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WhaocaiiWhaocaii/ai-game-skills/skills/game-skill-router/SKILL.md

game-skill-router

Skill4 starsChanged 2 months agoMITView on GitHub

根据游戏任务选择需要的数值、系统、表现或界面模块,并推进具体交付。用于跨系统游戏需求,不用于单纯讨论所有可用 Skill。 Select the smallest relevant game design, balancing, systems or game-feel skill set for a concrete task.

The file

Files
SKILL.md

游戏任务分派

本模块由 Whaocaii 主导设计与维护,使用 AI 辅助编写。当前版本为 0.2.0 工作草稿。按用户的目标与现有项目约束执行;仅使用实际可用的工具。

输入

  • 要解决的问题与当前可见症状
  • 目标平台、引擎、现有实现与本次允许修改的范围

工作过程

  1. 先把需求写成一个玩家能够观察到的结果。例如把“优化背包”转成“满背包拾取时能明确选择替换物品”。
  2. 判断问题主要落在规则、数据、实现还是反馈。只读取与当前问题相连的模块,不按游戏类型一次加载所有模块。
  3. 数值问题先读取同级 number-orchestrator;具体功能到 references/catalog.md 找对应模块。跨模块时写清共享的状态和由谁修改。
    • QTE 的创意、真实操作与试玩交付使用 build-instant-qte-h5。
    • 玩家自由输入、模型响应校验与结算使用 free-input-output;已有接口优先。
  4. 将工作拆成可独立检查的产出;用户只要方案时交付方案,不自行扩展成代码、部署或付费服务。
  5. 根据结果决定是否追加模块。缺少对应模块时说明缺口,使用通用方法处理,不宣称调用了未安装的 Skill。

交付

  • 任务目标、采用模块和选择理由
  • 共享状态、产出顺序与每项完成证据

检查

  • 每个采用模块都能指向一个当前问题
  • 没有把引擎专用实现直接套到其他技术栈

使用案例

Godot 塔防中玩家觉得升级炮塔没有感觉。先判断是数值收益不明显还是反馈不清楚,给出最小修改方案。

验收时按上面的检查项判断结果;只读完本文件不代表完成了任务。

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