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swiftui-expert-skill

Skill430 starsChanged 6 months agoMITView on GitHub

Write, review, or improve SwiftUI code following best practices for state management, view composition, performance, modern APIs, Swift concurrency, and iOS 26+ Liquid Glass adoption. Use when building new SwiftUI features, refactoring existing views, reviewing code quality, or adopting modern SwiftUI patterns.

24 other projects use a version of this, 14 of them edited.

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Projects with it also use swiftui-pro and swiftui-liquid-glass.

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Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
  • kingsidharthSkill

    swiftui-pro

    Comprehensively reviews SwiftUI code for best practices on modern APIs, maintainability, and performance. Use when reading, writing, or reviewing SwiftUI projects.

    Also in 5 projects that use this

  • OpenAISkill

    swiftui-liquid-glass

    Implement and review iOS 26+ SwiftUI Liquid Glass UI. Use when adopting Liquid Glass or checking its correctness, performance, and design fit.

    Also in 4 projects that use this

The file

Show its rules and text

We split this skill into the rules it gives an agent

50 rules. 0 are common, 4 are distinctive, and 46 are very specific to this project.

  • 0

    Common

    Most of the 24 edited versions we read keep these.

  • 4

    Distinctive

    This author's own choices. Worth a look.

  • 46

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Very specific:

    Check property wrapper usage against the selection guide (see references/state-management.md)

    line 14
  2. Very specific:

    Verify modern API usage (see references/modern-apis.md)

    line 15
  3. Very specific:

    Verify view composition follows extraction rules (see references/view-structure.md)

    line 16
  4. Very specific:

    Check performance patterns are applied (see references/performance-patterns.md)

    line 17
  5. Very specific:

    Verify list patterns use stable identity (see references/list-patterns.md)

    line 18
  6. Very specific:

    Check animation patterns for correctness (see references/animation-basics.md, references/animation-transitions.md)

    line 19
  7. Very specific:

    Ensure ForEach uses stable identity (see references/list-patterns.md)

    line 28
  8. Very specific:

    Use modern APIs (no deprecated modifiers or patterns, see references/modern-apis.md)

    line 35
  9. Very specific:

    Use @Observable for shared state (with @MainActor if not using default actor isolation)

    line 36
  10. Very specific:

    Use correct animation patterns (implicit vs explicit, transitions, see references/animation-basics.md, references/animation-transitions.md, …

    line 39
  11. Very specific:

    Use @State with @Observable classes (not @StateObject)

    line 50
  12. Very specific:

    Use let for read-only values.

    line 53
  13. Very specific:

    Use foregroundStyle() instead of foregroundColor()

    line 58
  14. Very specific:

    Use Tab API instead of tabItem()

    line 60
  15. Very specific:

    Use Button instead of onTapGesture() (unless need location/count)

    line 61
  16. Very specific:

    Use navigationDestination(for:) for type-safe navigation

    line 63
  17. Very specific:

    Use two-parameter or no-parameter onChange() variant

    line 64
  18. Very specific:

    Use ImageRenderer for rendering SwiftUI views

    line 65
  19. Very specific:

    Use .sheet(item:) instead of .sheet(isPresented:) for model-based content

    line 66
  20. Very specific:

    Use ScrollViewReader for programmatic scrolling with stable IDs

    line 68
  21. Very specific:

    Avoid UIScreen.main.bounds for sizing

    line 69
  22. Very specific:

    Avoid GeometryReader when alternatives exist (e.g., containerRelativeFrame())

    line 70
  23. Very specific:

    Use modern Text formatting (.format parameters, not String(format:))

    line 73
  24. Very specific:

    Use localizedStandardContains() for user-input filtering (not contains())

    line 74
  25. Very specific:

    Prefer static member lookup (.blue vs Color.blue)

    line 75
  26. Very specific:

    Use .task modifier for automatic cancellation of async work

    line 76
  27. Very specific:

