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3metaJun3metaJun/mstack/skills/interrogate/SKILL.md

interrogate

Skill0 starsChanged 27 days agoMITView on GitHub

Use for \"interrogate\", \"adversarial review\", \"multi-model review\", \"challenge this\", \"stress test this code\", \"find blind spots\", or \"tear this apart\". Adversaries try to break a change or design, and only findings proven by a run survive.

We split this skill into the rules it gives an agent

1 rule. 0 are common, 1 is distinctive, and 0 are very specific to this project.

  • 0

    Common

    Most of the 66 edited versions we read keep these.

  • 1

    Distinctive

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Verify each finding per arena Phase F by rerunning its command.

    line 22

“Common” is measured: kept by at least 6 in 10 of the 66 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Interrogate

Adversaries try to break a change or a design. A finding survives only when a run proves it. Report the findings. Do not apply fixes.

Frame

The scope is what the user names. Otherwise it is the branch diff from its merge base with the base branch, through the working tree. State the intent with the in-your-own-words skill, from the user's message, the commits, and the PR description. Ask the user when the intent is unclear.

Fan out

Run Phase A steps 3 and 4 and Phase B of the arena skill, with four changes. Use the active mstack model configuration's reviewer role in place of candidate, with one adversary per list entry and inherit-parent when no override exists. Copy the scope's uncommitted changes into each worktree. Spawn each adversary through the active Harness's delegation API with permission to run repros in its own worktree. In place of the arena task and rationale, give each adversary the scope, the intent, and this brief:

Break this change. Prove each finding with a run against the real code, such as a failing test, a repro script, or command output that shows the wrong behavior. For a design or plan, run a prototype or probe the current tree. Keep repros in your own worktree. Report each finding with a title, the exact command, the output it printed, and the output the intent requires. Leave out anything you did not run. That covers style, naming, structure, and risks that need a future change to matter. No findings is a valid result.

Verify

Verify each finding per arena Phase F by rerunning its command. Keep a finding when the output shows the failure and the failure breaks the intent. Drop the rest. Merge findings that share a root cause.

Skip arena Phases C, D, and E. Adversaries find different failures, so the verdict keeps every verified finding, not one adversary's list.

Output

  • Intent: the restatement.
  • Findings: for each verified finding, the command, its output, how it breaks the intent, and the adversaries that found it. Say "no verified findings" when none survive.
  • Dropped: for each adversary, the count of dropped findings and why.

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