fps-feel
Skill4 starsChanged 2 months agoMITView on GitHub
改进 FPS 的开火响应、后坐力、散布、命中和换弹反馈。用于枪械手感与故障定位。 Improve FPS shooting feel: recoil, spread, hit feedback and reload timing.
1 other project uses a version of this.
Adopted by
Most recently taken up by
- jammyfu/open-game-skillstheir own version, first seen Oct 11, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 1
- jammyfu/open-game-skills★ 12same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository24 other files it gives its agents.
- AGENTS.mdAGENTS.md
- build-instant-qte-h5Skill
- build-pseudo-live2d-characterSkill
- day-night-cycleSkill
- day-time-systemSkill
- free-input-outputSkill
- game-skill-routerSkill
- improve-arpg-hit-feelSkill
- inventory-systemSkill
- number-adventure-likeSkill
- number-card-roguelikeSkill
- number-diablo-arpg-likeSkill
- number-legend-likeSkill
- number-orchestratorSkill
- number-sharedSkill
- number-shmup-likeSkill
- number-sim-management-likeSkill
- number-survivor-likeSkill
- number-tower-defense-likeSkill
- number-turn-card-likeSkill
- scene-transitionSkill
- screen-shake-effectsSkill
- stamina-systemSkill
- survival-ui-guidelinesSkill
The file
Files
射击反馈与可控性
本模块由 Whaocaii 主导设计与维护,使用 AI 辅助编写。当前版本为 0.1.0 工作草稿。按用户的目标与现有项目约束执行;仅使用实际可用的工具。
输入
- 开火和命中逻辑、武器射速及输入方式
- 相机后坐力、弹道散布、音效和换弹规则
工作过程
- 分开检查实际弹道、准星显示和相机运动,先确认玩家看到的反馈能解释命中结果。
- 按单发、短点射和长连射比较起始冲击、累积偏移和恢复速度。
- 后坐力与随机散布分别定义,可学习的补偿模式不能被隐藏随机项完全抵消。
- 换弹与切枪按真实可开火状态同步音画和 UI,避免视觉已完成却不能射击。
- 测试不同帧率和输入设备下的射速与恢复,不让动画帧数决定射击频率。
交付
- 枪械事件时序与反馈参数
- 点射、连射、换弹和低帧率验证结果
检查
- 不同帧率下逻辑射速符合规则
- 命中反馈对应实际命中对象与结果
使用案例
同一把枪在低帧率时射得更慢。分离逻辑发射节奏与渲染动画,再比较点射体验。
验收时按上面的检查项判断结果;只读完本文件不代表完成了任务。
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