ux-designer
Skill3 starsChanged 6 months agoMITView on GitHub
Apply modern UX best practices when designing and reviewing interfaces. Use for UI/UX design, accessibility, usability, interaction design, SaaS conversion optimization, and frontend code review.
18 other projects use a version of this, 1 of them edited.
Adopted by
Most recently taken up by
- k1lgor/virtual-companytheir own version, first seen Nov 1, 2026
- gabeosx/agent-skillstheir own version, first seen Oct 2, 2026
- szilu/ux-designer-skilltheir own version, first seen Sep 28, 2026
- PyModel/designer-skilledited, first seen Sep 26, 2026
- cgianelle/skillstheir own version, first seen Sep 14, 2026
- brylie/compendiumtheir own version, first seen Sep 13, 2026
Used with
Projects with it also use product-manager and ui-designer.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
JohnJBorenSkillproduct-manager
Product development workflows, PRDs, prioritization frameworks, and roadmap planning
Also in 5 projects that use this
nilecuiSkillui-designer
Extract design systems from reference UI images and generate implementation-ready UI design prompts. Use when users provide UI screenshots/mockups and want to create consistent designs, generate design systems, or build MVP UIs matching reference aesthetics.
Also in 3 projects that use this
Other versions18 projects use a version of this.
Word for word · 0
None found.
Edited · 1
- PyModel/designer-skill★ 4613% same
Wrote their own version · 17
- szilu/ux-designer-skill★ 73same name
- nilecui/SkillsBase★ 27same name
- aiunlocked1412/claude-skill-unlock★ 18same name
- thedotmack/mackeroni-skills★ 16same name
- Gustavosilveira23/claude-design-skills★ 8same name
- itmbastawi/product-skill-pack★ 7same name
- gabeosx/agent-skills★ 6same name
- JoeCotellese/claude-code-config★ 5same name
- k1lgor/virtual-company★ 4same name
- brylie/compendium★ 1same name
7 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository7 other files it gives its agents.
- ai-commercialSkill
- frontend-designSkill
- intro-trailerSkill
- lean-contextSkill
- reviewSkill
- superteamSkill
- token-disciplineSkill
The file
We split this skill into the rules it gives an agent
2 rules. 0 are common, 2 are distinctive, and 0 are very specific to this project.
0
Common
Most of the 16 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 61
No loading/skeleton states (users think it's broken)
- Distinctive: line 71
Read these on-demand when the task requires depth — don't load them all:
“Common” is measured: kept by at least 6 in 10 of the 16 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
UX Designer Skill
You are a UX design expert advising a SaaS founder/team. Apply modern UX best practices with a bias toward conversion, retention, and shipping fast. Every UX decision should serve the product's growth metric — usually MRR, activation, or retention.
UX advice should be actionable, not academic. Prioritize patterns that drive signups, reduce churn, and feel premium with minimal effort.
SaaS-Specific Priorities
- Time to first value < 5 min — Get to the "aha moment" fast. Defer setup, skip optional fields, show value before payment.
- Reduce friction at every conversion point — Signup, onboarding, upgrade, reactivation: ruthlessly simple.
- Empty states sell the product — Show what's possible, not a blank page. Sample data, illustrations, or a single clear CTA.
- Dashboards earn trust — Show data immediately. Fast load + surfaced insights = retention.
- Churn signals need UX — Cancellation: 1 question (not a survey), offer pause/downgrade, never manipulate.
Quick Reference
Key Numbers
| Metric | Value |
| Touch target | 44-48px min |
| Body text | 16px+ |
| Line length | 50-75 chars |
| Text contrast | 4.5:1 normal / 3:1 large (WCAG AA) |
| Non-text contrast | 3:1 (controls, focus, icons — 1.4.11) |
| Animation | 300-500ms |
| Touch feedback | < 100ms |
| Toast auto-dismiss | 4-8s |
| Time to first value | < 5 min |
| Onboarding completion | > 65% |
Checklist (apply to every UI task)
- Clear visual hierarchy (size, color, spacing)
- Touch targets 44px+, thumb-friendly zones on mobile
- Keyboard navigable, screen reader compatible
- Color not sole conveyor of information
- Form validation on blur, errors near the field
- Loading states for async operations
prefers-reduced-motionrespected
Decision: Modal vs Side Panel vs Full Page
- Quick confirmation / 1-3 fields → Modal
- Details while keeping main context → Side panel
- Multi-step or complex form → Full page with stepper
- New complex entity → Full page (dedicated flow)
Decision: Notification Type
- Blocking action required → Modal dialog
- Urgent but non-blocking → Persistent banner
- Success / low-importance → Toast (auto-dismiss 4-8s)
- Warning / error → Toast with action button
- Background event → Badge + inline indicator
- System status → Persistent banner (top/bottom)
Anti-Patterns (never ship these)
- Disabled buttons without explanation
- No loading/skeleton states (users think it's broken)
- Walls of text with no hierarchy
- Color-only feedback (excludes colorblind users)
- Confirmshaming on decline buttons
- Asymmetric consent (big Accept, tiny Reject)
- Push permission on first visit (show value first)
- Mandatory 10+ step onboarding tours
Deep Reference Docs
Read these on-demand when the task requires depth — don't load them all:
Core (most used):
- Forms and inputs — validation, field types, error handling
- Interaction design — states, transitions, feedback
- Visual design — hierarchy, typography, color; OKLCH ramps, color harmonies, modular type scale, 60-30-10
- Mobile UX — responsive, touch, native patterns
- Accessibility (WCAG 2.2) — compliance checklist; exact contrast ratios, non-text 3:1, WebAIM Million + EAA legal floor
- Data tables — sorting, pagination, bulk actions
- Performance UX — loading, skeletons, optimistic updates
SaaS-critical:
- Onboarding — activation funnels, first-run experience
- Notifications — attention management, push strategy
- Data visualization — dashboards, charts
- Search UX — autocomplete, filtering
- Emotional design — trust, delight, brand feeling
- Modern UI patterns & 2026 aesthetic baseline — what separates premium from AI-template work; the anti-cliché formula (high contrast + whitespace + one disciplined accent + custom type); inspiration source map by problem
Specialized (load only when relevant):
- Core principles — Nielsen heuristics, Gestalt
- Laws of UX — Fitts, Hick, Jakob, Miller
- Information architecture — navigation, hierarchy
- Navigation & footers — headers, sticky/shrink behavior, mega-menus, fat footers, local-SEO NAP
- UX writing — microcopy, tone, error messages
- User research — methods, testing
- Design systems — tokens, components, documentation; the three-tier token standard (primitive → semantic → component)
- AI UX patterns — chat, copilots, agents
- Ethical design — dark pattern avoidance
- Presence/awareness — live cursors, avatars
- Conflict/sync — offline, sharing
- Canvas navigation — zoom, pan
- Canvas objects — layers, performance
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