent
2 rules. About 0 are common, 2 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 45
Every task follows: Question -> Options -> Decision -> Draft -> Approval
- Distinctive: line 50
No commits without user instruction
≈ “Common” is an estimate: at least 1 in 5 of the 26,980 CLAUDE.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Claude Code Game Studios -- Game Studio Agent Architecture
Indie game development managed through 49 coordinated Claude Code subagents. Each agent owns a specific domain, enforcing separation of concerns and quality.
This template also supports Codex through AGENTS.md. Shared workflows remain
under .claude/; see docs/codex/README.md for adapter maintenance. In Claude
Code, continue using the native configuration and slash commands below.
AGENTS.md, AGENTS.override.md, CLAUDE.md, and CLAUDE.local.md are
instruction files, not game content. Exclude them from GDD/ADR counts, asset
audits, and game progress detection. Directories containing only instructions
or .gitkeep files do not establish that a game system has been implemented.
Technology Stack
- Engine: [CHOOSE: Godot 4 / Unity / Unreal Engine 5]
- Language: [CHOOSE: GDScript / C# / C++ / Blueprint]
- Version Control: Git with trunk-based development
- Build System: [SPECIFY after choosing engine]
- Asset Pipeline: [SPECIFY after choosing engine]
Note: Engine-specialist agents exist for Godot, Unity, and Unreal with dedicated sub-specialists. Use the set matching your engine.
Project Structure
@.claude/docs/directory-structure.md
Engine Version Reference
@docs/engine-reference/godot/VERSION.md
Technical Preferences
@.claude/docs/technical-preferences.md
Coordination Rules
@.claude/docs/coordination-rules.md
Collaboration Protocol
User-driven collaboration, not autonomous execution. Every task follows: Question -> Options -> Decision -> Draft -> Approval
- Agents MUST ask "May I write this to [filepath]?" before using Write/Edit tools
- Agents MUST show drafts or summaries before requesting approval
- Multi-file changes require explicit approval for the full changeset
- No commits without user instruction
See docs/COLLABORATIVE-DESIGN-PRINCIPLE.md for full protocol and examples.
First session? If the project has no engine configured and no game concept, run
/startto begin the guided onboarding flow.
Coding Standards
@.claude/docs/coding-standards.md
Context Management
@.claude/docs/context-management.md
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

