Claude-Code-Game-Studios-Codex
AGENTS.md1 starsChanged 59 days agoMITView on GitHub
This repository is a game-development studio template for Codex and Claude Code. It contains workflows, role briefs, document templates, and engine references; a fresh clone has no selected engine or playable game. - Read docs/codex/runtime.md before using a studio workflow or role. It explains how the shared Claude-oriented instructions apply in Codex. - Read .claude/docs/technical-preferences.md for the project's engine, language, platforms, and specialist routing. Unconfigured fields mean not selected; the bundled Godot references do not select Godot for the project.…
Where files are headingNew AGENTS.md files have more rules about keeping secrets out of the code, and fewer about code style.
Of the AGENTS.md files we read, the 31,439 first seen in the last six months, against the older ones: the kind of rule that gained most share, and the kind that lost most. About files like this in general, not this one, and an estimate, since a kind is a pattern in the words.
In this repository157 other files it gives its agents.
- CCGS Skill Testing Framework/AGENTS.mdAGENTS.md
- design/AGENTS.mdAGENTS.md
- docs/AGENTS.mdAGENTS.md
- prototypes/AGENTS.mdAGENTS.md
- src/AGENTS.mdAGENTS.md
- tests/AGENTS.mdAGENTS.md
- CCGS Skill Testing Framework/CLAUDE.mdCLAUDE.md
- CLAUDE.mdCLAUDE.md
- design/CLAUDE.mdCLAUDE.md
- docs/CLAUDE.mdCLAUDE.md
- src/CLAUDE.mdCLAUDE.md
- studio-adoptSkill
- studio-architecture-decisionSkill
- studio-architecture-reviewSkill
- studio-art-bibleSkill
- studio-asset-auditSkill
- studio-asset-specSkill
- studio-balance-checkSkill
- studio-brainstormSkill
- studio-bug-reportSkill
- studio-bug-triageSkill
- studio-changelogSkill
- studio-code-reviewSkill
- studio-consistency-checkSkill
- studio-content-auditSkill
- studio-create-architectureSkill
- studio-create-control-manifestSkill
- studio-create-epicsSkill
- studio-create-storiesSkill
- studio-day-one-patchSkill
- studio-design-reviewSkill
- studio-design-systemSkill
- studio-dev-storySkill
- studio-estimateSkill
- studio-gate-checkSkill
- studio-helpSkill
- studio-hotfixSkill
- studio-launch-checklistSkill
- studio-localizeSkill
- studio-map-systemsSkill
- studio-milestone-reviewSkill
- studio-onboardSkill
- studio-patch-notesSkill
- studio-perf-profileSkill
- studio-playtest-reportSkill
- studio-project-stage-detectSkill
- studio-propagate-design-changeSkill
- studio-prototypeSkill
- studio-qa-planSkill
- studio-quick-designSkill
- studio-regression-suiteSkill
- studio-release-checklistSkill
- studio-retrospectiveSkill
- studio-reverse-documentSkill
- studio-review-all-gddsSkill
- studio-scope-checkSkill
- studio-security-auditSkill
- studio-setup-engineSkill
- studio-skill-improveSkill
- studio-skill-testSkill
- The first 60 shown.
The file
We split this AGENTS.md into the rules it gives an agent
8 rules. About 0 are common, 3 are distinctive, and 5 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈3
Distinctive · estimate
This author's own choices. Worth a look.
5
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 9
Read docs/codex/runtime.md before using a studio workflow or role.
- Very specific: line 11
Read .claude/docs/technical-preferences.md for the project's engine, language, platforms, and specialist routing.
- Distinctive: line 15
Ask about missing game requirements.
- Very specific: line 31
Use .claude/docs/coding-standards.md for code changes and .claude/docs/context-management.md for larger workflows.
- Distinctive: line 38
Before editing a file, read the AGENTS.md files along its directory path, even when the session started at the repository root.
- Very specific: line 68
Read docs/codex/README.md for setup, compatibility limits, and manual checks.
