roblox-tooling
Skill92 starsChanged 47 days agoMITView on GitHub
Professional Roblox toolchain - Studio Script Sync vs Rojo, Rokit, Wally/pesde packages, luau-lsp with sourcemaps, StyLua, selene, darklua, Lune, roblox-ts, .luaurc, git, GitHub Actions CI and Open Cloud publishing. Use when creating a Roblox repo, configuring VS Code/Cursor, adding packages, fixing sourcemap/require typing, or automating builds and deploys.
- Pipes a download into a shell
3 other projects use a version of this.
Adopted by
Most recently taken up by
- rodrigo-guerraa/roblox-hubtheir own version, first seen Oct 17, 2026
- TabooHarmony/roblox-braintheir own version, first seen Sep 23, 2026
- szlay/roblox-basetheir own version, first seen Jul 24, 2026
Other versions3 projects use a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 3
- TabooHarmony/roblox-brain★ 150same name
- rodrigo-guerraa/roblox-hub★ 2same name
- szlay/roblox-base★ 1same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository25 other files it gives its agents.
- AGENTS.mdAGENTS.md
- docs/agents.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- roblox-analytics-liveopsSkill
- roblox-architectureSkill
- roblox-audioSkill
- roblox-characters-animationSkill
- roblox-code-reviewSkill
- roblox-data-storesSkill
- roblox-game-systemsSkill
- roblox-inputSkill
- roblox-luauSkill
- roblox-monetizationSkill
- roblox-networkingSkill
- roblox-npc-aiSkill
- roblox-open-cloudSkill
- roblox-performanceSkill
- roblox-physicsSkill
- roblox-securitySkill
- roblox-studio-mcpSkill
- roblox-teleport-matchmakingSkill
- roblox-testingSkill
- roblox-text-chatSkill
- roblox-uiSkill
- roblox-world-buildingSkill
The file
We split this skill into the rules it gives an agent
3 rules. About 0 are common, 1 is distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈1
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 83
Check each package's page on wally.run for its exact name/version.
- Very specific: line 85
Commit wally.lock/pesde.lock.
- Very specific: line 111
If the repo has tsconfig.json, package.json with roblox-ts and @rbxts/types, write TypeScript: npx rbxtsc -w compiles src/*.ts to …
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Roblox tooling
Pick a sync model
| Need | Use |
| Edit scripts in an external editor / git for code only; keep Studio as source of truth; Team Create | Studio Script Sync (built in: right-click a folder → Sync to…) |
| Whole project as files, file system is the source of truth, CI builds, packages | Rojo (rojo serve + Studio plugin) |
Script Sync syncs only Script/LocalScript/ModuleScript/Folder (≤ 10,000 scripts per synced
root, ≤ 128 roots); don't sync scripts that carry attributes/tags (they're not written to disk).
Pair either with the Luau Language Server VS Code extension + its Luau Language Server Companion
Studio plugin (sends the DataModel tree so requires and instance paths type-check).
Rokit: pinned toolchain
# rokit.toml (commit it; run `rokit install`)
[tools]
rojo = "rojo-rbx/rojo@7.7.0"
wally = "UpliftGames/wally@0.3.2"
lune = "lune-org/lune@0.10.5"
stylua = "JohnnyMorganz/StyLua@2.5.2"
selene = "Kampfkarren/selene@0.31.0"
luau-lsp = "JohnnyMorganz/luau-lsp@1.70.1"
darklua = "seaofvoices/darklua@0.19.0"Install Rokit: curl -sSf https://raw.githubusercontent.com/rojo-rbx/rokit/main/scripts/install.sh | bash
(Windows: install.ps1). Add tools with rokit add owner/repo. Versions above are current as of
September 2026; bump deliberately. (Aftman and Foreman are older equivalents.)
Rojo project
{
"name": "my-game",
"tree": {
"$className": "DataModel",
"ReplicatedStorage": {
"Shared": { "$path": "src/shared" },
"Packages": { "$path": "Packages" }
},
"ServerScriptService": {
"Server": { "$path": "src/server" },
"ServerPackages": { "$path": "ServerPackages" }
},
"StarterPlayer": {
"StarterPlayerScripts": {
"Client": { "$path": "src/client" }
}
},
"Workspace": {
"$properties": { "StreamingEnabled": true }
}
}
}File mapping: Foo.luau → ModuleScript, Foo.server.luau → Script, Foo.client.luau → LocalScript,
folder with init.luau/init.server.luau/init.client.luau → that script with children,
*.meta.json → properties/attributes, *.model.json/.rbxm/.rbxmx → instances, *.json/*.toml/*.txt
→ ModuleScript returning data / StringValue. Commands: rojo serve, rojo build -o game.rbxl,
rojo sourcemap default.project.json -o sourcemap.json (for luau-lsp), rojo upload / Open Cloud for
publishing. Keep maps/art in Studio (or .rbxm files) and code in Rojo — partially managed trees are fine.
Packages
- Wally (
wally.toml,wally install→Packages/,ServerPackages/forrealm = "server"):
Wally thunks lose types: run[dependencies] React = "jsdotlua/react@17.2.1" ReactRoblox = "jsdotlua/react-roblox@17.2.1" [server-dependencies] ProfileStore = "lm-loleris/profilestore@1.0.3"wally-package-types --sourcemap sourcemap.json Packages/after install. Check each package's page on wally.run for its exact name/version. - pesde (
pesde.toml): newer manager for Roblox/Lune/Luau that can also depend on Wally packages. - Commit
wally.lock/pesde.lock; don't commitPackages/.
Code quality
- luau-lsp (editor + CLI) — type checking against Roblox definitions. CLI:
luau-lsp analyze --definitions=@roblox=globalTypes.d.luau --sourcemap=sourcemap.json --base-luaurc=.luaurc src/(definitions:https://raw.githubusercontent.com/JohnnyMorganz/luau-lsp/main/scripts/globalTypes.d.luau). Enable the new solver in the editor (luau-lsp.fflags.enableNewSolver) to match Studio. - StyLua — formatter.
stylua.toml:indent_type = "Tabs",column_width = 120.stylua --check src. - selene — linter.
selene.toml:std = "roblox"(generate/refresh withselene generate-roblox-std). - darklua — code transforms (e.g. convert string requires, bundle) for publishing pipelines.
.luaurc— per-directory type-check mode and require aliases:
Roblox resolves string requires relative to the DataModel ({ "languageMode": "strict", "aliases": { "Shared": "src/shared", "Packages": "Packages" } }./,../,@self,@game); custom.luaurcaliases need tooling (luau-lsp/darklua) that understands your mapping.
Lune
Standalone Luau runtime for scripts outside Roblox: build steps, place file manipulation
(@lune/roblox reads/writes .rbxl/.rbxm), asset pipelines, running pure-Luau unit tests, calling
Open Cloud with @lune/net. lune run scripts/build.
roblox-ts
If the repo has tsconfig.json, package.json with roblox-ts and @rbxts/types, write TypeScript:
npx rbxtsc -w compiles src/*.ts to out/*.luau, and Rojo syncs out/. Use @rbxts/services,
@rbxts/* packages from npm. Don't hand-edit generated Luau.
Git and CI
.gitignore: *.rbxl.lock, *.rbxlx.lock, Packages/, ServerPackages/, sourcemap.json, build outputs.
A ready-to-use GitHub Actions workflow (install tools, format check, lint, type-check, build, publish via
Open Cloud): references/ci-workflow.md.
Related skills
roblox-testing (running tests in CI), roblox-open-cloud (publishing, Luau execution),
roblox-studio-mcp (driving Studio from an agent), roblox-luau.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
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- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

