design-system
Skill1 starsChanged 3 months agoMITView on GitHub
Stay on project design-system rails — tokens, typography, components, chart contracts, and brand locks. Use only when the task is already about tokens, DESIGN.md / design-system docs, or agents inventing fonts/colors/spacing. Prefer over generic aesthetic skills. Prefer product-design when multi-step product UX/craft is unclear; frontend-design for full FE implementation. Not for greenfield brand invention, marketing storytelling, general layout polish (product-ui-craft), or pure QA/verify (quality-check).
192 other projects use a version of this.
Adopted by
Most recently taken up by
- Rojios/everything-claude-codetheir own version, first seen Nov 8, 2026
- caidanw/skillstheir own version, first seen Nov 8, 2026
- Adelie-Squad/solosquadtheir own version, first seen Nov 8, 2026
- darkweb19/skillstheir own version, first seen Nov 8, 2026
- dmoreq/agent-grimoiretheir own version, first seen Nov 8, 2026
- ahmadvahidi/skill-atlastheir own version, first seen Nov 8, 2026
Used with
Projects with it also use setup-engine, team-level and 10 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
CoralGameSkillsetup-engine
Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via WebSearch when the version is beyond the LLM's training data.
Also in 13 projects that use this
CoralGameSkillteam-level
Orchestrate level design team: level-designer + narrative-director + world-builder + art-director + systems-designer + qa-tester for complete area/level creation.
Also in 12 projects that use this
lilangMaxSkillcreate-stories
Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.
Also in 11 projects that use this
lilangMaxSkillstory-done
End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.
Also in 11 projects that use this
- +2 more from CoralGame
- +6 more from lilangMax
Other versions192 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 192
- nextlevelbuilder/ui-ux-pro-max-skill★ 147ksame name
- getsentry/sentry★ 46ksame name
- anthropics/knowledge-work-plugins★ 35ksame name
- Donchitos/Claude-Code-Game-Studios★ 27ksame name
- ethereum/ethereum-org-website★ 6ksame name
- langwatch/langwatch★ 5ksame name
- joye61/pic-smaller★ 2.9ksame name
- daveebbelaar/bama★ 1.7ksame name
- reatom/reatom★ 1.4ksame name
- microsoft/power-platform-skills★ 1.1ksame name
182 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository47 other files it gives its agents.
- data-apache-lakehouseSkill
- data-apiSkill
- dataSkill
- data-duckdbSkill
- data-identity-resolutionSkill
- data-pipeline-operationsSkill
- data-pokemon-tcg-foundationsSkill
- data-product-evalSkill
- data-reelsSkill
- data-semantic-qualitySkill
- data-table-lifecycleSkill
- html-designSkill
- ebay-listingSkill
- flutter-pro-ux-reviewSkill
- flutterSkill
- browser-testing-with-devtoolsSkill
- browser-verifySkill
- frontend-designSkill
- mobile-app-echarts-visualSkill
- mobile-blog-chart-visualSkill
- mobile-chart-visualSkill
- mobile-product-uxSkill
- mockup-implementSkill
- product-designSkill
- product-ui-craftSkill
- prototypeSkill
- react-performanceSkill
- ui-exploreSkill
- visual-verifySkill
- web-qualitySkill
- high-retention-insight-reels-instagramSkill
- instagramSkill
- instagram-virality-insightsSkill
- marketing-cashvertisingSkill
- marketing-contagiousSkill
- marketing-going-viralSkill
- marketingSkill
- marketing-offersSkill
- marketing-storybrandSkill
- quality-checkSkill
- elements-of-styleSkill
- style-clarity-graceSkill
- writer-styleSkill
- writing-docsSkill
- writing-proseSkill
- writingSkill
- writing-technicalSkill
The file
We split this skill into the rules it gives an agent
6 rules. 0 are common, 4 are distinctive, and 2 are very specific to this project.
0
Common
Most of the 175 edited versions we read keep these.
4
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 38
Search, in order, and cite paths in your plan:
- Distinctive: line 46
If none exist: draft a minimal token table *with the user* before freestyling — or route to ui-explore for exploration only.
- Distinctive: line 51
Before writing JSX/CSS, state:
- Distinctive: line 66
Keep brand accents for stats/links/CTAs if the system reserves them that way
- Very specific: line 78
If design/DESIGN-DIRECTION.md + frontend/docs/design-system.md are present:
- Very specific: line 82
Use ~/components/ui/*, PAGE_H1_CLASS, chart tokens — not neo-brutalist experiments
“Common” is measured: kept by at least 6 in 10 of the 175 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Design system fidelity
Job: Make agents implement this product, not a random pretty UI.
Sources (attribution)
- Project-local law: whatever the repo names as design source of truth
(
design/DESIGN-DIRECTION.md,frontend/docs/design-system.md,DESIGN.md,tokens.css, theme@themeblocks, Storybook, Figma tokens). - Constraint-before-code practice popularized by Anthropic’s frontend design skill write-up (Improving frontend design through Skills) — adapted here to mean “commit to project constraints,” not “pick a new aesthetic each time.”
- Token + primitive discipline common to mature design systems (no magic hex / arbitrary spacing in product UI).
When to load
- Touching production UI in a repo that already has a look
- Card detail, chat, dashboards, trade floors, pricing — product surfaces
- Agent output keeps introducing Inter-only stacks, new purples, or off-token radii
Workflow
1. Locate the law (read before coding)
Search, in order, and cite paths in your plan:
design/DESIGN-DIRECTION.md,DESIGN.md,docs/design*frontend/docs/design-system.mdor equivalent- Token files:
tokens.css,theme/tokens.css,index.css@theme - Typography constants / shared layout components
- Canonical UI kit path (
components/ui/*, design-system package)
If none exist: draft a minimal token table with the user before freestyling — or route to ui-explore for exploration only.
2. Lock the palette of moves
Before writing JSX/CSS, state:
| Decision | Rule |
| Color | Only token classes / CSS variables |
| Type | Only project font stacks (e.g. serif H1 + mono prices) |
| Space | Spacing scale only — no p-[13px] |
| Radius | Token radii only |
| Components | Prefer kit primitives over new one-offs |
| Charts | Only approved chart shell/option builders if the repo has them |
3. Implement
- Reuse existing primitives; extend with variants, don’t fork
- Match surface language: glossy interactive vs flat data panels if the system defines tiers
- Keep brand accents for stats/links/CTAs if the system reserves them that way
4. Self-check
- No new font families without explicit product decision
- No raw hex in
className(unless repo exempts chart canvas colors) - No parallel button/card styles when kit ones exist
- Dark-first / theme parity respected if documented
- ESLint design-system rules pass if present
SilphCo-shaped example (when that repo is the workspace)
If design/DESIGN-DIRECTION.md + frontend/docs/design-system.md are present:
- Brand: Master Ball Void purple + Literata / JetBrains Mono — not “ban purple”
- Product: dual flagship chat + analytics; shared chart shell
- Use
~/components/ui/*,PAGE_H1_CLASS, chart tokens — not neo-brutalist experiments
Anti-patterns
- Loading generic “frontend-design” aesthetic skills that ban the brand color
- “Refreshing” type/color because AI defaulted to Inter
- One-off glass cards on marketing while product uses flat panels (or vice versa) without a system rule
Hand off
| Need | Next skill |
| Density / polish after tokens | product-ui-craft |
| Mobile chrome | mobile-product-ux |
| Match a mockup | mockup-implement |
| A11y audit | web-quality |
Does it work?
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

