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SergioRiberaSergioRibera/definitive-ux/skills/better-interface/SKILL.md

better-interface

Skill1 starsChanged 23 days agoLicence not identifiedView on GitHub

Cross-discipline review of a UI in any stack (Rust desktop with Freya, egui or gpui first-class; web and mobile too) as one system. Walks accessibility, layout, writing, typography and UI polish in that order, cites file:line evidence from the Rust source, and consolidates one ranked verdict (Block or Approve). Use when the user asks to review, critique or audit a screen, flow, component or whole app in Rust, web or mobile, or asks whether the interface is ready to ship. Adapted for local Rust code from Jakub Krehel''s better-interface skill. Usually invoked by the definitive-ux router; can be called directly.

25 other projects use a version of this.

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Projects with it also use fixing-metadata, baseline-ui and 7 more.

Other files people use alongside this one.

Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • agentset-aiSkill

    fixing-metadata

    Ship correct, complete metadata.

    Also in 3 projects that use this

  • VercelSkill

    baseline-ui

    Validates animation durations, enforces typography scale, checks component accessibility, and prevents layout anti-patterns in Tailwind CSS projects. Use when building UI components, reviewing CSS utilities, styling React views, or enforcing design consistency.

    Also in 3 projects that use this

  • studio-lgtmSkill

    make-interfaces-feel-better

    Apply design engineering best practices to polish UI components - use when reviewing or improving interfaces, animations, typography, or interaction details.

    Also in 4 projects that use this

  • swyxioSkill

    mobile-native

    Apply swyx's native mobile UX preferences when designing or critiquing iPhone/iPad flows, adapting tablet layouts, choosing communication-app notification behavior, or opening notifications/deep links/widgets/shortcuts before local content is ready. Also use for iOS/iPadOS generated build configuration, signing/install/launch problems, and device playtesting. Keep existing native or cross-platform stacks; excludes browser-only responsive work and backend-only changes without native UX or delivery implications.

    Also in 3 projects that use this

  • attentiondotnetSkill

    animation-vocabulary

    Reverse-lookup glossary that turns a vague description of a web animation or motion effect into its exact term ("the bouncy thing when a popover opens" → Pop in; "the iOS rubber-band scroll" → Rubber-banding). Use when the user asks "what's it called when…", or describes a motion effect without knowing its name and wants the right word to prompt an AI or designer with. For naming an effect, not designing or building one.

    Also in 6 projects that use this

  • cal1888Skill

    pick-ui-library

    Pick the right library for a given frontend task from a curated, opinionated list — numbers, OTP inputs, charts, command menus, virtualization, drag and drop, toasts, state, styling, and more. Only runs when explicitly invoked; it does not trigger on its own.

    Also in 4 projects that use this

The file

Show its rules and text

We split this skill into the rules it gives an agent

16 rules. 1 is common, 7 are distinctive, and 8 are very specific to this project.

  • 1

    Common

    Most of the 25 edited versions we read keep these.

  • 7

    Distinctive

    This author's own choices. Worth a look.

  • 8

    Very specific

    Tied to their project's names, files or tools. Probably skip.

The licence could not be identified — read it at the source. We count its rules but don't quote them. Read them on GitHub.

“Common” is measured: kept by at least 6 in 10 of the 25 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

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