seedance-vfx
Skill0 starsChanged 3 months agoMITView on GitHub
This skill should be used when the user asks for VFX, particles, energy, destruction, transformation, weather effects, magical effects, explosions, smoke, fire, water, or physically plausible effects in Seedance 2.0.
2 other projects use a version of this, 1 of them edited.
Adopted by
Most recently taken up by
- Emily2040/seedance-2.0edited, first seen Oct 8, 2026
- LeoYeAI/seedance-skillsword for word, first seen Jul 8, 2026
Other versions2 projects use a version of this.
Word for word · 1
- LeoYeAI/seedance-skills★ 42100% same
Edited · 1
- Emily2040/seedance-2.0★ 7.6k85% same
Wrote their own version · 0
None found.
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository33 other files it gives its agents.
- skills/real-engineering/AGENTS.mdAGENTS.md
- skills/real-engineering/CLAUDE.mdCLAUDE.md
- .backup-optimize-20260808Skill
- SKILL.mdSkill
- ai-manju-studioSkill
- seedance-antislopSkill
- seedance-audioSkill
- seedance-cameraSkill
- seedance-charactersSkill
- seedance-continuationSkill
- seedance-copyrightSkill
- seedance-examples-jaSkill
- seedance-examples-koSkill
- seedance-examples-zhSkill
- seedance-filterSkill
- seedance-interview-shortSkill
- seedance-interviewSkill
- seedance-lightingSkill
- seedance-motionSkill
- seedance-pipelineSkill
- seedance-prompt-shortSkill
- seedance-promptSkill
- seedance-recipesSkill
- seedance-sequenceSkill
- seedance-styleSkill
- seedance-troubleshootSkill
- seedance-vocab-enSkill
- seedance-vocab-esSkill
- seedance-vocab-jaSkill
- seedance-vocab-koSkill
- seedance-vocab-ruSkill
- seedance-vocab-zhSkill
- seedance-20Skill
The file
Files
seedance-vfx
VFX prompts need material behavior, source, timing, and consequence. Treat every effect as physical: it starts somewhere, interacts with light and objects, changes over time, and ends in a visible state. Avoid generic words such as magical, explosive, or cinematic unless they are translated into particles, fluids, smoke, light, debris, deformation, or energy behavior.
Intent
The user wants wonder, and wonder dies the moment it stops obeying physics. This skill's purpose is magic with a budget of cause and effect: every effect has a source, a journey, and an ending, so the impossible reads as witnessed rather than rendered.
Effects Contract
State: effect source, material, motion path, interaction with light, interaction with objects, dissipation, and endpoint.
| Effect | Prompt-ready phrase | Stability note |
| Product particles | gold dust particles spiral from behind the logo, catch the backlight, then settle on the table | Keep logo and bottle rigid. |
| Energy | thin blue electrical arcs crawl along the cable, briefly illuminating fingerprints on the plug | Keep arcs attached to source. |
| Smoke | cold white vapor rolls over the rim, sinks down the glass, and thins near the tabletop | Describe density and direction. |
| Transformation | paper edge chars inward from the corner, flakes curl and fall, final logo remains untouched | Protect identity anchor. |
| Weather | wind pushes rain diagonally across the frame, puddles ripple outward from each step | Tie weather to surfaces. |
VFX Integration Rules
Use one hero effect per clip. Anchor the source to a clear object or body part. Make the effect respect gravity, wind, collision, reflection, and occlusion. For VFX near faces, hands, logos, or text, keep the core identity stable and place the effect around it rather than through it.
Timing and Dissipation
Effects need an endpoint: settle, fade, evaporate, freeze, collapse, glow out, or leave residue. If the effect is complex, use a three-step timing phrase: forms -> travels -> dissipates. Avoid perpetual effects with no consequence because they often become noisy overlays.
Output Contract
Return the VFX contract, stability constraints, and a compact prompt-ready phrase.
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Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
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