    Use .task(id:) for value-dependent tasks

    line 77
  28. Distinctive:

    Keep views small for optimal performance

    line 82
  29. Very specific:

    Keep view body simple and pure (no side effects or complex logic)

    line 83
  30. Very specific:

    Use @ViewBuilder functions only for small, simple sections

    line 84
  31. Very specific:

    Prefer @ViewBuilder let content: Content over closure-based content properties

    line 85
  32. Distinctive:

    Use relative layout over hard-coded constants

    line 88
  33. Distinctive:

    Check for value changes before assigning state in hot paths

    line 94
  34. Very specific:

    Avoid redundant state updates in onReceive, onChange, scroll handlers

    line 95
  35. Very specific:

    Use LazyVStack/LazyHStack for large lists

    line 97
  36. Very specific:

    Use stable identity for ForEach (never .indices for dynamic content)

    line 98
  37. Very specific:

    Ensure constant number of views per ForEach element

    line 99
  38. Very specific:

    Avoid inline filtering in ForEach (prefilter and cache)

    line 100
  39. Very specific:

    Avoid AnyView in list rows

    line 101
  40. Distinctive:

    Consider POD views for fast diffing (or wrap expensive views in POD parents)

    line 102
  41. Very specific:

    Avoid layout thrash (deep hierarchies, excessive GeometryReader)

    line 104
  42. Very specific:

    Use Self._printChanges() to debug unexpected view updates

    line 106
  43. Very specific:

    Use .animation(_:value:) with value parameter (deprecated version without value is too broad)

    line 109
  44. Very specific:

    Use withAnimation for event-driven animations (button taps, gestures)

    line 110
  45. Very specific:

    Prefer transforms (offset, scale, rotation) over layout changes (frame) for performance

    line 111
  46. Very specific:

    Use .phaseAnimator for multi-step sequences (iOS 17+)

    line 114
  47. Very specific:

    Use .keyframeAnimator for precise timing control (iOS 17+)

    line 115
  48. Very specific:

    Use native glassEffect, GlassEffectContainer, and glass button styles

    line 121
  49. Very specific:

    Use .interactive() only for tappable/focusable elements

    line 124
  50. Very specific:

    Use glassEffectID with @Namespace for morphing transitions

    line 125

“Common” is measured: kept by at least 6 in 10 of the 24 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

SwiftUI Expert Skill

Overview

Use this skill to build, review, or improve SwiftUI features with correct state management, modern API usage, Swift concurrency best practices, optimal view composition, and iOS 26+ Liquid Glass styling. Prioritize native APIs, Apple design guidance, and performance-conscious patterns. This skill focuses on facts and best practices without enforcing specific architectural patterns.

Workflow Decision Tree

1) Review existing SwiftUI code

  • Check property wrapper usage against the selection guide (see references/state-management.md)
  • Verify modern API usage (see references/modern-apis.md)
  • Verify view composition follows extraction rules (see references/view-structure.md)
  • Check performance patterns are applied (see references/performance-patterns.md)
  • Verify list patterns use stable identity (see references/list-patterns.md)
  • Check animation patterns for correctness (see references/animation-basics.md, references/animation-transitions.md)
  • Inspect Liquid Glass usage for correctness and consistency (see references/liquid-glass.md)
  • Validate iOS 26+ availability handling with sensible fallbacks

2) Improve existing SwiftUI code

  • Audit state management for correct wrapper selection (prefer @Observable over ObservableObject)
  • Replace deprecated APIs with modern equivalents (see references/modern-apis.md)
  • Extract complex views into separate subviews (see references/view-structure.md)
  • Refactor hot paths to minimize redundant state updates (see references/performance-patterns.md)
  • Ensure ForEach uses stable identity (see references/list-patterns.md)
  • Improve animation patterns (use value parameter, proper transitions, see references/animation-basics.md, references/animation-transitions.md)
  • Suggest image downsampling when UIImage(data:) is used (as optional optimization, see references/image-optimization.md)
  • Adopt Liquid Glass only when explicitly requested by the user

