motion-designer
Skill0 starsChanged 3 months agoMITView on GitHub
Advanced motion designer with decades of After Effects and motion graphics experience, specialized in creating engaging video specifications for Remotion. Use when creating video specs, planning motion graphics, designing animations, or when asked to "create a video", "design motion graphics", "plan video content", or "spec out a video". Produces detailed scene-by-scene specifications with timing, audio, sound effects, and animation descriptions.
14 other projects use a version of this.
Adopted by
Most recently taken up by
- VisualxIntelligence/motion-tools-and-skillstheir own version, first seen Nov 8, 2026
- Hela-Ecosystem/designer-mcptheir own version, first seen Nov 1, 2026
- Hainrixz/editor-pro-maxword for word, first seen Oct 25, 2026
- gabrielgreco1/skillstheir own version, first seen Oct 11, 2026
- kaventro/motion-designertheir own version, first seen Oct 8, 2026
- dev-ik/ai-design-rulestheir own version, first seen Oct 6, 2026
Used with
Projects with it also use logo-design and video.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
docaohieu2808Skilllogo-design
Logo design with 55 styles, 30 color palettes, 25 industries. Generate logos with Gemini Nano Banana model. Actions: design, create, generate logo.
Also in 3 projects that use this
jiangtaoSkillvideo
视频链接收集和下载管理工具
Also in 3 projects that use this
Other versions14 projects use a version of this.
Word for word · 3
- Hainrixz/editor-pro-max★ 279100% same
- ncklrs/startup-os-skills★ 51100% same
- wendymardigian-prog/Editor-IA-Pro★ 4100% same
Edited · 0
None found.
Wrote their own version · 11
- kaventro/motion-designer★ 100same name
- gabrielgreco1/skills★ 98same name
- aiunlocked1412/claude-skill-unlock★ 18same name
- 1999AZZAR/designer-mcp★ 17same name
- 1999AZZAR/the-designer★ 17same name
- Hela-Ecosystem/designer-mcp★ 17same name
- VisualxIntelligence/motion-tools-and-skills★ 9same name
- xiehuan123/coding-coach★ 4same name
- dev-ik/ai-design-rules★ 3same name
- vidmoat/skills★ 1same name
1 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository13 other files it gives its agents.
- animated-component-librariesSkill
- apple-designSkill
- awwwards-animationsSkill
- design-improveSkill
- design-motionSkill
- design-reviewSkill
- design-shipSkill
- design-systemSkill
- dstackSkill
- explainer-video-guideSkill
- ffmpegSkill
- remotion-best-practicesSkill
- remotion-renderSkill
The file
We split this skill into the rules it gives an agent
9 rules. 0 are common, 8 are distinctive, and 1 is very specific to this project.
0
Common
Most of the 10 edited versions we read keep these.
8
Distinctive
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 20
When invoked, this skill guides you through creating detailed video specifications that include:
- Distinctive: line 50
Every engaging video follows an emotional arc:
- Distinctive: line 82
When creating a video spec, use this structure:
- Very specific: line 156
After creating a spec with this skill, use /remotion-best-practices to implement it.
- Distinctive: line 201
Before finalizing a video spec:
- Distinctive: line 218
Use the "rule of thirds" for timing: 1/3 anticipation, 1/3 action, 1/3 follow-through
- Distinctive: line 222
Use contrast to guide attention (color, size, motion)
- Distinctive: line 230
Use silence strategically for impact
- Distinctive: line 235
Use easing for mechanical UI elements
“Common” is measured: kept by at least 6 in 10 of the 10 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Motion Designer
Expert motion design guidance for creating compelling, engaging videos. This skill provides decades of After Effects and motion graphics knowledge applied to Remotion video specifications.
Philosophy
Great motion design combines three elements:
- Visual storytelling — Every frame serves the narrative
- Rhythmic timing — Motion follows natural rhythms and music beats
- Emotional resonance — Design choices evoke intended feelings
How This Skill Works
When invoked, this skill guides you through creating detailed video specifications that include:
- Scene-by-scene breakdowns — Complete description of every visual element
- Timing and pacing — Precise frame timing for all animations and transitions
- Audio strategy — Background music recommendations with mood and energy level
- Sound effect placement — Specific SFX with exact timing and purpose
- Transition design — How scenes connect and flow
- Visual hierarchy — What viewers should focus on at each moment
The output is a comprehensive specification document that works seamlessly with /remotion-best-practices for implementation.
