improve-animations
Skill1 starsChanged 23 days agoLicence not identifiedView on GitHub
Survey all animation and motion code in a UI codebase (Rust desktop with Freya, egui, gpui, Slint, Iced; web; mobile) as a senior motion advisor, then produce a prioritized audit and self-contained implementation plans that any agent or a cheaper model can execute. Read-only on source: it plans, never implements. Use when the user asks to audit, improve, fix or clean up existing animations, says motion feels sluggish, janky or inconsistent, or wants a motion pass across the whole app. For adding motion where there is none use find-animation-opportunities; for building one animation use animate. Usually invoked by the definitive-ux router; can be called directly.
75 other projects use a version of this.
Adopted by
Most recently taken up by
- upamune/skillstheir own version, first seen Nov 15, 2026
- egagofur/ai-engineering-looptheir own version, first seen Nov 15, 2026
- theishandubey/dotclaudetheir own version, first seen Nov 15, 2026
- FimawLLC/fimaw-skillstheir own version, first seen Nov 15, 2026
- Makkov-design/makkov-harnesstheir own version, first seen Nov 15, 2026
- QiYueran-source/waymarktheir own version, first seen Nov 15, 2026
Used with
Projects with it also use remove-animations, pick-ui-library and 8 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
sanmidableSkillremove-animations
Also in 5 projects that use this
cal1888Skillpick-ui-library
Pick the right library for a given frontend task from a curated, opinionated list — numbers, OTP inputs, charts, command menus, virtualization, drag and drop, toasts, state, styling, and more. Only runs when explicitly invoked; it does not trigger on its own.
Also in 43 projects that use this
sanmidableSkillwrite-swift
Also in 24 projects that use this
swyxioSkillmobile-native
Apply swyx's native mobile UX preferences when designing or critiquing iPhone/iPad flows, adapting tablet layouts, choosing communication-app notification behavior, or opening notifications/deep links/widgets/shortcuts before local content is ready. Also use for iOS/iPadOS generated build configuration, signing/install/launch problems, and device playtesting. Keep existing native or cross-platform stacks; excludes browser-only responsive work and backend-only changes without native UX or delivery implications.
Also in 16 projects that use this
jtfasulo7Skillanimation-performance
Apply when building scroll-scrubbed animations, marquees, continuous SVG/canvas animations, or fixing reports of "laggy", "stuttering", "doesn't render", "disappears and reappears", "jumps". Encodes the perf rules learned from the realtor-website rebuild.
Also in 14 projects that use this
emilkowalskiSkillgestures
Build drag, swipe, and sheet interactions that track the finger 1:1 and stay interruptible. Use when building or fixing anything the user drags, swipes, flings, holds, or dismisses with a gesture — drawers, sheets, swipe-to-dismiss toasts and cards, drag-to-reorder, pull-to-refresh, hold-to-confirm — or when a gesture feels laggy, disconnected from the finger, jumps on release, or can't be caught mid-animation. Triggers on — gesture, drag, draggable, swipe, swipe to dismiss, fling, momentum, velocity, drawer, sheet, bottom sheet, snap points, Vaul, dragConstraints, dragElastic, dragMomentum, onDragEnd, whileDrag, useMotionValue, rubber-band, overscroll, pull to refresh, hold to delete, press and hold, touch-action, dismiss threshold, "doesn't follow my finger", "jumps when I let go", "can't grab it mid-animation".
Also in 3 projects that use this
- +2 more from sanmidable
Other versions75 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 75
- emilkowalski/skill★ 55ksame name
- emilkowalski/skills★ 55ksame name
- spree/spree★ 16ksame name
- mengxi-ream/read-frog★ 10ksame name
- usekaneo/kaneo★ 9.7ksame name
- ArcReel/ArcReel★ 6.3ksame name
- wxyhgk/retain-pdf★ 2.7ksame name
- leepokai/Codync★ 2ksame name
- classroomio/classroomio★ 1.7ksame name
- owid/owid-grapher★ 1.6ksame name
65 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository14 other files it gives its agents.
- AGENTS.mdAGENTS.md
- analyze-componentsSkill
- animateSkill
- art-directionSkill
- better-interfaceSkill
- break-uiSkill
- definitive-uxSkill
- design-reviewSkill
- design-sourceSkill
- find-animation-opportunitiesSkill
- laws-of-uxSkill
- map-user-flowsSkill
- spacing-auditSkill
- stack-mapSkill
The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 1 is distinctive, and 1 is very specific to this project.
0
Common
Most of the 73 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
The licence could not be identified — read it at the source. We count its rules but don't quote them. Read them on GitHub.
“Common” is measured: kept by at least 6 in 10 of the 73 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
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