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fps-feel

Skill4 starsChanged 2 months agoMITView on GitHub

改进 FPS 的开火响应、后坐力、散布、命中和换弹反馈。用于枪械手感与故障定位。 Improve FPS shooting feel: recoil, spread, hit feedback and reload timing.

1 other project uses a version of this.

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SKILL.md

射击反馈与可控性

本模块由 Whaocaii 主导设计与维护,使用 AI 辅助编写。当前版本为 0.1.0 工作草稿。按用户的目标与现有项目约束执行;仅使用实际可用的工具。

输入

  • 开火和命中逻辑、武器射速及输入方式
  • 相机后坐力、弹道散布、音效和换弹规则

工作过程

  1. 分开检查实际弹道、准星显示和相机运动,先确认玩家看到的反馈能解释命中结果。
  2. 按单发、短点射和长连射比较起始冲击、累积偏移和恢复速度。
  3. 后坐力与随机散布分别定义,可学习的补偿模式不能被隐藏随机项完全抵消。
  4. 换弹与切枪按真实可开火状态同步音画和 UI,避免视觉已完成却不能射击。
  5. 测试不同帧率和输入设备下的射速与恢复,不让动画帧数决定射击频率。

交付

  • 枪械事件时序与反馈参数
  • 点射、连射、换弹和低帧率验证结果

检查

  • 不同帧率下逻辑射速符合规则
  • 命中反馈对应实际命中对象与结果

使用案例

同一把枪在低帧率时射得更慢。分离逻辑发射节奏与渲染动画,再比较点射体验。

验收时按上面的检查项判断结果;只读完本文件不代表完成了任务。

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