interface-craft
Skill6 starsChanged 3 months agoApache-2.0View on GitHub
Interface Craft by Josh Puckett — a toolkit for building polished, animated interfaces in React. Includes Storyboard Animation (human-readable animation DSL with stage-driven sequencing), DialKit (live control panels for tuning animation values), and Design Critique (systematic UI review based on Josh Puckett's methodology). Triggers on: animate, animation, transition, storyboard, entrance, motion, spring, easing, timing, dialkit, sliders, controls, tune, tweak, critique, review, feedback, audit, improve, polish, refine, redesign.
11 other projects use a version of this.
Adopted by
Most recently taken up by
- Innei/ryugitheir own version, first seen Nov 8, 2026
- vijaysuperpositionist/skillsword for word, first seen Nov 1, 2026
- bfernandois059/dev-workflow-skillstheir own version, first seen Oct 20, 2026
- ramybarsoum/claude-skillsword for word, first seen Oct 13, 2026
- chinthakat/agent-skillstheir own version, first seen Sep 21, 2026
- dnywh/skillstheir own version, first seen Sep 16, 2026
Other versions11 projects use a version of this.
Word for word · 3
- ramybarsoum/claude-skills★ 0100% same
- sshtomar/claude-skills★ 0100% same
- vijaysuperpositionist/skills★ 0100% same
Edited · 0
None found.
Wrote their own version · 8
- Innei/ryugi★ 378same name
- bfernandois059/dev-workflow-skills★ 1same name
- deanayoung3-droid/interface-craft★ 1same name
- dnywh/skills★ 1same name
- erik-kroon/skills★ 1same name
- betterjally-oss/interface-craft★ 0same name
- chinthakat/agent-skills★ 0same name
- Dragoon0x/10x-interface★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository281 other files it gives its agents.
- AGENTS.mdAGENTS.md
- skills/founder-productivity/salim/AGENTS.mdAGENTS.md
- skills/investments/ada/AGENTS.mdAGENTS.md
- skills/investments/khalil/AGENTS.mdAGENTS.md
- skills/product/vercel-composition-patterns/AGENTS.mdAGENTS.md
- skills/product/vercel-react-best-practices/AGENTS.mdAGENTS.md
- skills/product/vercel-react-native-skills/AGENTS.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- .github/copilot-instructions.mdCopilot instructions
- .cursor/rules/ceramic-design-system.mdcCursor rule
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- porters-five-forcesSkill
- prioritization-frameworksSkill
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- privacy-policySkill
- proofSkill
- review-resumeSkill
- role-switchSkill
- salimSkill
- skillshareSkill
- stakeholder-mapSkill
- swot-analysisSkill
- tam-sam-som-calculatorSkill
- workshop-facilitationSkill
- 3-statement-modelSkill
- adaSkill
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- bayesian-reasoning-calibrationSkill
- bond-futures-basisSkill
- bond-relative-valueSkill
- capital-structure-optimizerSkill
- causal-inference-root-causeSkill
- clean-data-xlsSkill
- competitive-analysisSkill
- comps-analysisSkill
- cost-of-capital-estimatorSkill
- datapack-builderSkill
- dcf-modelSkill
- decision-matrixSkill
- deck-refreshSkill
- deliberation-debate-red-teamingSkill
- The first 60 shown.
The file
We split this skill into the rules it gives an agent
1 rule. 0 are common, 0 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 7 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 64
When the user invokes /interface-craft:
“Common” is measured: kept by at least 6 in 10 of the 7 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Interface Craft
By Josh Puckett
A toolkit for building polished, animated interfaces. Write animations you can read like a script, then tune them with live controls.
Skills
| Skill | When to Use | Invoke |
| Storyboard Animation | Writing or refactoring multi-stage animations into a human-readable DSL | /interface-craft storyboard or describe an animation |
| DialKit | Adding live control panels to tune animation/style values | /interface-craft dialkit or mention dials/sliders/controls |
| Design Critique | Systematic UI critique of a screenshot, component, or page | /interface-craft critique or paste a screenshot for review |
Quick Start
Storyboard Animation
Turn any animation into a readable storyboard with named timing, config objects, and stage-driven sequencing:
/* ─────────────────────────────────────────────────────────
* ANIMATION STORYBOARD
*
* 0ms waiting for scroll into view
* 300ms card fades in, scale 0.85 → 1.0
* 900ms heading highlights
* 1500ms rows slide up (staggered 200ms)
* ───────────────────────────────────────────────────────── */
const TIMING = {
cardAppear: 300, // card fades in
heading: 900, // heading highlights
rows: 1500, // rows start staggering
};See storyboard-animation.md for the full pattern spec.
DialKit
Generate live control panels for tuning values in real time:
const params = useDialKit('Card', {
scale: [1, 0.5, 2],
blur: [0, 0, 100],
spring: { type: 'spring', visualDuration: 0.3, bounce: 0.2 },
})See dialkit.md for all control types and patterns.
Sub-Skill Routing
When the user invokes /interface-craft:
- With
storyboardargument or animation-related context → Load and follow storyboard-animation.md - With
dialkitargument or control-panel-related context → Load and follow dialkit.md - With
critiqueargument, a pasted image, or review-related context → Load and follow design-critique.md - With a file path → Read the file, detect whether it needs storyboard refactoring, dialkit controls, or a design critique, and apply the appropriate skill
- With a plain-English description of an animation → Use storyboard-animation to write it
- Ambiguous → Ask which skill to use
Design Principles
- Readable over clever — Anyone should be able to scan the top of a file and understand the animation sequence without reading implementation code
- Tunable by default — Every value that affects timing or appearance should be a named constant, trivially adjustable
- Data-driven — Repeated elements use arrays and
.map(), not copy-pasted blocks - Stage-driven — A single integer state drives the entire sequence; no scattered boolean flags
- Spring-first — Prefer spring physics over duration-based easing for natural motion
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

