figure-it-out
Skill0 starsChanged 27 days agoMITView on GitHub
Design an auditable playbook when no narrower one fits: a large migration, an ambitious multi-part change, or work a human reviews after stepping away. Scales rigor to the task, runs a hypothesis loop, and logs decisions via show-me-your-work. Use for /figure-it-out, 'figure it out', a large migration, or when no narrower playbook applies.
We split this skill into the rules it gives an agent
4 rules. 3 are common, 1 is distinctive, and 0 are very specific to this project.
3
Common
Most of the 50 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 8
When the task matches no playbook, design one.
- Common: line 31
Write the designed phase list down.
- Common: line 40
Verify by inspecting the artifact, never a self-report.
- Common: line 50
Check the whole against the Phase A predicate on the real product, not just the harness.
“Common” is measured: kept by at least 6 in 10 of the 50 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Figure it out
When the task matches no playbook, design one. The deliverable before any code is the workflow itself: a sequence of phases that scales rigor to the task, runs the scientific method, and leaves a decision trail a human can audit after stepping away.
Start
Open a todolist whose first item is to read the Principles section of the meta-mode skill. Then add the phases below as todos.
Phase A: Frame
Ground first, then commit. Don't start the run until you can state:
- The definition of done as a falsifiable predicate (the prove-it-works principle skill).
- Scope, quantified: rough units and effort, plus the blockers grounding surfaced.
- The rigor level, biased high. One-way doors and high blast radius get more. Reversible low-stakes steps get less. Rigor is gates and artifacts, not "try harder".
Present the framing and tradeoffs before committing to a long run. Reversible work proceeds (the never-block-on-the-human principle skill), but a multi-hour run earns one checkpoint.
Phase B: Design the workflow
Decompose into atomic, independently-landable units. Sequence riskiest-unknown-first. Scaffold and verification come before features (the foundational-thinking principle skill).
- Build the verification harness before the work, with the baseline captured from the pre-change state, so the check reads as "old value vs new value".
- For one-way-door design decisions, run the architect skill (it runs arena). Skip it for mechanical work whose shape is already concrete. A second arena over a settled design is over-engineering (the laziness-protocol principle skill).
- Decide what fans out. Parallelize only across seams, and give each worker its own worktree or branch (the separate-before-serializing-shared-state principle skill). Don't over-fan.
- Write the designed phase list down. That list is what the human reviews.
Then execute the design. Add its steps to the todolist as concrete items, after the Phase C entry and before Phase D. Run each under the Phase C loop discipline, and weave the Phase D log through them, a row as each step lands, rather than saving the whole trail for the end.
Phase C: Run the loop
Each unit is an experiment. State the hypothesis, make the smallest change, measure against the predicate on the real artifact, keep it if it advanced, revert it if it didn't. Apply the sequence-verifiable-units principle skill, verifying each unit before starting the next instead of batching checks at the end.
- Verify by inspecting the artifact, never a self-report. When something passes too easily, suspect the observation method before the system.
- Pair delegated work with a judge. If a worker games the gate, reset and harden the contract. If the gate itself is wrong, fix the gate in its own change rather than routing around it.
- A verdict is VERIFIED, NOT VERIFIED, or INCONCLUSIVE. Inconclusive is not a pass. Don't hide a negative.
Phase D: Keep the audit trail
Log the run via the show-me-your-work skill. figure-it-out's work is usually ambitious enough to commit the trail so the reviewer can read it in the PR. The trail plus the diff is what lets the human come back and trust the work.
Phase E: Verify and hand back
Check the whole against the Phase A predicate on the real product, not just the harness. Encode any recurring correction as a gate, a lint rule, a check, or a script (the encode-lessons-in-structure principle skill).
Reply: the playbook you designed, the rigor level and why, the decision-trail path, what's verified against the predicate, and what's still open.
Other versions50 projects use a version of this.
Word for word · 0
None found.
Edited · 47
- backnotprop/pstack★ 3.3k91% same
- jtaroreh/agystack★ 12871% same
- uzairansaruzi/p3-stack★ 12685% same
- dsebban/skills★ 7179% same
- overextended/skills★ 2262% same
- Scino/fstack★ 1868% same
- creedants/pstack-t3★ 1790% same
- mariusflorescu/pstack-t3★ 1377% same
- adjohn/pstack★ 989% same
- kkgogogo17/pi-pstack★ 970% same
37 more not listed
Wrote their own version · 3
- nmamano/isomux★ 42same name
- TheOnlyFusionCube/potetos-for-everyone★ 18same name
- kinqsradio/orbyn-fullstack-skills★ 2same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
Used alongsideProjects with it also use poteto-help, setup-pstack and 1 more.
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JoshueOsunaSkillPoteto Mode
poteto's agent style for concise, detailed responses, deliberate subagents, unslopped prose, simple code, and verified work. Use for poteto, /poteto-mode, or requests to work in this style.
Also in 4 projects that use this
In this repository60 other files it gives its agents.
- architectSkill
- arenaSkill
- automate-meSkill
- benchmark-checklistSkill
- blast-radiusSkill
- broSkill
- codebase-designSkill
- correctSkill
- create-formal-verification-skillSkill
- create-verification-skillSkill
- diagnosing-bugsSkill
- howSkill
- interrogateSkill
- in-your-own-wordsSkill
- ketchupSkill
- ketchup-videoSkill
- maintain-formal-verification-skillSkill
- maintain-verification-skillSkill
- make-bot-uiSkill
- meta-modeSkill
- mstack-helpSkill
- no-commentsSkill
- principle-attack-the-premiseSkill
- principle-boundary-disciplineSkill
- principle-build-the-leverSkill
- principle-encode-lessons-in-structureSkill
- principle-exhaust-the-design-spaceSkill
- principle-experience-firstSkill
- principle-explain-the-numberSkill
- principle-fix-root-causesSkill
- principle-foundational-thinkingSkill
- principle-guard-the-context-windowSkill
- principle-laziness-protocolSkill
- principle-make-operations-idempotentSkill
- principle-migrate-callers-then-delete-legacy-apisSkill
- principle-minimize-reader-loadSkill
- principle-model-the-domainSkill
- principle-never-block-on-the-humanSkill
- principle-outcome-oriented-executionSkill
- principle-prove-it-worksSkill
- principle-redesign-from-first-principlesSkill
- principle-separate-before-serializing-shared-stateSkill
- principle-sequence-verifiable-unitsSkill
- principle-subtract-before-you-addSkill
- principle-test-behavior-not-implementationSkill
- principle-type-system-disciplineSkill
- recallSkill
- reflectSkill
- setup-mstackSkill
- sharpenSkill
- show-me-your-workSkill
- statechartSkill
- swarmSkill
- tddSkill
- teachSkill
- technical-writingSkill
- typescript-best-practicesSkill
- unslopSkill
- whySkill
- writing-for-agentsSkill
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