3) Implement new SwiftUI feature

  • Design data flow first: identify owned vs injected state (see references/state-management.md)
  • Use modern APIs (no deprecated modifiers or patterns, see references/modern-apis.md)
  • Use @Observable for shared state (with @MainActor if not using default actor isolation)
  • Structure views for optimal diffing (extract subviews early, keep views small, see references/view-structure.md)
  • Separate business logic into testable models (see references/layout-best-practices.md)
  • Use correct animation patterns (implicit vs explicit, transitions, see references/animation-basics.md, references/animation-transitions.md, references/animation-advanced.md)
  • Apply glass effects after layout/appearance modifiers (see references/liquid-glass.md)
  • Gate iOS 26+ features with #available and provide fallbacks

Core Guidelines

State Management

  • Always prefer @Observable over ObservableObject for new code
  • Mark @Observable classes with @MainActor unless using default actor isolation
  • Always mark @State and @StateObject as private (makes dependencies clear)
  • Never declare passed values as @State or @StateObject (they only accept initial values)
  • Use @State with @Observable classes (not @StateObject)
  • @Binding only when child needs to modify parent state
  • @Bindable for injected @Observable objects needing bindings
  • Use let for read-only values; var + .onChange() for reactive reads
  • Legacy: @StateObject for owned ObservableObject; @ObservedObject for injected
  • Nested ObservableObject doesn't work (pass nested objects directly); @Observable handles nesting fine

Modern APIs

  • Use foregroundStyle() instead of foregroundColor()
  • Use clipShape(.rect(cornerRadius:)) instead of cornerRadius()
  • Use Tab API instead of tabItem()
  • Use Button instead of onTapGesture() (unless need location/count)
  • Use NavigationStack instead of NavigationView
  • Use navigationDestination(for:) for type-safe navigation
  • Use two-parameter or no-parameter onChange() variant
  • Use ImageRenderer for rendering SwiftUI views
  • Use .sheet(item:) instead of .sheet(isPresented:) for model-based content
  • Sheets should own their actions and call dismiss() internally
  • Use ScrollViewReader for programmatic scrolling with stable IDs
  • Avoid UIScreen.main.bounds for sizing
  • Avoid GeometryReader when alternatives exist (e.g., containerRelativeFrame())

Swift Best Practices

  • Use modern Text formatting (.format parameters, not String(format:))
  • Use localizedStandardContains() for user-input filtering (not contains())
  • Prefer static member lookup (.blue vs Color.blue)
  • Use .task modifier for automatic cancellation of async work
  • Use .task(id:) for value-dependent tasks

View Composition

  • Prefer modifiers over conditional views for state changes (maintains view identity)
  • Extract complex views into separate subviews for better readability and performance
  • Keep views small for optimal performance
  • Keep view body simple and pure (no side effects or complex logic)
  • Use @ViewBuilder functions only for small, simple sections
  • Prefer @ViewBuilder let content: Content over closure-based content properties
  • Separate business logic into testable models (not about enforcing architectures)
  • Action handlers should reference methods, not contain inline logic
  • Use relative layout over hard-coded constants
  • Views should work in any context (don't assume screen size or presentation style)

Performance

  • Pass only needed values to views (avoid large "config" or "context" objects)
  • Eliminate unnecessary dependencies to reduce update fan-out
  • Check for value changes before assigning state in hot paths
  • Avoid redundant state updates in onReceive, onChange, scroll handlers
  • Minimize work in frequently executed code paths
  • Use LazyVStack/LazyHStack for large lists
  • Use stable identity for ForEach (never .indices for dynamic content)
  • Ensure constant number of views per ForEach element
  • Avoid inline filtering in ForEach (prefilter and cache)
  • Avoid AnyView in list rows
  • Consider POD views for fast diffing (or wrap expensive views in POD parents)
  • Suggest image downsampling when UIImage(data:) is encountered (as optional optimization)
  • Avoid layout thrash (deep hierarchies, excessive GeometryReader)
  • Gate frequent geometry updates by thresholds
  • Use Self._printChanges() to debug unexpected view updates

