design-system
Skill1 starsChanged 3 months agoMITView on GitHub
Tokens, primitive components, prop APIs, and state machines that hold together as one system. Use when creating or evolving design tokens, building reusable components, designing component prop APIs, working on tables and data display, or when a codebase has three button implementations.
192 other projects use a version of this.
Adopted by
Most recently taken up by
- Rojios/everything-claude-codetheir own version, first seen Nov 8, 2026
- caidanw/skillstheir own version, first seen Nov 8, 2026
- Adelie-Squad/solosquadtheir own version, first seen Nov 8, 2026
- darkweb19/skillstheir own version, first seen Nov 8, 2026
- dmoreq/agent-grimoiretheir own version, first seen Nov 8, 2026
- ahmadvahidi/skill-atlastheir own version, first seen Nov 8, 2026
Used with
Projects with it also use setup-engine, team-level and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillsetup-engine
Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.
Also in 13 projects that use this
CoralGameSkillteam-level
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
Also in 12 projects that use this
lilangMaxSkillcreate-stories
Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.
Also in 11 projects that use this
lilangMaxSkillstory-done
End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.
Also in 11 projects that use this
- +2 more from CoralGame
- +6 more from lilangMax
Other versions192 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 192
- nextlevelbuilder/ui-ux-pro-max-skill★ 147ksame name
- getsentry/sentry★ 46ksame name
- anthropics/knowledge-work-plugins★ 35ksame name
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- ethereum/ethereum-org-website★ 6ksame name
- langwatch/langwatch★ 5ksame name
- joye61/pic-smaller★ 2.9ksame name
- daveebbelaar/bama★ 1.7ksame name
- reatom/reatom★ 1.4ksame name
- microsoft/power-platform-skills★ 1.1ksame name
182 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository14 other files it gives its agents.
- accessibilitySkill
- colorSkill
- content-designSkill
- design-reviewSkill
- implementation-reviewSkill
- interaction-designSkill
- layoutSkill
- measurementSkill
- motionSkill
- product-evidenceSkill
- product-framingSkill
- typographySkill
- validationSkill
- visual-directionSkill
The file
We split this skill into the rules it gives an agent
3 rules. 0 are common, 2 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 175 edited versions we read keep these.
2
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 25
Follow the target project's framework, styling, and naming.
- Distinctive: line 31
Every added abstraction needs a caller that exists today.
- Very specific: line 33
Every applicable state from the feature's declared state matrix (see the interaction-design skill), plus hover/active/focus/disabled on …
“Common” is measured: kept by at least 6 in 10 of the 175 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Design System
A design system is the set of decisions you refuse to make twice. This skill owns the reusable layer: tokens, primitives, component contracts, data display.
The layers
Foundations (tokens) → Primitives → Components → Patterns → Domain components. Each layer builds on the one below and never reaches upward. The boundary that matters most: a primitive never knows the domain. Button, Input, Dialog, Popover are primitives; InvoiceStatusCard is a domain component composed from them. The moment a primitive grows an invoiceStatus prop, the system has started rotting.
The system is defined by recurring needs, not by quota. A primitive earns its place when the same need shows up on a second screen; a catalog completed for completeness is dead weight.
The ladder — always in this order
For every element the work touches:
- Reuse the existing token, component, or state.
- Extend an existing one (a new variant, a new state).
- Compose existing pieces.
- Create, only when something on screen today needs it and nothing fits.
Follow the target project's framework, styling, and naming. Never introduce a second token source, a parallel styling convention, or an outside framework's idioms. When a reference here disagrees with the project's established convention, the project wins, except accessibility, which always holds.
Hard rules
- One source of truth per value. A color that exists as a token and a hardcoded hex is two sources; kill one.
- Semantic names:
--color-surface-elevated, not--gray-100. The name says what it's for, not what it looks like today. - Every added abstraction needs a caller that exists today. A component built "for later" is later's tech debt now.
- A component that needs more than 3 variants to describe itself is fighting the domain: split it.
- Every applicable state from the feature's declared state matrix (see the interaction-design skill), plus hover/active/focus/disabled on anything interactive, or the component isn't done.
References
- tokens.md: OKLCH-first color tokens, the full naming convention, spacing/type/radius/shadow/z-index scales, type utility classes.
- primitives.md: specs for the primitives that recur in every app (Button through ProgressBar), with prop shapes, naming contracts, states, and a11y wiring. What is deliberately not a primitive, and why there is no Typography component.
- components.md: the component taxonomy, prop APIs as design contracts, discriminated unions over boolean bags, state machine tables for Button, Form, SearchableList, and Modal, and when to split a component.
- data-display.md: tables and data grids: alignment, sort, loading, empty, pagination, keyboard grid navigation, and the density rules that keep data UI honest.
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Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

