roblox-open-cloud
Skill92 starsChanged 47 days agoMITView on GitHub
Open Cloud REST APIs and HttpService - API keys/OAuth, v2 patterns, data/memory stores from outside, publishMessage, place publishing, server restarts, Luau execution, bans, configs/experiments, notifications, webhooks with roblox-signature verification, rate limits, Secrets. Use when building external tools, dashboards, bots, CI/CD, admin panels, or calling web APIs from a game.
- Reads credentials
- Sends data out
1 other project uses a version of this.
Adopted by
Most recently taken up by
- nonlooped/roblox-suitetheir own version, first seen Sep 19, 2026
Other versions1 project uses a version of this.
Word for word · 0
None found.
Edited · 0
None found.
Wrote their own version · 1
- nonlooped/roblox-suite★ 25same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository25 other files it gives its agents.
- AGENTS.mdAGENTS.md
- docs/agents.mdAGENTS.md
- CLAUDE.mdCLAUDE.md
- roblox-analytics-liveopsSkill
- roblox-architectureSkill
- roblox-audioSkill
- roblox-characters-animationSkill
- roblox-code-reviewSkill
- roblox-data-storesSkill
- roblox-game-systemsSkill
- roblox-inputSkill
- roblox-luauSkill
- roblox-monetizationSkill
- roblox-networkingSkill
- roblox-npc-aiSkill
- roblox-performanceSkill
- roblox-physicsSkill
- roblox-securitySkill
- roblox-studio-mcpSkill
- roblox-teleport-matchmakingSkill
- roblox-testingSkill
- roblox-text-chatSkill
- roblox-toolingSkill
- roblox-uiSkill
- roblox-world-buildingSkill
The file
We split this skill into the rules it gives an agent
4 rules. About 0 are common, 2 are distinctive, and 2 are very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 18
Never ship keys in game scripts, attributes, or client code.
- Very specific: line 46
Rate limits: read the x-ratelimit-* response headers.
- Very specific: line 74
Only a subset of Open Cloud endpoints can be called from games (assets, bans, configs, data/memory stores, messaging, notifications, and …
- Distinctive: line 122
Never log or send player chat/PII to third parties without a legitimate purpose and compliance review.
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Roblox Open Cloud and HttpService
Base URL: https://apis.roblox.com. Prefer Open Cloud endpoints (API key or OAuth 2.0, stable).
Legacy cookie-authenticated *.roblox.com web APIs can break without notice — don't build on them.
Authentication
- API keys (Creator Dashboard → Open Cloud → API Keys): for your own/your group's resources and
automation. Grant the minimum scopes per universe, set an IP allowlist (CIDR) and expiration,
store as a secret (CI secret, vault), send as header
x-api-key: <key>. Group-owned resources need a key created under the group. Introspect a key withPOST /api-keys/v1/introspect. - OAuth 2.0 (authorization code + PKCE): apps acting on behalf of other users (third-party tools).
- Never ship keys in game scripts, attributes, or client code.
Common endpoints (v2 unless noted)
| Task | Endpoint | |
| Data store entries | GET/POST /cloud/v2/universes/{u}/data-stores/{ds}/entries, GET/PATCH/DELETE .../entries/{id}, :increment, :listRevisions; scopes via /scopes/{scope}/entries | |
| Ordered data stores | /cloud/v2/universes/{u}/ordered-data-stores/{ods}/scopes/{scope}/entries[...] | |
| Memory stores | /cloud/v2/universes/{u}/memory-store/sorted-maps/{map}/items, `/queues/{q}/items[:read | :discard], memory-store:flush` |
| Cross-server message into live servers | POST /cloud/v2/universes/{u}:publishMessage { "topic": "...", "message": "..." } | |
| Publish a place file | `POST /universes/v1/{u}/places/{p}/versions?versionType=Published | Saved(body:.rbxl`) |
| Restart servers (after an update) | POST /cloud/v2/universes/{u}:restartServers | |
| Run Luau in a cloud server | POST /cloud/v2/universes/{u}/places/{p}[/versions/{v}]/luau-execution-session-tasks | |
| Bans | PATCH /cloud/v2/universes/{u}/user-restrictions/{userId}?updateMask=gameJoinRestriction (scope universe.user-restriction:write), user-restrictions:listLogs | |
| Experience notifications | POST /cloud/v2/users/{userId}/notifications | |
| Secrets store | /cloud/v2/universes/{u}/secrets | |
| Configs / experiments | `/creator-configs-public-api/v1/configs/universes/{u}/repositories/{repo}[/draft | /publish], /experimentation/...` |
| Universe/place settings | GET/PATCH /cloud/v2/universes/{u}, /cloud/v2/universes/{u}/places/{p} | |
| Assets, badges, game passes, developer products, groups, users, inventory | See the Open Cloud reference by feature. |
The authoritative list with scopes and per-endpoint rate limits is the Open Cloud reference
(create.roblox.com/docs/cloud/reference) and its OpenAPI description — check it before writing a client.