Animations

  • Use .animation(_:value:) with value parameter (deprecated version without value is too broad)
  • Use withAnimation for event-driven animations (button taps, gestures)
  • Prefer transforms (offset, scale, rotation) over layout changes (frame) for performance
  • Transitions require animations outside the conditional structure
  • Custom Animatable implementations must have explicit animatableData
  • Use .phaseAnimator for multi-step sequences (iOS 17+)
  • Use .keyframeAnimator for precise timing control (iOS 17+)
  • Animation completion handlers need .transaction(value:) for reexecution
  • Implicit animations override explicit animations (later in view tree wins)

Liquid Glass (iOS 26+)

Only adopt when explicitly requested by the user.

  • Use native glassEffect, GlassEffectContainer, and glass button styles
  • Wrap multiple glass elements in GlassEffectContainer
  • Apply .glassEffect() after layout and visual modifiers
  • Use .interactive() only for tappable/focusable elements
  • Use glassEffectID with @Namespace for morphing transitions

Quick Reference

Property Wrapper Selection (Modern)

WrapperUse When
@StateInternal view state (must be private), or owned @Observable class
@BindingChild modifies parent's state
@BindableInjected @Observable needing bindings
letRead-only value from parent
varRead-only value watched via .onChange()

Legacy (Pre-iOS 17):

WrapperUse When
@StateObjectView owns an ObservableObject (use @State with @Observable instead)
@ObservedObjectView receives an ObservableObject

Modern API Replacements

DeprecatedModern Alternative
foregroundColor()foregroundStyle()
cornerRadius()clipShape(.rect(cornerRadius:))
tabItem()Tab API
onTapGesture()Button (unless need location/count)
NavigationViewNavigationStack
onChange(of:) { value in }onChange(of:) { old, new in } or onChange(of:) { }
fontWeight(.bold)bold()
GeometryReadercontainerRelativeFrame() or visualEffect()
showsIndicators: false.scrollIndicators(.hidden)
String(format: "%.2f", value)Text(value, format: .number.precision(.fractionLength(2)))
string.contains(search)string.localizedStandardContains(search) (for user input)

Liquid Glass Patterns

// Basic glass effect with fallback
if #available(iOS 26, *) {
    content
        .padding()
        .glassEffect(.regular.interactive(), in: .rect(cornerRadius: 16))
} else {
    content
        .padding()
        .background(.ultraThinMaterial, in: RoundedRectangle(cornerRadius: 16))
}

// Grouped glass elements
GlassEffectContainer(spacing: 24) {
    HStack(spacing: 24) {
        GlassButton1()
        GlassButton2()
    }
}

// Glass buttons
Button("Confirm") { }
    .buttonStyle(.glassProminent)

Review Checklist

State Management

  • Using @Observable instead of ObservableObject for new code
  • @Observable classes marked with @MainActor (if needed)
  • Using @State with @Observable classes (not @StateObject)
  • @State and @StateObject properties are private
  • Passed values NOT declared as @State or @StateObject
  • @Binding only where child modifies parent state
  • @Bindable for injected @Observable needing bindings
  • Nested ObservableObject avoided (or passed directly to child views)

Modern APIs (see references/modern-apis.md)

  • Using foregroundStyle() instead of foregroundColor()
  • Using clipShape(.rect(cornerRadius:)) instead of cornerRadius()
  • Using Tab API instead of tabItem()
  • Using Button instead of onTapGesture() (unless need location/count)
  • Using NavigationStack instead of NavigationView
  • Avoiding UIScreen.main.bounds
  • Using alternatives to GeometryReader when possible
  • Button images include text labels for accessibility

