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Find the best CLAUDE.md, AGENTS.md and Claude skills

One search for your own team's files and the public ecosystem. See how real projects write their agent instructions, and bring the good ideas home.

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lilangMaxCLAUDE.md

ClaudeCodeGameStudios / CCGS Skill Testing Framework

lilangMax/ClaudeCodeGameStudios/CCGS Skill Testing Framework/CLAUDE.md

This folder is the quality assurance layer for the Claude Code Game Studios skill/agent framework. It is self-contained and separate from any game project. The spec: field in catalog.yaml is the authoritative path for each skill/agent spec. Always read it rather than guessing the path. Use /skill-improve [name]. It handles the full loop: test → diagnose → propose fix → rewrite → retest → keep or revert.

87mo agoReviewMountCreate a free account to mount
lilangMaxCLAUDE.md

ClaudeCodeGameStudios

lilangMax/ClaudeCodeGameStudios/CLAUDE.md

Indie game development managed through 48 coordinated Claude Code subagents. Each agent owns a specific domain, enforcing separation of concerns and quality. Note: Engine-specialist agents exist for Godot, Unity, and Unreal with dedicated sub-specialists. Use the set matching your engine. @.claude/docs/directory-structure.md @docs/engine-reference/godot/VERSION.md @.claude/docs/technical-preferences.md @.claude/docs/coordination-rules.md User-driven collaboration, not autonomous execution. Every task follows: Question -> Options -> Decision -> Draft -> Approval See docs/COLLABORATIVE-DESIGN-PRINCIPLE.md for full protocol and examples. First session? If the project has no engine configured and no game…

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

adopt

lilangMax/ClaudeCodeGameStudios/.claude/skills/adopt/SKILL.md

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

architecture-decision

lilangMax/ClaudeCodeGameStudios/.claude/skills/architecture-decision/SKILL.md

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

Often used withteam-levelteam-narrative

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

architecture-review

lilangMax/ClaudeCodeGameStudios/.claude/skills/architecture-review/SKILL.md

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.

87mo agoReviewMountCreate a free account to mount
lilangMaxSkill

art-bible

lilangMax/ClaudeCodeGameStudios/.claude/skills/art-bible/SKILL.md

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

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lilangMaxSkill

asset-audit

lilangMax/ClaudeCodeGameStudios/.claude/skills/asset-audit/SKILL.md

Audits game assets for compliance with naming conventions, file size budgets, format standards, and pipeline requirements. Identifies orphaned assets, missing references, and standard violations.

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lilangMaxSkill

asset-spec

lilangMax/ClaudeCodeGameStudios/.claude/skills/asset-spec/SKILL.md

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

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lilangMaxSkill

balance-check

lilangMax/ClaudeCodeGameStudios/.claude/skills/balance-check/SKILL.md

Analyzes game balance data files, formulas, and configuration to identify outliers, broken progressions, degenerate strategies, and economy imbalances. Use after modifying any balance-related data or design. Use when user says 'balance report', 'check game balance', 'run a balance check'.

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lilangMaxSkill

brainstorm

lilangMax/ClaudeCodeGameStudios/.claude/skills/brainstorm/SKILL.md

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

Often used withplaytest-reportteam-polishbalance-check

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lilangMaxSkill

bug-report

lilangMax/ClaudeCodeGameStudios/.claude/skills/bug-report/SKILL.md

Creates a structured bug report from a description, or analyzes code to identify potential bugs. Ensures every bug report has full reproduction steps, severity assessment, and context.

Often used withsetup-engineteam-audioteam-polish

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lilangMaxSkill

bug-triage

lilangMax/ClaudeCodeGameStudios/.claude/skills/bug-triage/SKILL.md

Read all open bugs in production/qa/bugs/, re-evaluate priority vs. severity, assign to sprints, surface systemic trends, and produce a triage report. Run at sprint start or when the bug count grows enough to need re-prioritization.

Often used withao-desktop-dev

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lilangMaxSkill

changelog

lilangMax/ClaudeCodeGameStudios/.claude/skills/changelog/SKILL.md

Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.

Often used withplaytest-reportteam-polishteam-audio

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lilangMaxSkill

code-review

lilangMax/ClaudeCodeGameStudios/.claude/skills/code-review/SKILL.md

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

Often used withadd-new-model

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lilangMaxSkill

consistency-check

lilangMax/ClaudeCodeGameStudios/.claude/skills/consistency-check/SKILL.md

Scan all GDDs against the entity registry to detect cross-document inconsistencies: same entity with different stats, same item with different values, same formula with different variables. Grep-first approach — reads registry then targets only conflicting GDD sections rather than full document reads.

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lilangMaxSkill

content-audit

lilangMax/ClaudeCodeGameStudios/.claude/skills/content-audit/SKILL.md

Audit GDD-specified content counts against implemented content. Identifies what's planned vs built.

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lilangMaxSkill

create-architecture

lilangMax/ClaudeCodeGameStudios/.claude/skills/create-architecture/SKILL.md

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.

Often used withart-bible

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lilangMaxSkill

create-control-manifest

lilangMax/ClaudeCodeGameStudios/.claude/skills/create-control-manifest/SKILL.md

After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).

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lilangMaxSkill

create-epics

lilangMax/ClaudeCodeGameStudios/.claude/skills/create-epics/SKILL.md

Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.

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lilangMaxSkill

create-stories

lilangMax/ClaudeCodeGameStudios/.claude/skills/create-stories/SKILL.md

Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

87mo agoReviewMountCreate a free account to mount
CLAUDE.md vs AGENTS.md

Agent instruction files

What are agent instruction files?

Plain text files in a repository that tell a coding agent how the project works: commands to run, conventions to follow and things to avoid. CLAUDE.md, AGENTS.md, cursor rules and skills are the common kinds.

CLAUDE.md or AGENTS.md?

CLAUDE.md is read by Claude Code. AGENTS.md is an open format that Codex, Cursor and other agents read. Many projects keep one and point the other at it.

What is a skill?

A folder with a SKILL.md that describes one capability, such as filling PDFs or reviewing code. The agent loads it only when the task calls for it.

Can I search my own team's files too?

Your agents already can, over MCP, limited to the files you're allowed to read. Searching them from this page is coming.