Patterns
- Pagination: pass
maxPageSize; follownextPageToken→pageTokenuntil empty. - Long-running operations: some calls return an operation
path; pollGET /cloud/v2/{path}untildone. - Filtering:
filterquery parameter on list endpoints that support it. - Rate limits: read the
x-ratelimit-*response headers; on429, back off exponentially with jitter. Data store budgets are shared between Open Cloud and live game servers — throttle bulk scripts so they don't starve the game (seeroblox-data-stores). - Errors: JSON
{ code, message }; retry only429and5xx. - Legacy web APIs (cookie or unauthenticated IP): after Oct 19, 2026, limits on the badges, datastores, game-persistence, inventory, thumbnails, and users APIs drop sharply (often to 100 requests/min). Open Cloud limits don't change: use Open Cloud with an API key for tools and bots, and cache responses.
- Thumbnails: from Oct 26, 2026 an unapproved or broken thumbnail returns
200with a completed operation containing anerrorobject (not503); checkerrorbefore readingresponse.imageUri.
# Read one player's data store entry
curl -s "https://apis.roblox.com/cloud/v2/universes/$UNIVERSE_ID/data-stores/PlayerData/entries/User_$USER_ID" \
-H "x-api-key: $ROBLOX_API_KEY"
# Announce to all live servers (the game subscribes to the "Announcements" topic)
curl -s -X POST "https://apis.roblox.com/cloud/v2/universes/$UNIVERSE_ID:publishMessage" \
-H "x-api-key: $ROBLOX_API_KEY" -H "Content-Type: application/json" \
-d '{"topic":"Announcements","message":"{\"text\":\"Update in 5 minutes\"}"}'HttpService inside games
- Enable Allow HTTP Requests (Experience Settings → Security). Server-side only.
- Limits: 500 requests/min per server for external URLs; Open Cloud calls have a separate
2,500/min per server budget. Always
pcall; handle non-2xx (response.Success). - Store keys in the experience Secrets store (Creator Hub) and read with
HttpService:GetSecret(name), which returns an opaqueSecretusable in headers (andAddPrefix/AddSuffix), not a readable string. - Only a subset of Open Cloud endpoints can be called from games (assets, bans, configs, data/memory
stores, messaging, notifications, and more — check the in-game HTTP docs list). Calls to other
roblox.comdomains are blocked.
--!strict
local HttpService = game:GetService("HttpService")
local function postToWebhook(url: string, payload: { [string]: any }): boolean
local ok, response = pcall(function()
return HttpService:RequestAsync({
Url = url,
Method = "POST",
Headers = { ["Content-Type"] = "application/json" },
Body = HttpService:JSONEncode(payload),
})
end)
if not ok then
warn("HTTP request failed to send:", response)
return false
end
if not response.Success then
warn(`HTTP {response.StatusCode}: {response.StatusMessage}`)
end
return response.Success
end
local function banViaOpenCloud(universeId: number, userId: number, reason: string): boolean
local ok, response = pcall(function()
return HttpService:RequestAsync({
Url = `https://apis.roblox.com/cloud/v2/universes/{universeId}/user-restrictions/{userId}?updateMask=gameJoinRestriction`,
Method = "PATCH",
Headers = {
["Content-Type"] = "application/json",
["x-api-key"] = HttpService:GetSecret("OpenCloudKey"),
},
Body = HttpService:JSONEncode({
gameJoinRestriction = { active = true, displayReason = reason, privateReason = reason },
}),
})
end)
return ok and response.Success
end
return { postToWebhook = postToWebhook, banViaOpenCloud = banViaOpenCloud }In-game, prefer native APIs (Players:BanAsync, DataStoreService) over calling Open Cloud for the same thing.
Never log or send player chat/PII to third parties without a legitimate purpose and compliance review.
Webhooks (Roblox → your server)
Configure in Creator Hub → Account Settings → Webhooks (max 5; for group games only the group owner). Triggers: subscription purchased/renewed/cancelled/refunded/resubscribed, right-to-erasure requests, commerce order paid/refunded, transaction refunded (Robux refunds/chargebacks of developer products, passes, private servers, Paid Access — revoke developer product benefits yourself). Verification details and a Node/Python verifier: references/webhooks.md.
Related skills
roblox-data-stores (budgets, schema), roblox-tooling (CI publishing), roblox-testing (Luau
execution tests), roblox-analytics-liveops (configs, experiments), roblox-security (bans, secrets).
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