unity-navmesh
Skill7 starsChanged 7 months agoMITView on GitHub
Use when users want to bake NavMesh or calculate paths for AI navigation.
1 other project uses a version of this.
Adopted by
Most recently taken up by
- gamedev-skills/awesome-gamedev-agent-skillstheir own version, first seen Oct 23, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 1
- gamedev-skills/awesome-gamedev-agent-skills★ 6.4ksame name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository34 other files it gives its agents.
- unity-mcp-skillsSkill
- unity-animatorSkill
- unity-assetSkill
- unity-cameraSkill
- unity-cinemachineSkill
- unity-cleanerSkill
- unity-componentSkill
- unity-consoleSkill
- unity-editorSkill
- unity-eventSkill
- unity-gameobjectSkill
- unity-importerSkill
- unity-lightSkill
- unity-materialSkill
- unity-optimizationSkill
- unity-packageSkill
- unity-perceptionSkill
- unity-physicsSkill
- unity-prefabSkill
- unity-probuilderSkill
- unity-projectSkill
- unity-sceneSkill
- unity-scriptableobjectSkill
- unity-scriptSkill
- unity-shaderSkill
- unity-smartSkill
- unity-terrainSkill
- unity-testSkill
- unity-timelineSkill
- unity-toolingSkill
- unity-uiSkill
- unity-uitoolkitSkill
- unity-validationSkill
- unity-xrSkill
The file
We split this skill into the rules it gives an agent
3 rules. About 0 are common, 2 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 48
Add NavMeshAgent component to an object.
- Distinctive: line 76
Add NavMeshObstacle component to an object.
- Very specific: line 136
Use these templates in Unity_RunCommand.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
NavMesh Skills
Requirements
com.unity.ai.navigation(≥ 2.0).navmesh_bakeandnavmesh_clearoperate onNavMeshSurfacecomponents in the active scene — the scene must contain at least oneNavMeshSurfacefor a bake to do anything.
Overview
Baking and pathfinding.
Common Mistakes
DO NOT (common hallucinations):
navmesh_createdoes not exist → usenavmesh_baketo generate NavMeshnavmesh_add_agent_component/navmesh_set_agent_speeddo not exist → usenavmesh_add_agent+navmesh_set_agent(convenience wrappers), orcomponent_add/component_set_propertyfor full control- NavMesh must be re-baked after scene geometry changes
Routing:
- For NavMeshAgent/NavMeshObstacle components → use
componentmodule - For path calculation →
navmesh_calculate_path(this module)
Skills
navmesh_bake
Bake the NavMesh (Synchronous). Warning: Can be slow. Parameters: None.
navmesh_clear
Clear the NavMesh data. Parameters: None.
navmesh_calculate_path
Calculate a path between two points. Parameters:
startX,startY,startZ(float): Start position.endX,endY,endZ(float): End position.areaMask(int, optional): NavMesh area mask.
Returns: { status: "PathComplete", distance: 12.5, corners: [...] }
navmesh_add_agent
Add NavMeshAgent component to an object.
| Parameter | Type | Required | Default | Description |
| name | string | No | null | GameObject name |
| instanceId | int | No | 0 | GameObject instance ID |
| path | string | No | null | GameObject hierarchy path |
Returns: { success, gameObject }
navmesh_set_agent
Set NavMeshAgent properties (speed, acceleration, radius, height, stoppingDistance).
| Parameter | Type | Required | Default | Description |
| name | string | No | null | GameObject name |
| instanceId | int | No | 0 | GameObject instance ID |
| path | string | No | null | GameObject hierarchy path |
| speed | float | No | null | Agent movement speed |
| acceleration | float | No | null | Agent acceleration |
| angularSpeed | float | No | null | Agent angular speed |
| radius | float | No | null | Agent radius |
| height | float | No | null | Agent height |
| stoppingDistance | float | No | null | Distance to stop before target |
Returns: { success, gameObject, speed, radius }
navmesh_add_obstacle
Add NavMeshObstacle component to an object.
| Parameter | Type | Required | Default | Description |
| name | string | No | null | GameObject name |
| instanceId | int | No | 0 | GameObject instance ID |
| path | string | No | null | GameObject hierarchy path |
| carve | bool | No | true | Enable carving |
Returns: { success, gameObject, carving }
navmesh_set_obstacle
Set NavMeshObstacle properties (shape, size, carving).
| Parameter | Type | Required | Default | Description |
| name | string | No | null | GameObject name |
| instanceId | int | No | 0 | GameObject instance ID |
| path | string | No | null | GameObject hierarchy path |
| shape | string | No | null | Obstacle shape (e.g. Box, Capsule) |
| sizeX | float | No | null | Obstacle size X |
| sizeY | float | No | null | Obstacle size Y |
| sizeZ | float | No | null | Obstacle size Z |
| carving | bool | No | null | Enable carving |
Returns: { success, gameObject, shape, carving }
navmesh_sample_position
Find nearest point on NavMesh.
| Parameter | Type | Required | Default | Description |
| x | float | Yes | - | Source position X |
| y | float | Yes | - | Source position Y |
| z | float | Yes | - | Source position Z |
| maxDistance | float | No | 10 | Maximum search distance |
Returns: { success, found, point: { x, y, z }, distance }
navmesh_set_area_cost
Set area traversal cost.
| Parameter | Type | Required | Default | Description |
| areaIndex | int | Yes | - | NavMesh area index |
| cost | float | Yes | - | Traversal cost value |
Returns: { success, areaIndex, cost }
navmesh_get_settings
Get NavMesh build settings.
Parameters: None.
Returns: { success, agentRadius, agentHeight, agentSlope, agentClimb }
Recipes
Use these templates in Unity_RunCommand. Recipe path rule: ../../recipes/navmesh/<command>.md
Does it work?
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