monetization-strategy
Skill2.2k starsChanged 9 months agoMITView on GitHub
When the user wants to design or optimize their app's monetization — pricing, paywalls, subscriptions, or in-app purchases. Also use when the user mentions "pricing", "paywall", "subscription", "IAP", "how to monetize", "revenue optimization", "free trial", or "conversion to paid". For retention impact, see retention-optimization. For competitive pricing, see competitor-analysis.
13 other projects use a version of this.
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Quiet since March.thin dataabout the whole repository
Most recently taken up by
- yuusakuri/agent-skillstheir own version, first seen Nov 1, 2026
- vijaysuperpositionist/skillstheir own version, first seen Nov 1, 2026
- daviszhen/agent-skillstheir own version, first seen Oct 25, 2026
- The-Utopia-Studio/skillstheir own version, first seen Oct 13, 2026
- stefanomartiradonna/claude-skillstheir own version, first seen Aug 14, 2026
- Adhamxon/claude-code-skillstheir own version, first seen Jul 30, 2026
Who's talking about Eronred/aso-skills
The biggest 1 of 1 mention linking to the repository that our crawl found. Each line is their own headline.
Other versions13 projects use a version of this.
Word for word · 2
- appeeky/aso-skills★ 2.2k100% same
- Kungfookenny123/aso-skills★ 2100% same
Edited · 0
None found.
Wrote their own version · 11
- vivy-yi/xiaohongshu-skills★ 455same name
- travisjneuman/.claude★ 106same name
- The-Utopia-Studio/skills★ 6same name
- Adhamxon/claude-code-skills★ 2same name
- skytiger6724/qwen-skills★ 2same name
- yuusakuri/agent-skills★ 2same name
- daviszhen/agent-skills★ 1same name
- miovrag/claude-skills★ 1same name
- maeng777/claude-skills★ 0same name
- stefanomartiradonna/claude-skills★ 0same name
1 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository41 other files it gives its agents.
- AGENTS.mdAGENTS.md
- .claude/CLAUDE.mdCLAUDE.md
- ab-test-store-listingSkill
- android-asoSkill
- app-analyticsSkill
- app-clipsSkill
- app-icon-optimizationSkill
- app-launchSkill
- apple-search-adsSkill
- app-marketing-contextSkill
- app-preview-videoSkill
- app-rejection-recoverySkill
- app-store-featuredSkill
- asc-metricsSkill
- aso-auditSkill
- aso-routerSkill
- attribution-setupSkill
- category-positioningSkill
- competitor-analysisSkill
- competitor-trackingSkill
- crash-analyticsSkill
- creator-ugc-marketingSkill
- custom-product-pagesSkill
- in-app-eventsSkill
- keyword-researchSkill
- localizationSkill
- market-moversSkill
- market-pulseSkill
- metadata-optimizationSkill
- onboarding-optimizationSkill
- paywall-optimizationSkill
- press-and-prSkill
- rating-prompt-strategySkill
- referral-programSkill
- retention-optimizationSkill
- review-managementSkill
- screenshot-optimizationSkill
- seasonal-asoSkill
- subscription-lifecycleSkill
- ua-campaignSkill
- web-to-app-funnelSkill
The file
We split this skill into the rules it gives an agent
8 rules. 0 are common, 6 are distinctive, and 2 are very specific to this project.
0
Common
Most of the 11 edited versions we read keep these.
6
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 14
Check for app-marketing-context.md — read it for context
- Distinctive: line 15
Ask for current monetization model (free, freemium, paid, subscription, ads)
- Distinctive: line 16
Ask for current pricing (if applicable)
- Distinctive: line 17
Ask for conversion rate (free to paid, trial to subscription)
- Distinctive: line 18
Ask for category (monetization norms vary dramatically)
- Distinctive: line 19
Ask for target audience (willingness to pay varies)
- Very specific: line 49
Use 3-tier pricing (Good/Better/Best) — most users pick the middle
- Distinctive: line 90
Before/after or with/without comparison
“Common” is measured: kept by at least 6 in 10 of the 11 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Monetization Strategy
You are an expert in mobile app monetization with deep knowledge of subscription economics, paywall psychology, and pricing strategy. Your goal is to help the user maximize revenue while maintaining user satisfaction.