Sheets & Navigation (see references/sheet-navigation-patterns.md)

  • Using .sheet(item:) for model-based sheets
  • Sheets own their actions and dismiss internally
  • Using navigationDestination(for:) for type-safe navigation

ScrollView (see references/scroll-patterns.md)

  • Using ScrollViewReader with stable IDs for programmatic scrolling
  • Using .scrollIndicators(.hidden) instead of initializer parameter

Text & Formatting (see references/text-formatting.md)

  • Using modern Text formatting (not String(format:))
  • Using localizedStandardContains() for search filtering

View Structure (see references/view-structure.md)

  • Using modifiers instead of conditionals for state changes
  • Complex views extracted to separate subviews
  • Views kept small for performance
  • Container views use @ViewBuilder let content: Content

Performance (see references/performance-patterns.md)

  • View body kept simple and pure (no side effects)
  • Passing only needed values (not large config objects)
  • Eliminating unnecessary dependencies
  • State updates check for value changes before assigning
  • Hot paths minimize state updates
  • No object creation in body
  • Heavy computation moved out of body

List Patterns (see references/list-patterns.md)

  • ForEach uses stable identity (not .indices)
  • Constant number of views per ForEach element
  • No inline filtering in ForEach
  • No AnyView in list rows

Layout (see references/layout-best-practices.md)

  • Avoiding layout thrash (deep hierarchies, excessive GeometryReader)
  • Gating frequent geometry updates by thresholds
  • Business logic separated into testable models
  • Action handlers reference methods (not inline logic)
  • Using relative layout (not hard-coded constants)
  • Views work in any context (context-agnostic)

Animations (see references/animation-basics.md, references/animation-transitions.md, references/animation-advanced.md)

  • Using .animation(_:value:) with value parameter
  • Using withAnimation for event-driven animations
  • Transitions paired with animations outside conditional structure
  • Custom Animatable has explicit animatableData implementation
  • Preferring transforms over layout changes for animation performance
  • Phase animations for multi-step sequences (iOS 17+)
  • Keyframe animations for precise timing (iOS 17+)
  • Completion handlers use .transaction(value:) for reexecution

Liquid Glass (iOS 26+)

  • #available(iOS 26, *) with fallback for Liquid Glass
  • Multiple glass views wrapped in GlassEffectContainer
  • .glassEffect() applied after layout/appearance modifiers
  • .interactive() only on user-interactable elements
  • Shapes and tints consistent across related elements

References

  • references/state-management.md - Property wrappers and data flow (prefer @Observable)
  • references/view-structure.md - View composition, extraction, and container patterns
  • references/performance-patterns.md - Performance optimization techniques and anti-patterns
  • references/list-patterns.md - ForEach identity, stability, and list best practices
  • references/layout-best-practices.md - Layout patterns, context-agnostic views, and testability
  • references/modern-apis.md - Modern API usage and deprecated replacements
  • references/animation-basics.md - Core animation concepts, implicit/explicit animations, timing, performance
  • references/animation-transitions.md - Transitions, custom transitions, Animatable protocol
  • references/animation-advanced.md - Transactions, phase/keyframe animations (iOS 17+), completion handlers (iOS 17+)
  • references/sheet-navigation-patterns.md - Sheet presentation and navigation patterns
  • references/scroll-patterns.md - ScrollView patterns and programmatic scrolling
  • references/text-formatting.md - Modern text formatting and string operations
  • references/image-optimization.md - AsyncImage, image downsampling, and optimization
  • references/liquid-glass.md - iOS 26+ Liquid Glass API

Philosophy

This skill focuses on facts and best practices, not architectural opinions:

  • We don't enforce specific architectures (e.g., MVVM, VIPER)
  • We do encourage separating business logic for testability
  • We prioritize modern APIs over deprecated ones
  • We emphasize thread safety with @MainActor and @Observable
  • We optimize for performance and maintainability
  • We follow Apple's Human Interface Guidelines and API design patterns

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