agentleFS
EvanBattenEvanBatten/firstmate-for-windows/.agents/skills/scout-completion/SKILL.md

scout-completion

Skill2 starsChanged 32 days agoMITView on GitHub

Load when a scout reports completion, presents a visual artifact for iteration, or is being considered for promotion to implementation.

1 other project uses a version of this, 1 of them edited.

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The file

We split this skill into the rules it gives an agent

3 rules. About 0 are common, 0 are distinctive, and 3 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈0

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 3

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Before treating the investigation or any visual review as complete, load captain-hold-lifecycle.

    line 13
  2. Very specific:

    When a scout's deliverable is a visual artifact the captain will iterate on, keep it alive and follow the crew-hosted Lavish board contract …

    line 14
  3. Very specific:

    When implementation is separately authorized, promote the existing scout through bin/fm-promote.sh rather than creating a duplicate task.

    line 15

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Scout outcome and promotion

A completed scout must leave a self-contained report before its scratch worktree can be discarded; read and relay its findings, record the report as the Done artifact, and re-evaluate the queue. A report may recommend implementation but does not authorize it. Before treating the investigation or any visual review as complete, load captain-hold-lifecycle; teardown enforces that shared completion gate. When a scout's deliverable is a visual artifact the captain will iterate on, keep it alive and follow the crew-hosted Lavish board contract in docs/configuration.md rather than arming or polling the board from firstmate. When implementation is separately authorized, promote the existing scout through bin/fm-promote.sh rather than creating a duplicate task. The promoted worker must inventory scratch state, return to a clean default-branch base, carry over only intended fix changes, create the ship branch, and follow the project's selected delivery path while leaving scratch commits and debug edits behind and turning a reproduced bug into the regression test.

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