prototype
Skill12 starsChanged 6 days agoMITView on GitHub
构建原型 Demo 来回答设计问题。当用户想要检验状态模型或逻辑是否合理,或探索 UI 应该是什么样时使用。
194 other projects use a version of this.
Adopted by
Most recently taken up by
- gaoyu06/harnesstheir own version, first seen Nov 8, 2026
- Firzus/agent-skillstheir own version, first seen Nov 8, 2026
- ishandutta2007/Awesome-Claude-Skillstheir own version, first seen Nov 8, 2026
- domengabrovsek/agent-configtheir own version, first seen Nov 8, 2026
- domengabrovsek/claudetheir own version, first seen Nov 8, 2026
- The-Vibe-Company/quivrtheir own version, first seen Nov 8, 2026
Used with
Projects with it also use playtest-report, soak-test and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillplaytest-report
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Also in 12 projects that use this
lilangMaxSkillsoak-test
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.
Also in 9 projects that use this
lilangMaxSkillteam-live-ops
Orchestrate the live-ops team for post-launch content planning: coordinates live-ops-designer, economy-designer, analytics-engineer, community-manager, writer, and narrative-director to design and plan a season, event, or live content update.
Also in 9 projects that use this
CoralGameSkillteam-polish
Orchestrate the polish team: coordinates performance-analyst, technical-artist, sound-designer, and qa-tester to optimize, polish, and harden a feature or area for release quality.
Also in 14 projects that use this
- +5 more from lilangMax
- +3 more from CoralGame
Other versions194 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 194
- mattpocock/skills★ 309ksame name
- emilkowalski/skill★ 55ksame name
- emilkowalski/skills★ 55ksame name
- QuivrHQ/quivr★ 40ksame name
- The-Vibe-Company/quivr★ 40ksame name
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- GreyDGL/PentestGPT★ 16ksame name
- spree/spree★ 16ksame name
- usekaneo/kaneo★ 9.7ksame name
- podman-desktop/podman-desktop★ 8.1ksame name
184 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository28 other files it gives its agents.
- AGENTS.mdAGENTS.md
- gpt-imageSkill
- postSkill
- promoSkill
- videoSkill
- cuepadSkill
- architecture-auditSkill
- better-testSkill
- project-setupSkill
- prSkill
- shipSkill
- write-swiftSkill
- ui-craftSkill
- ui-picksSkill
- better-browser-useSkill
- better-computer-useSkill
- herdrSkill
- sshSkill
- researchSkill
- session-dataSkill
- web-searchSkill
- fan-outSkill
- grillingSkill
- hillclimbSkill
- retroSkill
- eli5Skill
- writing-for-agentsSkill
- writing-for-humansSkill
The file
Files
原型
原型是回答一个问题的一次性代码。问题决定形式。
选择分支
从用户提示、周边代码判断要回答哪个问题,用户在线时可以直接问:
- “这个逻辑 / 状态模型感觉对吗?” → LOGIC.md:可分享的单个 HTML 文件,非开发者也能推着状态机走案例。
- “它应该看起来怎么样?” → UI.md:同一路由上多个截然不同的 UI 变体,URL 参数切换。
问题含糊且联系不到用户时,选更贴合周边代码的分支(后端模块 → 逻辑;页面或组件 → UI),并在原型顶部写明这一假设。
两个分支共用的规则
- 标明一次性。 原型放在它所原型化的模块或页面旁边,命名让随手阅读的人看出它是原型而非生产代码。
- 一步启动。 UI 原型用项目 task runner 里的一条命令启动(
pnpm <name>、python <path>、bun <path>等);逻辑演示是双击即可打开的单个 HTML 文件。 - 默认不持久化。 状态放内存。问题明确涉及数据库时,用临时数据库或本地文件,命名为 “PROTOTYPE — wipe me”。
- 跳过打磨。 不写测试,错误处理只到能跑为止,不抽象。
- 展示状态。 每次 action 后(逻辑)或每次切换变体时(UI),渲染全部相关状态,让用户看见变化。
- 完成后记录。 验证过的决策纳入真实代码;原型本身提交到一次性分支(不进主分支),在实现 issue 上链接该分支;答案(结论及它解决的问题)写进 issue 或 commit。主分支只保留验证过的决策。
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