roblox-tooling
Skill2 starsChanged 29 days agoMITView on GitHub
Roblox project toolchain: Rojo (serve, build, syncback), Studio Script Sync, Wally and pesde packages, Rokit tool pinning, Selene, StyLua, luau-lsp sourcemaps, Lune, test runners (TestEZ, jest-lua, lest) and CI. Use when setting up or fixing tooling: sync or builds break, packages won't install or resolve, lint or format errors, tests won't run, or reviewing the project's toolchain.
3 other projects use a version of this, 1 of them edited.
Adopted by
Most recently taken up by
- EL4CTEO/roblox-skillstheir own version, first seen Sep 28, 2026
- TabooHarmony/roblox-brainedited, first seen Sep 23, 2026
- szlay/roblox-basetheir own version, first seen Jul 24, 2026
Other versions3 projects use a version of this.
Word for word · 0
None found.
Edited · 1
- TabooHarmony/roblox-brain★ 15012% same
Wrote their own version · 2
- EL4CTEO/roblox-skills★ 92same name
- szlay/roblox-base★ 1same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository19 other files it gives its agents.
- template/CLAUDE.mdCLAUDE.md
- roblox-lessonsSkill
- audio-designSkill
- game-feelSkill
- game-ui-uxSkill
- level-designSkill
- roblox-creator-store-security-auditSkill
- roblox-dataSkill
- roblox-debugging-bugfixSkill
- roblox-devSkill
- roblox-monetizationSkill
- roblox-networkingSkill
- roblox-publish-checklistSkill
- roblox-release-operationsSkill
- roblox-security-economySkill
- roblox-securitySkill
- roblox-studio-mcpSkill
- roblox-to-issuesSkill
- save-systemsSkill
The file
Files
Roblox tooling
Where this conflicts with the roblox-lessons skill, roblox-lessons wins.
When to use
Filesystem workflows, tool/package pins, linting, formatting, sourcemaps, tests and CI.
Quick reference
- Source of truth first. Know whether Studio or files own the place before editing; never assume sync. With Rojo, files win: edit on disk and wait for the sync before testing.
rojo syncbackpulls a saved place file into files (not live two-way sync): dry-run first. Do not run Script Sync androjo serveon the same tree. - Tool pinning: Rokit is the current tool manager; Aftman is archived (Rokit reads
aftman.toml/foreman.toml). Keep an existing manager during feature work. - Packages: Wally (manifest + committed lockfile, explicit realms) or pesde; a bare version spec is a range, not a pin. Vendoring single-file modules is fine with provenance. Never run third-party installers to fetch code; pin to a commit and keep its license.
- Quality gates: Selene and StyLua in check mode in CI (no silent rewrites); luau-lsp with a Rojo sourcemap, regenerated when the tree changes. Run lint, format check, type check and specs after edits.
- Tests: TestEZ is archived; keep it where already used (it works). Roblox's successor is jest-lua; lest is another option. Split suites by what the runtime can prove (pure logic vs Lune vs real engine); no runner tests live input, rendering or a stepping playtest.
- CI gates on parsed results and counts, not exit codes alone.
- Script writes from a plugin or MCP:
ScriptEditorService:UpdateSourceAsync(raw.Sourcewrites can clobber an open editor) and oneChangeHistoryServicerecording per bounded mutation. Script Sync conflicts resolve as Keep Studio vs Keep Disk. - Mention optional tools when relevant; do not impose a new ecosystem on a project that has a working one.
- Docs for agents:
https://create.roblox.com/docs/llms.txt; append.mdto a docs URL for page source; check claims against the engine reference YAML.
Setup, layouts, resolver behavior and CI examples: references/full.md
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