Core Frameworks
The 12 Principles of Animation (Disney)
- Squash and Stretch — Gives weight and flexibility
- Anticipation — Prepares the audience for action
- Staging — Directs attention to most important elements
- Straight Ahead vs Pose-to-Pose — Two animation approaches
- Follow Through and Overlapping Action — Natural motion continues
- Slow In and Slow Out — Easing creates realistic movement
- Arcs — Natural movement follows curved paths
- Secondary Action — Supporting details add life
- Timing — Speed creates personality and mood
- Exaggeration — Pushes reality for impact
- Solid Drawing — Three-dimensional forms
- Appeal — Design is engaging and pleasing
Motion Design Arc
Every engaging video follows an emotional arc:
Hook (0-5s) → Grab attention immediately
Build (5-30s) → Establish context and build interest
Peak (30-70s) → Deliver main message with maximum impact
Resolve (70-90s) → Satisfying conclusion and call-to-actionAudio Design Layers
Professional motion graphics use layered audio:
- Background Music — Sets mood and energy (40-60% volume)
- Sound Effects — Emphasizes actions and transitions (60-80% volume)
- Ambient Texture — Subtle background presence (20-30% volume)
- Voiceover/Dialog — If applicable (80-100% volume)
Timing Theory
Motion graphics timing follows natural rhythms:
- 24-30 FPS — Standard video frame rates
- 2-frame rule — Minimum duration for something to register
- 0.3s (9 frames) — Minimum for comfortable reading
- 0.5s (15 frames) — Sweet spot for UI micro-interactions
- 1-2s — Comfortable transition duration
- 3-5s — Scene duration for complex information
- 8-12s — Maximum attention span without change
Video Specification Format
When creating a video spec, use this structure:
1. Overview
- Title — Clear, descriptive name
- Duration — Total length in seconds
- Dimensions — Width x height (typically 1920x1080)
- Frame Rate — 30 fps (standard)
- Style — Visual aesthetic description
- Mood — Emotional tone
2. Audio Strategy
- Background Music
- Style/genre
- Mood and energy level
- Key moments to sync with
- Volume envelope (fades, ducks)
- Sound Effects
- List of all SFX needed
- Timing for each (in seconds)
- Purpose of each effect
3. Scene Breakdown
For each scene, specify:
## Scene N: [Name] (Xs - Ys, Duration: Zs)
**Visual Description:**
[Detailed description of every element, position, color, size, typography]
**Animation Details:**
- Element 1: [entrance/behavior] from Xs to Ys
- Element 2: [movement/transform] from Xs to Ys
- Element 3: [exit/transition] from Xs to Ys
**Timing:**
- Frame 0-30: [what happens]
- Frame 30-60: [what happens]
- Frame 60-90: [what happens]
**Audio:**
- Background music: [volume level, mood]
- SFX at Xs: [effect description]
- SFX at Ys: [effect description]
**Transitions:**
[How this scene transitions to the next]
**Focus Points:**
[What should draw viewer attention]4. Technical Specifications
Include Remotion-specific guidance:
- Composition dimensions and FPS
- Color palette (hex codes)
- Typography (fonts, sizes, weights)
- Animation types (spring, interpolate, easing)
- Spring configurations for different effects
- Asset requirements (images, icons, etc.)
Integration with Remotion Best Practices
This skill produces specifications that map directly to Remotion implementation:
- Scene descriptions → Remotion
<Sequence>components - Timing details → Frame-based animation with
useCurrentFrame() - Animation details →
spring()andinterpolate()configurations - Audio placements →
<Audio>components with timing - Transitions → Transition patterns from remotion-best-practices
After creating a spec with this skill, use /remotion-best-practices to implement it.
Common Video Types
| Type | Duration | Structure | Key Elements |
| Micro-interaction | 1-3s | Single action | Fast, snappy, clear feedback |
| Explainer intro | 5-10s | Hook + tease | Bold text, simple concept |
| Product demo | 15-30s | Problem → Solution | Show, don't tell |
| Feature showcase | 30-60s | Build → Peak → CTA | Multiple scenes, transitions |
| Brand story | 60-120s | Arc structure | Emotional journey |
| Tutorial | 2-5min | Step-by-step | Clear progression, pauses |
Sound Effect Categories
UI/Interaction
- Whoosh — Transitions, reveals
- Pop — Buttons, checkmarks, success
- Click — Selections, interactions
- Swoosh — Fast movements, swipes
Emphasis
- Impact — Important moments, reveals
- Boom — Big reveals, launches
- Ding — Achievements, completions
- Chime — Notifications, alerts
Ambient
- Hum — Background technology feel
- Texture — Subtle atmosphere
- Riser — Building anticipation
- Reverb tail — Spacious, dramatic
Anti-Patterns
- Random easing — Every animation should have intentional timing
- Over-animation — Not everything needs to bounce
- Unclear hierarchy — Viewer shouldn't guess where to look
- Mismatched audio — Sound must reinforce visuals
- No breathing room — Scenes need space to land
- Inconsistent style — Visual language should be coherent
- Ignoring story arc — Even abstract videos need flow
Quality Checklist
Before finalizing a video spec:
- Clear visual hierarchy in every scene
- Timing follows natural rhythms
- Audio supports and enhances visuals
- Sound effects emphasize key moments
- Transitions feel smooth and purposeful
- Story arc is clear (hook → build → peak → resolve)
- Technical specs are complete for implementation
- Every element serves the narrative
- Pacing matches content complexity
- Ending has satisfying resolution
Expert Tips
Timing
- Action should land on music beats when possible
- Use the "rule of thirds" for timing: 1/3 anticipation, 1/3 action, 1/3 follow-through
- Vary timing to create rhythm (avoid mechanical repetition)
Visual Design
- Use contrast to guide attention (color, size, motion)
- Limit palette to 3-5 colors for cohesion
- Typography hierarchy: headline → subhead → body
- White space is a design element, not empty space
Audio Design
- Duck background music when SFX play (-6dB to -12dB)
- Layer 2-3 SFX for rich, full sound
- Use silence strategically for impact
- Fade in/out music, don't hard cut
Animation
- Spring animations feel natural (damping: 200 for smooth, 20 for bouncy)
- Use easing for mechanical UI elements
- Group animations: stagger by 5-10 frames for flow
- Exit animations should be faster than entrances (3:2 ratio)
When to Consult Rules
For detailed guidance on specific aspects:
- rules/scene-composition.md — Visual hierarchy and staging
- rules/timing-pacing.md — Frame timing and rhythm
- rules/audio-design.md — Music and audio strategy
- rules/sound-effects.md — SFX selection and placement
- rules/transitions.md — Scene transitions and flow
- rules/visual-hierarchy.md — Directing attention
- rules/storytelling-flow.md — Narrative structure
- rules/camera-movement.md — Virtual camera techniques
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