seedance-style
Skill0 starsChanged 3 months agoMITView on GitHub
This skill should be used when the user asks for visual style, art direction, render feel, period aesthetic, texture, animation style, realism level, or style-safe alternatives to studio or franchise references.
2 other projects use a version of this, 1 of them edited.
Adopted by
Most recently taken up by
- Emily2040/seedance-2.0edited, first seen Oct 8, 2026
- LeoYeAI/seedance-skillsword for word, first seen Jul 8, 2026
Other versions2 projects use a version of this.
Word for word · 1
- LeoYeAI/seedance-skills★ 42100% same
Edited · 1
- Emily2040/seedance-2.0★ 7.6k88% same
Wrote their own version · 0
None found.
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
In this repository33 other files it gives its agents.
- skills/real-engineering/AGENTS.mdAGENTS.md
- skills/real-engineering/CLAUDE.mdCLAUDE.md
- .backup-optimize-20260808Skill
- SKILL.mdSkill
- ai-manju-studioSkill
- seedance-antislopSkill
- seedance-audioSkill
- seedance-cameraSkill
- seedance-charactersSkill
- seedance-continuationSkill
- seedance-copyrightSkill
- seedance-examples-jaSkill
- seedance-examples-koSkill
- seedance-examples-zhSkill
- seedance-filterSkill
- seedance-interview-shortSkill
- seedance-interviewSkill
- seedance-lightingSkill
- seedance-motionSkill
- seedance-pipelineSkill
- seedance-prompt-shortSkill
- seedance-promptSkill
- seedance-recipesSkill
- seedance-sequenceSkill
- seedance-troubleshootSkill
- seedance-vfxSkill
- seedance-vocab-enSkill
- seedance-vocab-esSkill
- seedance-vocab-jaSkill
- seedance-vocab-koSkill
- seedance-vocab-ruSkill
- seedance-vocab-zhSkill
- seedance-20Skill
The file
We split this skill into the rules it gives an agent
3 rules. About 0 are common, 2 are distinctive, and 1 is very specific to this project.
≈0
Common · estimate
Many files like this have a rule of this kind.
≈2
Distinctive · estimate
This author's own choices. Worth a look.
1
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 32
Do not use studio, franchise, artist, or living-creator names as style anchors unless the user has a clearly authorized workflow.
- Very specific: line 48
If the user asks for a hybrid, assign each style to a layer: live-action product photography with illustrated UI overlays is clearer than …
- Distinctive: line 68
When sequence state is present, inherit medium grammar, current clip scope, continuity locks, exact reference tags, canonical design, …
≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
seedance-style
Translate style requests into production descriptors. Style should describe medium, texture, palette, lens or render behavior, period cues, and composition. Do not rely on studio, franchise, artist, or living-creator names when a safer descriptive style can preserve the user's intent.
Intent
Users point at art they love and ask to stand near it. The soul of this skill is honoring the love while refusing the theft: find what the love is made of - light, texture, rhythm, era - and rebuild it as something the user owns. They should feel their taste was understood, not corrected.
Style Safety Rule
Do not use studio, franchise, artist, or living-creator names as style anchors unless the user has a clearly authorized workflow. Preserve the intended visual function by describing medium, texture, palette, lighting, composition, era, line quality, and motion rhythm.
| User intent | Safe production descriptor |
| Cozy hand-drawn fantasy | hand-painted 2D animation, soft watercolor backgrounds, rounded character silhouettes, warm pastel palette, gentle parallax |
| Sharp cyberpunk action | neon noir city, wet pavement reflections, high-contrast magenta and cyan light, fast lateral tracking, angular silhouettes |
| Premium product realism | clean commercial realism, controlled reflections, shallow depth of field, neutral background, polished material detail |
| Retro documentary | 1970s documentary texture, muted film grain, practical daylight, handheld observational framing |
| Children's animation | soft clay-like characters, simple expressive faces, bright primary palette, bouncy squash-and-stretch motion |
Layered Style Method
Separate style into layers instead of one broad label: medium (live action, stop-motion, 2D, 3D, miniature), surface (paper grain, clay, brushed metal, glass, fabric), palette (pastel, monochrome, sodium orange), camera/render (macro, shallow focus, orthographic, handheld), and motion rhythm (gentle, staccato, elastic, realistic weight).
Hybrid Style Rule
If the user asks for a hybrid, assign each style to a layer: live-action product photography with illustrated UI overlays is clearer than mixing many named influences. Keep character design, environment, lighting, and VFX in compatible registers.
Load [ref:2d-anime-grammar] when the style is 2D, anime, or cel-based — it covers layer grammar, burst-versus-held motion, impact frames, smears, rostrum-camera language, and the no-lens rule for stylized work.
Source-Look Lock
Field-observed from Chinese practice: realism styles stabilize when the prompt names the capture source and embraces its artifacts instead of fighting them. Classify the intended look, then lock its signature flaws deliberately:
| Source look | Lock its artifacts |
| Phone-shot daily / UGC | vertical handheld phone footage, slight grip sway, auto-exposure shifts, ambient room sound |
| Livestream | fixed webcam framing, flat ring light, mild compression, real-time caption pacing |
| Security / dashcam | locked high-angle camera, timestamp burn-in feel, low-light noise, no camera response to events |
| Vintage film | grainy film texture, gate weave, halation around highlights, era-correct contrast |
| Studio commercial | controlled reflections, clean background, polished material detail, zero handheld motion |
The flaw vocabulary is the style: faux-UGC that looks too clean reads as fake twice over.
Sequence State
When sequence state is present, inherit medium grammar, current clip scope, continuity locks, exact reference tags, canonical design, accepted transient state, and reserved future beats. Style may color the clip, but it cannot change identity, wardrobe, product design, surface profile, or events reserved for later.
Output Contract
Return a safe style descriptor, any protected-name rewrite, and one integrated prompt sentence.
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