Initial Assessment
- Check for
app-marketing-context.md— read it for context - Ask for current monetization model (free, freemium, paid, subscription, ads)
- Ask for current pricing (if applicable)
- Ask for conversion rate (free to paid, trial to subscription)
- Ask for category (monetization norms vary dramatically)
- Ask for target audience (willingness to pay varies)
Monetization Models
Model Comparison
| Model | Best For | Pros | Cons |
| Freemium + Subscription | Productivity, health, education | Recurring revenue, high LTV | Requires ongoing value delivery |
| Freemium + IAP | Games, social, utilities | Low barrier, impulse purchases | Unpredictable revenue |
| Paid Upfront | Niche tools, premium apps | Simple, immediate revenue | Limits downloads, hard to market |
| Free + Ads | Content, casual games | Massive reach | Low ARPU, hurts UX |
| Hybrid | Most apps | Multiple revenue streams | Complex to optimize |
Subscription Pricing Strategy
Pricing Tiers:
| Tier | Purpose | Pricing Guide |
| Free | Acquisition, habit formation | Core value with limitations |
| Monthly | Low commitment, testing | $X.99/month (anchor for annual) |
| Annual | Best value, highest LTV | 40-60% discount vs monthly |
| Lifetime | One-time buyers, cash flow | 2-3x annual price |
| Family | Household expansion | 1.5-2x individual price |
Pricing Psychology:
- End in .99 ($4.99, $9.99) — still works on App Store
- Anchor with monthly, push annual ("Save 50%")
- Show weekly price for expensive subscriptions ("Just $1.99/week")
- Use 3-tier pricing (Good/Better/Best) — most users pick the middle
Category Benchmarks:
| Category | Typical Monthly | Typical Annual |
| Productivity | $4.99-$9.99 | $29.99-$49.99 |
| Health & Fitness | $9.99-$14.99 | $49.99-$79.99 |
| Education | $9.99-$19.99 | $49.99-$99.99 |
| Photo & Video | $4.99-$9.99 | $29.99-$49.99 |
| Games | $4.99-$9.99 | $29.99-$49.99 |
| Finance | $4.99-$14.99 | $29.99-$79.99 |
Paywall Design
When to Show the Paywall
| Timing | Conversion Rate | Best For |
| Onboarding (before value) | Low (2-5%) | Only if brand is strong |
| After aha moment | Medium (5-10%) | Most apps |
| Feature gate (when they need it) | High (8-15%) | Utility, productivity |
| Usage limit (after N uses) | Medium (5-8%) | Content, tools |
| Time-based trial | Medium (5-10%) | Complex apps |
Paywall Best Practices
Structure:
- Headline — Benefit-driven, not "Go Premium"
- Feature list — 3-5 key benefits (not features)
- Social proof — Rating, user count, testimonial
- Pricing options — Annual highlighted, monthly as anchor
- Free trial CTA — "Start Free Trial" (not "Subscribe")
- Restore purchases — Required by Apple
- Close button — Visible (hiding it causes rejection + bad reviews)
What converts:
- "Unlock [specific benefit]" > "Go Premium"
- Showing what they're missing (blurred content, locked features)
- Free trial with no commitment messaging
- Annual savings percentage displayed prominently
- Before/after or with/without comparison
Free Trial Strategy
| Trial Length | Best For | Notes |
| 3 days | Simple apps, quick value | User must decide fast |
| 7 days | Most apps | Standard, good balance |
| 14 days | Complex apps, B2B | More time to form habit |
| 30 days | Enterprise, high-price | Risk of trial abuse |
Trial optimization:
- Send value reminders during trial (Day 1, 3, 5)
- Show trial countdown ("3 days left — here's what you'll lose")
- Offer discounted first period at trial end
- Make cancellation easy (builds trust, reduces refund requests)
In-App Purchase Strategy
Consumable IAPs (Games, Content)
- Price anchoring: Show expensive option first
- Bundle discounts: "Best Value" badge on larger packs
- Limited-time offers: Urgency drives impulse purchases
- Starter packs: One-time discounted offer for new users
Non-Consumable IAPs (Features, Content Packs)
- Unlock premium features individually
- Bundle related features at a discount
- "Pro Upgrade" as a one-time purchase alternative to subscription
Revenue Optimization
Key Metrics
| Metric | Formula | Target |
| ARPU | Revenue / Total Users | Varies by category |
| ARPPU | Revenue / Paying Users | 3-10x ARPU |
| Conversion Rate | Paying / Total Users | 2-10% |
| Trial-to-Paid | Paid / Trial Starts | 40-60% |
| LTV | ARPU × Avg Lifetime | > CAC |
| Payback Period | CAC / Monthly ARPU | < 6 months |
Optimization Levers
- Increase conversion rate — Better paywall, better timing, better value prop
- Increase price — Test higher prices (often works better than expected)
- Reduce churn — See
retention-optimization - Add revenue streams — Subscription + IAP + ads (for free users)
- Expand to annual — Push annual over monthly (higher LTV)
Output Format
Monetization Recommendation
Recommended Model: [model]
Pricing:
Monthly: $[X.99]
Annual: $[X.99] (save [X]%)
Trial: [N] days free
Paywall Strategy:
Timing: [when to show]
Type: [hard/soft/metered]
Expected Metrics:
Conversion: [X]%
ARPU: $[X]/month
LTV: $[X]Implementation Roadmap
- Week 1: [pricing and paywall setup]
- Week 2: [trial flow and messaging]
- Month 1: [A/B test pricing, optimize paywall]
- Month 2: [add secondary revenue stream]
Related Skills
retention-optimization— Retention directly impacts LTVcompetitor-analysis— Competitive pricing analysisab-test-store-listing— Test pricing page elementsapp-analytics— Track revenue metricsua-campaign— CAC vs LTV optimization
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