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augments-labsaugments-labs/sdlc-skills/skills/common/prototyping/SKILL.md

prototyping

Skill1 starsChanged 3 months agoMITView on GitHub

Builds a throwaway prototype to answer an uncertain design or feasibility question faster than arguing about it. Use when the user says let's just try it and see, spike this, or quick and dirty, I'll throw it away, or when a tricky bit of logic, a library's real behaviour, or whether a UI can be built, render, or perform as designed is genuinely uncertain and cheaper to settle with a throwaway. Skip when the answer is already known, and send a layout or variant choice to ui-ux-design.

5 other projects use a version of this.

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The file

We split this skill into the rules it gives an agent

6 rules. 0 are common, 4 are distinctive, and 2 are very specific to this project.

  • 0

    Common

    Most of the 5 edited versions we read keep these.

  • 4

    Distinctive

    This author's own choices. Worth a look.

  • 2

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Skip: when you already know the answer, or the question is vague.

    line 15
  2. Distinctive:

    Write one question, the falsifiable pass/fail observation, the time-box and size-box, and what decision each result changes.

    line 20
  3. Distinctive:

    Before building, settle how the probe will be disposed of: what it may access and affect, what evidence is kept, the exact cleanup targets …

    line 25
  4. Very specific:

    Stop at the declared boundary.

    line 40
  5. Very specific:

    Remove only the scratch artifacts registered in Step 1 inside the disposable boundary, and only under current authority for those exact …

    line 59
  6. Distinctive:

    Never delete pre-existing, shared, user-owned, or ownership-uncertain state.

    line 65

“Common” is measured: kept by at least 6 in 10 of the 5 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Prototyping

A prototype answers one question and dies: the code is disposable; the answer is what you keep.

When to use

  • A specific question is uncertain and faster to build than to argue: does this algorithm work, can this UI be built, render, or perform as designed, does this library do what its docs claim.
  • Reached from feasibility-check (a killer risk) or ui-ux-design (a feasibility question).
  • Skip when you already know the answer, or the question is vague.
  • Skip a layout or variant choice: ui-ux-design owns it.

Step 1: Pre-register

  1. Write one question, the falsifiable pass/fail observation, the time-box and size-box, and what decision each result changes. If any of these is vague, do not build.
  2. Name the workspace and artifacts this probe owns, its environment, the data class it touches. Prefer isolated synthetic data.
  3. Before building, settle how the probe will be disposed of: what it may access and affect, what evidence is kept, the exact cleanup targets and whether each can be recovered, who cleans up, and the current authority for creating and removing them.
  4. Production-like data, real services, live traffic, running systems, and destructive cleanup each need explicit authorization, with protections proportional to the risk.

Step 2: Build and observe

  1. Build the smallest disposable probe: driver, fixtures, instrumentation only. No reusable abstraction, production integration, or generality.
  2. For a logic question, build a tiny driver or an executable assertion on the uncertain behavior. For a UI feasibility question, build only the smallest populated surface the registered question needs.
  3. Stop at the declared boundary. Record raw observations, environment, limitations, and passed / failed / inconclusive against the predeclared criterion. Never move the threshold after seeing the result.

Step 3: Retain the result, dispose of the code

  1. Store the question, the evidence, the limitations, and which decision the result changes. If a caller is waiting on the answer, return these for the caller's artifact's ledger: the add-only record kept outside that artifact. If no caller is waiting, write them to .sdlc-skills/evidence/{{YYYY-MM-DD}}-{{topic}}/prototype.md unless the user names another path. If the result settles a load-bearing choice and no caller is waiting, REQUIRED SUB-SKILL: invoke architecture-decisions and apply its entry conditions.
  2. Return observations to the caller's pending decision. A UI experiment informs ui-ux-design; it does not select the product direction or authorize its implementation. Before scratch cleanup, retain any frame or artifact the approved design binds as immutable evidence. Product implementation, when authorized, rebuilds behavior under its normal gates; never lift prototype code.
  3. Remove only the scratch artifacts registered in Step 1 inside the disposable boundary, and only under current authority for those exact targets. To dispose of a repository branch, worktree, ref, or workspace, invoke finishing-a-branch; never do it from this skill. External or destructive cleanup needs its own decision, current and scoped to that cleanup. Otherwise preserve what remains and report cleanup as pending.
  4. Never delete pre-existing, shared, user-owned, or ownership-uncertain state.

Gotchas

  • A prototype's answer kept only in the conversation dies with the session, and the settled question gets argued again.
  • A probe that wrote outside its registered scratch targets leaves those writes behind when cleanup removes only the registered ones.

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