agentleFS
JunMA98JunMA98/Computer-science-claude-skills/skills/agent-coding/SKILL.md

agent-coding

Skill3 starsChanged 8 months agoMITView on GitHub

Use when designing or implementing tool-using agents for research or software workflows and you need an explicit architecture, tool contract, prompt strategy, and evaluation plan.

The file

We split this skill into the rules it gives an agent

4 rules. About 0 are common, 4 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈4

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Add evaluation cases for success, refusal, and recovery behavior.

    line 36
  2. Distinctive:

    Keep the first implementation narrow and measurable.

    line 37
  3. Distinctive:

    avoid agent designs that hide state transitions

    line 41
  4. Distinctive:

    prefer explicit tool contracts over free-form improvisation

    line 42

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Purpose

Build agent systems as engineering artifacts rather than vague autonomous demos.

When To Use

  • designing coding agents, research agents, or tool-using assistants
  • defining prompts, state, memory, and tool interfaces
  • integrating agents into an existing repository or workflow
  • evaluating agent reliability, failure modes, and recovery logic

Inputs

  • target workflow or user job to automate
  • available tools, APIs, files, or repo context
  • product constraints such as latency, cost, privacy, and reliability

Outputs

  • agent architecture and control loop
  • tool contract and state model
  • prompt strategy and decision policy
  • evaluation cases and failure taxonomy
  • implementation plan with milestones

Workflow

  1. Define the task boundary before choosing the agent pattern.
  2. Specify observation, memory, action, and recovery paths.
  3. Design tool interfaces that are explicit and testable.
  4. Add evaluation cases for success, refusal, and recovery behavior.
  5. Keep the first implementation narrow and measurable.

Constraints

  • avoid agent designs that hide state transitions
  • prefer explicit tool contracts over free-form improvisation
  • separate capability demos from production-ready workflows
  • define failure handling before scaling complexity

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