architect
Skill0 starsChanged 27 days agoMITView on GitHub
Sketch types, signatures, and module structure before code, then stay in the loop while implementation fills in. Use for /architect, 'architect this', 'design this', or non-trivial work where jumping to code would lock in the wrong shape.
We split this skill into the rules it gives an agent
6 rules. 0 are common, 4 are distinctive, and 2 are very specific to this project.
0
Common
Most of the 149 edited versions we read keep these.
4
Distinctive
This author's own choices. Worth a look.
2
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Very specific: line 30
Run the arena skill with the design-sketch task and the Phase A grounding artifacts.
- Very specific: line 32
Use the active mstack model configuration's candidate role for architect runners.
- Distinctive: line 44
Default: proceed directly to implementation with the synthesized design.
- Distinctive: line 50
If the human pushes back on the shape (in a checkpoint or after the fact), treat that as Phase A evidence.
- Distinctive: line 60
If implementation keeps producing friction the sketch can't absorb, throw the sketch out.
- Distinctive: line 71
Use judgment. A few edge cases don't condemn an architecture.
“Common” is measured: kept by at least 6 in 10 of the 149 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Architect
Design before implementing. Sketch types, function signatures, class shapes, and module boundaries with not implemented bodies and pseudocode. Synthesize across multiple model perspectives, then fill in code against the chosen sketch. If implementation proves the sketch wrong, throw it out and redesign.
Start
Open a todolist with one entry per phase before starting.
- Ground
- Sketch
- Agree
- Implement
- Scrap
Phase A: Ground the problem
Build a real mental model of every system the new code touches. Run the how skill over the relevant subsystems.
Naming a file isn't grounding. Produce the traced model how prescribes. If the design redefines ownership or layering, also run the why skill on the existing shape so the rationale becomes a constraint, not a guess.
Skip Phase A only when the work is genuinely greenfield with no surrounding system to integrate.
Phase B: Sketch
Run the arena skill with the design-sketch task and the Phase A grounding artifacts. Pass references/runner-prompt.md as each runner's prompt. Each candidate produces a design package shaped per references/rationale-template.md.
Use the active mstack model configuration's candidate role for architect runners. The default is inherit-parent when the user has not selected a model.
Design it twice. Require at least two structurally distinct candidates before synthesis, even when the first looks sufficient. This is the exhaust-the-design-space principle skill made concrete. Whole-shape alternatives, not point fixes inside one shape.
Screen every candidate against references/design-red-flags.md before synthesis. Assume the next contributor is an agent that sees only the files it opened, copies the nearest example, and takes the shortest path that compiles. Prefer the design where a change that looks right from one file is right for the whole repo.
Compare viable candidates on interface depth. Prefer the design that hides more complexity behind a smaller, simpler public surface. A rich interface can keep call chains short by concentrating capability instead of scattering it across layers.
Arena returns one synthesized design package. The synthesis decision populates the rationale's "Synthesis decision" section.
Phase C: Agree (opt-in)
Default: proceed directly to implementation with the synthesized design. No human checkpoint.
Opt in to a checkpoint when the invoker explicitly asks: "/architect with checkpoint," "stop and show me before implementing," or similar. Then surface the synthesized design and pause for sign-off.
The synthesis can ship as its own commit either way, as the "scaffold first" mode of the foundational-thinking principle skill. Planned and scoped breakage during fill-in is fine, per the outcome-oriented-execution principle skill. For adversarial pressure on the design before implementing, run the interrogate skill on the synthesized sketch.
If the human pushes back on the shape (in a checkpoint or after the fact), treat that as Phase A evidence. Re-ground and re-run Phase B before writing more code.
Phase D: Implement against the sketch
Replace not implemented bodies with code, pseudocode with logic. The synthesized sketch is the contract.
Deviations from the sketch are signal worth surfacing, not friction to absorb silently. If a function needs a parameter the sketch didn't anticipate, ask whether the sketch was wrong, the requirement was missed, or the implementation is overreaching.
Phase E: Scrap when the architecture is wrong
If implementation keeps producing friction the sketch can't absorb, throw the sketch out. Don't bolt fixes onto a wrong design, per the redesign-from-first-principles and fix-root-causes principle skills.
The signal is a pattern, not single instances. Tells:
- The same shape of workaround appearing repeatedly across unrelated code.
- Multiple unrelated edge cases that all need special-case branches.
- Types that need escape hatches (
any, casts, optional fields always set in practice) to compile. - The "we need a lock" reflex when the sketch said the state wasn't shared.
- Callers having to know the abstraction's internal rules to use it.
- Two or more independent Phase D deviations of the same shape across the implementation.
Use judgment. A few edge cases don't condemn an architecture. Some problems are legitimately complex. Complexity in the data is not complexity in the design.
When you scrap:
- Re-run the how skill over what's been built.
- Redesign as if the new constraints had been day-one assumptions, per redesign-from-first-principles.
- Subtract before adding, per the subtract-before-you-add principle skill. The new sketch should be smaller than the old one before it grows.
- Return to Phase B and re-run arena.
Outputs
The caller's usage is written first and the type sketch derived from it. One file with new types and signatures for small changes. Module map plus type definitions for larger work. The rationale ships alongside, shaped per references/rationale-template.md, including the usage sketch and the synthesis decision.
Other versions160 projects use a version of this.
Word for word · 0
None found.
Edited · 55
- backnotprop/pstack★ 3.3k87% same
- moeru-ai/xsai★ 66587% same
- jtaroreh/agystack★ 12874% same
- uzairansaruzi/p3-stack★ 12687% same
- dsebban/skills★ 7176% same
- overextended/skills★ 2267% same
- Scino/fstack★ 1874% same
- creedants/pstack-t3★ 1769% same
- mariusflorescu/pstack-t3★ 1380% same
- adjohn/pstack★ 990% same
45 more not listed
Wrote their own version · 105
- agenticnotetaking/arscontexta★ 3.5ksame name
- jsmastery-pro/skills★ 1.4ksame name
- SethGammon/Citadel★ 927same name
- DanMcInerney/architect-loop★ 626same name
- Hainrixz/the-architect★ 562same name
- Trevoke/org-gtd.el★ 485same name
- nagi-studio/skills★ 387same name
- YougLin-dev/Aha-Loop★ 181same name
- antonbabenko/deliberation★ 180same name
- atelier-fashion/adlc-toolkit★ 173same name
95 more not listed
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
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- principle-boundary-disciplineSkill
- principle-build-the-leverSkill
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- principle-exhaust-the-design-spaceSkill
- principle-experience-firstSkill
- principle-explain-the-numberSkill
- principle-fix-root-causesSkill
- principle-foundational-thinkingSkill
- principle-guard-the-context-windowSkill
- principle-laziness-protocolSkill
- principle-make-operations-idempotentSkill
- principle-migrate-callers-then-delete-legacy-apisSkill
- principle-minimize-reader-loadSkill
- principle-model-the-domainSkill
- principle-never-block-on-the-humanSkill
- principle-outcome-oriented-executionSkill
- principle-prove-it-worksSkill
- principle-redesign-from-first-principlesSkill
- principle-separate-before-serializing-shared-stateSkill
- principle-sequence-verifiable-unitsSkill
- principle-subtract-before-you-addSkill
- principle-test-behavior-not-implementationSkill
- principle-type-system-disciplineSkill
- recallSkill
- reflectSkill
- setup-mstackSkill
- sharpenSkill
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- statechartSkill
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