unity-package
Skill7 starsChanged 7 months agoMITView on GitHub
Use when installing, removing, inspecting, or refreshing Unity packages.
In this repository34 other files it gives its agents.
- unity-mcp-skillsSkill
- unity-animatorSkill
- unity-assetSkill
- unity-cameraSkill
- unity-cinemachineSkill
- unity-cleanerSkill
- unity-componentSkill
- unity-consoleSkill
- unity-editorSkill
- unity-eventSkill
- unity-gameobjectSkill
- unity-importerSkill
- unity-lightSkill
- unity-materialSkill
- unity-navmeshSkill
- unity-optimizationSkill
- unity-perceptionSkill
- unity-physicsSkill
- unity-prefabSkill
- unity-probuilderSkill
- unity-projectSkill
- unity-sceneSkill
- unity-scriptableobjectSkill
- unity-scriptSkill
- unity-shaderSkill
- unity-smartSkill
- unity-terrainSkill
- unity-testSkill
- unity-timelineSkill
- unity-toolingSkill
- unity-uiSkill
- unity-uitoolkitSkill
- unity-validationSkill
- unity-xrSkill
The file
Files
Package Management
Do not use Unity_RunCommand for package operations. Unity's MCP server exposes first-class package tools that cover every operation in this domain directly.
Routing
| Operation | Tool | Typical payload |
| List installed packages | Unity_PackageManager_GetData | { "installedOnly": true } (no packageID) |
| Check a specific package | Unity_PackageManager_GetData | { "packageID": "com.unity.cinemachine", "installedOnly": true } |
| List a package's versions | Unity_PackageManager_GetData | { "packageID": "com.unity.cinemachine", "installedOnly": false } |
| List a package's dependencies | Unity_PackageManager_GetData | { "packageID": "com.unity.timeline", "installedOnly": false } |
| Install a package | Unity_PackageManager_ExecuteAction | { "action": "Add", "packageID": "com.unity.cinemachine" } (optional version) |
| Remove a package | Unity_PackageManager_ExecuteAction | { "action": "Remove", "packageID": "com.unity.splines" } |
| Refresh / resolve | Unity_PackageManager_ExecuteAction | { "action": "Resolve" } |
| Embed a local copy | Unity_PackageManager_ExecuteAction | { "action": "Embed", "packageID": "com.unity.cinemachine" } |
| Import a package sample | Unity_PackageManager_ExecuteAction | { "action": "Sample", "packageID": "...", "sampleName": "..." } |
Notes
- Install / remove operations are asynchronous on Unity's side. If the tool returns a "pending" status, poll
Unity_PackageManager_GetDatawithinstalledOnly: truea few seconds later to observe the final state. - Package operations can trigger a Domain Reload. Expect transient server unavailability afterward; retry once.
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