noricum-dev
Skill5 starsChanged 8 months agoMITView on GitHub
Development conventions for the Noricum C-to-Rust migration agent. Architecture decisions, crate structure, coding standards, and contribution guidelines. Use when: contributing to Noricum, noricum development, noricum architecture.
In this repository29 other files it gives its agents.
- skills/architect/CLAUDE.mdCLAUDE.md
- skills/council/CLAUDE.mdCLAUDE.md
- agent-browserSkill
- app-store-screenshotsSkill
- architectSkill
- architecture-reviewerSkill
- c-cpp-analyzerSkill
- councilSkill
- c-to-rust-migrationSkill
- demo-pipelineSkill
- e2e-pipelineSkill
- founder-modeSkill
- full-evalSkill
- hackathon-jurySkill
- idea-labSkill
- ios-glass-ui-designerSkill
- learn-by-mistakeSkill
- maestro-mobile-testingSkill
- migration-validatorSkill
- mobile-design-systemSkill
- oss-readinessSkill
- pdf-presentationSkill
- playwright-recordingSkill
- post-run-analysisSkill
- rust-migrationSkill
- ui-ux-polishSkill
- vc-evaluatorSkill
- webreelSkill
- youtube-devrelSkill
The file
We split this skill into the rules it gives an agent
1 rule. About 0 are common, 1 is distinctive, and 0 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 81
Every migration must pass differential testing (byte-exact stdout match)
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Noricum Development Conventions
Architecture
- Noricum is an agent orchestrator, not a compiler
- C2Rust is "step zero" (subprocess), not reinvented — but often skippable (P4:
--skip-c2rust) - LLM agents are central from v0
- Semantic Code Map (noricum-ir) tracks metadata, not compiler IR
- rig-rs 0.31 for LLM integration (Rust-native, rustls)
Crate Dependencies (layered)
noricum-cli -> noricum-core -> noricum-agents -> noricum-tools -> noricum-ir
-> noricum-validation -> noricum-tools -> noricum-ir
noricum-mcp -> noricum-coreCoding Standards
- Edition 2024,
thiserrorfor lib errors,anyhowfor CLI tracingfor logging, neverprintln!in library code- No
unwrap()in library code - Async with tokio
- Tests in
#[cfg(test)] mod testswithin each file - C compiler:
-std=gnu11(not c11, needed for POSIX like strdup),-lmfor math
State Machine
Pending -> Extracted -> Characterized -> C2RustDone -> Analyzed -> Refined -> Validated
|
Repairing (max iterations)
|
FallbackUnsafeModel Router (Claude 4.6 era)
- Easy:
claude-haiku-4-5(fast, cheap) - Medium:
claude-sonnet-4-6(also used for analysis) - Hard:
claude-opus-4-6(translation, complex repair) - Fallback: Ollama
qwen2.5-coder:32bwhen no API key
Pipeline Improvements (P0-P5, learned from miniz + genann migrations)
- P0: Quality floor — repair rejected if unsafe count exceeds translation baseline
- P1: Best-version tracking — keeps highest-score version, uses it for fallback instead of c2rust
- P2: Per-function C2Rust context — extracts only matching c2rust functions per chunk
- P3: Incremental per-module —
split_into_modules()groups C functions by prefix - P4: Skip C2Rust —
--skip-c2rustflag; LLM often translates better without c2rust noise - P5: Idiomatic improvement hints — when code compiles + diff passes but score < threshold, generates actionable refactoring hints (reduce
ascasts, use iterators) so repair agent improves style instead of returning unchanged
Key Thresholds
- Chunked translation: >800 LOC (MEDIUM_FILE_LOC)
- Reduced repair iterations: >1000 LOC
- Very large file handling: >2000 LOC
- Structural summary: >800 LOC
- Quality gate: re-translate if >5 unsafe blocks
- Stall detection: 2 consecutive unchanged error counts → re-translate at temp 0.7
- Chunk targets: 400 LOC (medium), 500 LOC (very large)
Pipeline Improvements (P30-P33, learned from miniz_zip.c 9 runs)
- P30: Hybrid Repair Engine — 3-phase: rule engine (free) → surgical per-function (cheap) → legacy whole-file (expensive)
- P31: Assembly Cleanup — fence stripping, syntax error parsing, use import merging
- P32: Brace-Balance Validation — detect/fix truncated module outputs before assembly
- P32b: Smart Truncate + Re-translate — truncate at last balanced brace, re-translate truncated modules
- P33: Type Contract — types-first modular migration:
generate_type_contract()intype_contract.rs— single LLM call before module translationModuleSplitstruct returnsshared_contextfromsplit_into_modules()resolve_header_types()reads#include'd .h files for complete type definitions- Assembly seeds P27 dedup from contract type names
- Key learning: shared_context only has .c file content; .h headers must be resolved separately
Key Patterns
- Functions migrate independently, ordered by dependency graph (topological sort)
- Every migration must pass differential testing (byte-exact stdout match)
- Translation cache:
.noricum-cache/keyed by SHA-256 of C source - RAG patterns: successful migrations auto-added to PatternStore for future context
- Structural chunking: data model (structs/constructors) in chunk 0, logic functions in later chunks
- For multi-file C projects: type definitions live in .h headers, not .c files — must resolve includes
- Type contract prompt must enforce idiomatic Rust (no raw pointers, no C-style aliases, complete structs)
Powered by Noricum — autonomous C/C++ to Rust migration agent
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