screen-shake-effects
Skill4 starsChanged 2 months agoMITView on GitHub
设计震屏、短暂停顿与视觉冲击,处理叠加和减弱动态效果设置。用于冲击反馈,不改变命中规则。 Design camera shake, hit-stop and impact feedback with stacking limits and reduced-motion settings.
In this repository24 other files it gives its agents.
- AGENTS.mdAGENTS.md
- build-instant-qte-h5Skill
- build-pseudo-live2d-characterSkill
- day-night-cycleSkill
- day-time-systemSkill
- fps-feelSkill
- free-input-outputSkill
- game-skill-routerSkill
- improve-arpg-hit-feelSkill
- inventory-systemSkill
- number-adventure-likeSkill
- number-card-roguelikeSkill
- number-diablo-arpg-likeSkill
- number-legend-likeSkill
- number-orchestratorSkill
- number-sharedSkill
- number-shmup-likeSkill
- number-sim-management-likeSkill
- number-survivor-likeSkill
- number-tower-defense-likeSkill
- number-turn-card-likeSkill
- scene-transitionSkill
- stamina-systemSkill
- survival-ui-guidelinesSkill
The file
Files
相机冲击反馈
本模块由 Whaocaii 主导设计与维护,使用 AI 辅助编写。当前版本为 0.1.0 工作草稿。按用户的目标与现有项目约束执行;仅使用实际可用的工具。
输入
- 相机跟随方式、触发事件和设备
- 强度范围、持续时间及减弱动态效果选项
工作过程
- 将冲击作为相机基础姿态之上的临时偏移,结束后归零;不要反复把偏移累加到世界位置。
- 为轻击、重击和爆炸设事件优先级及衰减,多个事件叠加时限制总振幅。
- 分别调持续时间、频率与方向,不靠无限增大振幅表达力量。
- 若加入停顿,明确暂停的是表现还是逻辑,避免网络计时和恢复系统同时被冻住。
- 检查瞄准、阅读文本和减弱动态效果模式;玩家关闭震屏后仍能收到命中反馈。
交付
- 事件参数表与叠加规则
- 结束复位、持续触发和减弱动态效果的验证记录
检查
- 相机没有长期位置漂移
- 多个冲击不会突破约定上限
使用案例
机关枪命中时相机不断漂走。把基础跟随和短期偏移分离,并限制连续冲击叠加。
验收时按上面的检查项判断结果;只读完本文件不代表完成了任务。
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