- Very specific: line 69
When changing commands, source attribution, directory layout, setup, or compatibility behavior, update README.md and README.zh-CN.md in the …
- Distinctive: line 73
Verify adapter changes with:
≈ “Common” is an estimate: at least 1 in 5 of the 40,246 AGENTS.md files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Game Studios — Codex instructions
This repository is a game-development studio template for Codex and Claude Code. It contains workflows, role briefs, document templates, and engine references; a fresh clone has no selected engine or playable game.
Start here
- Read
docs/codex/runtime.mdbefore using a studio workflow or role. It explains how the shared Claude-oriented instructions apply in Codex. - Read
.claude/docs/technical-preferences.mdfor the project's engine, language, platforms, and specialist routing. Unconfigured fields mean not selected; the bundled Godot references do not select Godot for the project. - For a new game, use
$studio-start. For workflow navigation, use$studio-help. Ask about missing game requirements; do not run onboarding when the user is asking to maintain the template itself. - Reply in the user's language. Keep code identifiers and document IDs stable.
- Exclude
AGENTS.md,AGENTS.override.md,CLAUDE.md, andCLAUDE.local.mdfrom game-document counts and asset audits. An instruction-only directory is not evidence of implemented systems or game progress.
Working agreements
The user owns game direction, scope, and substantive design decisions. Clarify missing requirements and present concrete drafts when a decision is needed. An explicit request authorizes the edits needed to complete that task; do not ask for file-by-file approval again. Preserve any explicit review gates the user chooses. Skills and role briefs do not override user instructions or grant new execution permissions. Do not commit, push, publish, or deploy unless requested.
Use .claude/docs/coding-standards.md for code changes and
.claude/docs/context-management.md for larger workflows. Use the domain
ownership rules in .claude/docs/coordination-rules.md, applying the runtime
guide's Codex translations for models, tools, and delegation.
Directory rules
Before editing a file, read the AGENTS.md files along its directory path, even
when the session started at the repository root. Those files explicitly link
to shared instructions; read the linked sources. Rules are scoped as follows:
| Directory | Shared rule |
src/ | src/CLAUDE.md |
src/gameplay/ | .claude/rules/gameplay-code.md |
src/core/ | .claude/rules/engine-code.md |
src/ai/ | .claude/rules/ai-code.md |
src/networking/ | .claude/rules/network-code.md |
src/ui/ | .claude/rules/ui-code.md |
design/ | design/CLAUDE.md |
design/gdd/ | .claude/rules/design-docs.md |
design/narrative/ | .claude/rules/narrative.md |
assets/data/ | .claude/rules/data-files.md |
assets/shaders/ | .claude/rules/shader-code.md |
tests/ | .claude/rules/test-standards.md |
prototypes/ | .claude/rules/prototype-code.md |
docs/ | docs/CLAUDE.md |
CCGS Skill Testing Framework/ | its CLAUDE.md |
Maintaining this template
.claude/skills/,.claude/agents/,.claude/rules/, and.claude/docs/are shared sources, usable without installing Claude Code. Preserve their paths so upstream changes remain easy to merge.- Edit shared sources and
scripts/sync_codex.py, then regenerate. Do not edit files markedGenerated by scripts/sync_codex.pydirectly. Keep custom Codex skills/roles under distinct names; regeneration preserves unmanaged files. - Read
docs/codex/README.mdfor setup, compatibility limits, and manual checks. - When changing commands, source attribution, directory layout, setup, or
compatibility behavior, update
README.mdandREADME.zh-CN.mdin the same changeset. Identify upstream-derived content versus fork additions, and keep the Claude-to-Codex usage mappings aligned with actual skill entry points. - Verify adapter changes with:
python3 scripts/sync_codex.py --check
python3 -m unittest discover -s tests/template -v
git diff --checkGame builds and tests depend on the selected engine. Never report them as passing
when no engine/project exists. For an authorized commit or push, run
python3 scripts/studio_check.py commit or python3 scripts/studio_check.py push
and the configured game tests. The adapter does not register Claude hooks in Codex.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

