prototyping
Skill1 starsChanged 3 months agoMITView on GitHub
Builds a throwaway prototype to answer an uncertain design or feasibility question faster than arguing about it. Use when the user says let's just try it and see, spike this, or quick and dirty, I'll throw it away, or when a tricky bit of logic, a library's real behaviour, or whether a UI can be built, render, or perform as designed is genuinely uncertain and cheaper to settle with a throwaway. Skip when the answer is already known, and send a layout or variant choice to ui-ux-design.
5 other projects use a version of this.
Adopted by
Most recently taken up by
- n1kben/agentstheir own version, first seen Nov 8, 2026
- zpower426/pmpowerstheir own version, first seen Oct 20, 2026
- Geruyang/skillstheir own version, first seen Oct 15, 2026
- eliasstravik/skillstheir own version, first seen Aug 26, 2026
- mateonunez/skillstheir own version, first seen Jul 21, 2026
Other versions5 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 5
- eliasstravik/skills★ 22same name
- mateonunez/skills★ 8same name
- Geruyang/skills★ 2same name
- n1kben/agents★ 0same name
- zpower426/pmpowers★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository49 other files it gives its agents.
- AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- working-from-a-ticketSkill
- writing-specsSkill
- clarifying-intentSkill
- dispatching-parallel-agentsSkill
- handoffSkill
- mapping-the-codebaseSkill
- using-git-worktreesSkill
- using-sdlc-skillsSkill
- viewing-artifactsSkill
- writing-skillsSkill
- yagniSkill
- finishing-a-branchSkill
- release-readinessSkill
- architecture-decisionsSkill
- coding-standardsSkill
- data-modelSkill
- migration-strategySkill
- reviewing-plansSkill
- system-architectureSkill
- ui-ux-designSkill
- writing-plansSkill
- adding-observabilitySkill
- changing-a-live-schemaSkill
- executing-plansSkill
- rollout-controlsSkill
- subagent-driven-developmentSkill
- test-driven-developmentSkill
- complexity-auditSkill
- containing-an-incidentSkill
- debuggingSkill
- deprecating-an-apiSkill
- diagnosing-a-sessionSkill
- eliminating-correctionsSkill
- large-scale-changesSkill
- post-mortemSkill
- refactor-architectureSkill
- brainstormingSkill
- define-goalsSkill
- feasibility-checkSkill
- scopingSkill
- receiving-code-reviewSkill
- requesting-code-reviewSkill
- reviewing-a-prSkill
- security-auditsSkill
- verification-before-completionSkill
- verification-strategySkill
- visual-ui-verificationSkill
The file
We split this skill into the rules it gives an agent
6 rules. 0 are common, 4 are distinctive, and 2 are very specific to this project.
0
Common
Most of the 5 edited versions we read keep these.
4
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 15
Skip: when you already know the answer, or the question is vague.
- Distinctive: line 20
Write one question, the falsifiable pass/fail observation, the time-box and size-box, and what decision each result changes.
- Distinctive: line 25
Before building, settle how the probe will be disposed of: what it may access and affect, what evidence is kept, the exact cleanup targets …
- Very specific: line 40
Stop at the declared boundary.
- Very specific: line 59
Remove only the scratch artifacts registered in Step 1 inside the disposable boundary, and only under current authority for those exact …
- Distinctive: line 65
Never delete pre-existing, shared, user-owned, or ownership-uncertain state.
“Common” is measured: kept by at least 6 in 10 of the 5 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Prototyping
A prototype answers one question and dies: the code is disposable; the answer is what you keep.
When to use
- A specific question is uncertain and faster to build than to argue: does this algorithm work, can this UI be built, render, or perform as designed, does this library do what its docs claim.
- Reached from
feasibility-check(a killer risk) orui-ux-design(a feasibility question). - Skip when you already know the answer, or the question is vague.
- Skip a layout or variant choice:
ui-ux-designowns it.
Step 1: Pre-register
- Write one question, the falsifiable pass/fail observation, the time-box and size-box, and what decision each result changes. If any of these is vague, do not build.
- Name the workspace and artifacts this probe owns, its environment, the data class it touches. Prefer isolated synthetic data.
- Before building, settle how the probe will be disposed of: what it may access and affect, what evidence is kept, the exact cleanup targets and whether each can be recovered, who cleans up, and the current authority for creating and removing them.
- Production-like data, real services, live traffic, running systems, and destructive cleanup each need explicit authorization, with protections proportional to the risk.
Step 2: Build and observe
- Build the smallest disposable probe: driver, fixtures, instrumentation only. No reusable abstraction, production integration, or generality.
- For a logic question, build a tiny driver or an executable assertion on the uncertain behavior. For a UI feasibility question, build only the smallest populated surface the registered question needs.
- Stop at the declared boundary. Record raw observations, environment,
limitations, and
passed / failed / inconclusiveagainst the predeclared criterion. Never move the threshold after seeing the result.
Step 3: Retain the result, dispose of the code
- Store the question, the evidence, the limitations, and which decision the
result changes. If a caller is waiting on the answer, return these for the
caller's artifact's ledger: the add-only record kept outside that
artifact. If no caller is waiting, write them to
.sdlc-skills/evidence/{{YYYY-MM-DD}}-{{topic}}/prototype.mdunless the user names another path. If the result settles a load-bearing choice and no caller is waiting, REQUIRED SUB-SKILL: invokearchitecture-decisionsand apply its entry conditions. - Return observations to the caller's pending decision. A UI experiment informs
ui-ux-design; it does not select the product direction or authorize its implementation. Before scratch cleanup, retain any frame or artifact the approved design binds as immutable evidence. Product implementation, when authorized, rebuilds behavior under its normal gates; never lift prototype code. - Remove only the scratch artifacts registered in Step 1 inside the
disposable boundary, and only under current authority for those exact
targets. To dispose of a repository branch, worktree, ref, or workspace,
invoke
finishing-a-branch; never do it from this skill. External or destructive cleanup needs its own decision, current and scoped to that cleanup. Otherwise preserve what remains and report cleanup as pending. - Never delete pre-existing, shared, user-owned, or ownership-uncertain state.
Gotchas
- A prototype's answer kept only in the conversation dies with the session, and the settled question gets argued again.
- A probe that wrote outside its registered scratch targets leaves those writes behind when cleanup removes only the registered ones.
Does it work?
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

