unity-event
Skill7 starsChanged 7 months agoMITView on GitHub
Use when users want to inspect or modify UI events like Button.onClick.
In this repository34 other files it gives its agents.
- unity-mcp-skillsSkill
- unity-animatorSkill
- unity-assetSkill
- unity-cameraSkill
- unity-cinemachineSkill
- unity-cleanerSkill
- unity-componentSkill
- unity-consoleSkill
- unity-editorSkill
- unity-gameobjectSkill
- unity-importerSkill
- unity-lightSkill
- unity-materialSkill
- unity-navmeshSkill
- unity-optimizationSkill
- unity-packageSkill
- unity-perceptionSkill
- unity-physicsSkill
- unity-prefabSkill
- unity-probuilderSkill
- unity-projectSkill
- unity-sceneSkill
- unity-scriptableobjectSkill
- unity-scriptSkill
- unity-shaderSkill
- unity-smartSkill
- unity-terrainSkill
- unity-testSkill
- unity-timelineSkill
- unity-toolingSkill
- unity-uiSkill
- unity-uitoolkitSkill
- unity-validationSkill
- unity-xrSkill
The file
We split this skill into the rules it gives an agent
4 rules. About 0 are common, 4 are distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈4
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 35
Add a persistent listener to a UnityEvent (Editor time).
- Distinctive: line 44
Remove a persistent listener by index.
- Distinctive: line 55
Remove all persistent listeners from a UnityEvent.
- Distinctive: line 95
Add multiple listeners at once.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Event Skills
Overview
Inspect and modify UnityEvents (e.g. Button.onClick).
Common Mistakes
DO NOT (common hallucinations):
event_create/event_triggerdo not exist → UnityEvents are triggered at runtime, not from editor skillsevent_subscribedoes not exist → useevent_add_listenerevent_removedoes not exist → useevent_remove_listenerevent_add_listenerrequires exact component type and method name on the target
Routing:
- For XR interaction events → use
xrmodule'sxr_add_interaction_event - For C# event code → write via
scriptmodule
Skills
event_get_listeners
Get persistent listeners of a UnityEvent. Parameters:
name/instanceId/path: Target GameObject locator.componentName(string): Component name.eventName(string): Event field name (e.g. "onClick").
event_add_listener
Add a persistent listener to a UnityEvent (Editor time). Parameters:
name/instanceId/path,componentName,eventName: Target event.targetObjectName,targetComponentName,methodName: Method to call.mode(string, optional): "RuntimeOnly", "EditorAndRuntime", "Off".argType(string, optional): "void", "int", "float", "string", "bool".floatArg,intArg,stringArg,boolArg: Argument value if needed.
event_remove_listener
Remove a persistent listener by index. Parameters:
name/instanceId/path,componentName,eventName: Target event.index(int): Listener index.
event_invoke
Invoke a UnityEvent explicitly (Runtime only). Parameters:
name/instanceId/path,componentName,eventName: Target event.
event_clear_listeners
Remove all persistent listeners from a UnityEvent.
| Parameter | Type | Required | Default | Description |
| name | string | No | null | GameObject name |
| instanceId | int | No | 0 | GameObject instance ID |
| path | string | No | null | GameObject hierarchy path |
| componentName | string | No | null | Component name |
| eventName | string | No | null | Event field name (e.g. "onClick") |
Returns: { success, removed }
event_set_listener_state
Set a listener's call state (Off, RuntimeOnly, EditorAndRuntime).
| Parameter | Type | Required | Default | Description |
| name | string | No | null | GameObject name |
| instanceId | int | No | 0 | GameObject instance ID |
| path | string | No | null | GameObject hierarchy path |
| componentName | string | No | null | Component name |
| eventName | string | No | null | Event field name |
| index | int | No | 0 | Listener index |
| state | string | No | null | Call state: "Off", "RuntimeOnly", or "EditorAndRuntime" |
Returns: { success, index, state }
event_list_events
List all UnityEvent fields on a component.
| Parameter | Type | Required | Default | Description |
| name | string | No | null | GameObject name |
| instanceId | int | No | 0 | GameObject instance ID |
| path | string | No | null | GameObject hierarchy path |
| componentName | string | No | null | Component name |
Returns: { success, component, count, events }
event_add_listener_batch
Add multiple listeners at once. items: JSON array of {targetObjectName, targetComponentName, methodName}.
| Parameter | Type | Required | Default | Description |
| name | string | No | null | GameObject name |
| instanceId | int | No | 0 | GameObject instance ID |
| path | string | No | null | GameObject hierarchy path |
| componentName | string | No | null | Component name |
| eventName | string | No | null | Event field name |
| items | string | No | null | JSON array of {targetObjectName, targetComponentName, methodName} |
Returns: { success, added, total }
event_copy_listeners
Copy listeners from one event to another.
| Parameter | Type | Required | Default | Description |
| sourceObject | string | Yes | - | Source GameObject name |
| sourceComponent | string | Yes | - | Source component name |
| sourceEvent | string | Yes | - | Source event field name |
| targetObject | string | Yes | - | Target GameObject name |
| targetComponent | string | Yes | - | Target component name |
| targetEvent | string | Yes | - | Target event field name |
Returns: { success, copied }
event_get_listener_count
Get the number of persistent listeners on a UnityEvent.
| Parameter | Type | Required | Default | Description |
| name | string | No | null | GameObject name |
| instanceId | int | No | 0 | GameObject instance ID |
| path | string | No | null | GameObject hierarchy path |
| componentName | string | No | null | Component name |
| eventName | string | No | null | Event field name |
Returns: { success, count }
Recipe path rule: ../../recipes/event/<command>.md
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