game-design
Skill130 starsChanged 10 months agoMITView on GitHub
Game design principles. GDD structure, balancing, player psychology, progression.
We split this skill into the rules it gives an agent
1 rule. 0 are common, 1 is distinctive, and 0 are very specific to this project.
0
Common
Most of the 8 edited versions we read keep these.
1
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Distinctive: line 51
Keep it living (update regularly)
“Common” is measured: kept by at least 6 in 10 of the 8 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Game Design Principles
Design thinking for engaging games.
1. Core Loop Design
The 30-Second Test
Every game needs a fun 30-second loop:
1. ACTION → Player does something
2. FEEDBACK → Game responds
3. REWARD → Player feels good
4. REPEATLoop Examples
| Genre | Core Loop |
| Platformer | Run → Jump → Land → Collect |
| Shooter | Aim → Shoot → Kill → Loot |
| Puzzle | Observe → Think → Solve → Advance |
| RPG | Explore → Fight → Level → Gear |
2. Game Design Document (GDD)
Essential Sections
| Section | Content |
| Pitch | One-sentence description |
| Core Loop | 30-second gameplay |
| Mechanics | How systems work |
| Progression | How player advances |
| Art Style | Visual direction |
| Audio | Sound direction |
Principles
- Keep it living (update regularly)
- Visuals help communicate
- Less is more (start small)
3. Player Psychology
Motivation Types
| Type | Driven By |
| Achiever | Goals, completion |
| Explorer | Discovery, secrets |
| Socializer | Interaction, community |
| Killer | Competition, dominance |
Reward Schedules
| Schedule | Effect | Use |
| Fixed | Predictable | Milestone rewards |
| Variable | Addictive | Loot drops |
| Ratio | Effort-based | Grind games |
4. Difficulty Balancing
Flow State
Too Hard → Frustration → Quit
Too Easy → Boredom → Quit
Just Right → Flow → EngagementBalancing Strategies
| Strategy | How |
| Dynamic | Adjust to player skill |
| Selection | Let player choose |
| Accessibility | Options for all |
5. Progression Design
Progression Types
| Type | Example |
| Skill | Player gets better |
| Power | Character gets stronger |
| Content | New areas unlock |
| Story | Narrative advances |
Pacing Principles
- Early wins (hook quickly)
- Gradually increase challenge
- Rest beats between intensity
- Meaningful choices
6. Anti-Patterns
| ❌ Don't | ✅ Do |
| Design in isolation | Playtest constantly |
| Polish before fun | Prototype first |
| Force one way to play | Allow player expression |
| Punish excessively | Reward progress |
Remember: Fun is discovered through iteration, not designed on paper.
Other versions13 projects use a version of this.
Word for word · 3
- VoDaiLocz/kilo-kit-mcp★ 26100% same
- SKB3002/agenthub★ 4100% same
- sid-lakhani/agents-config★ 2100% same
Edited · 1
- bcastelino/agent-skills-kit★ 299% same
Wrote their own version · 9
- saschb2b/skills★ 19same name
- openaigames/OpenAIGamesDesigner★ 18same name
- jasonxu610/game-design-skills★ 14same name
- lebobo88/pair-programmer★ 9same name
- roby2358/skills★ 5same name
- decentraland/sdk-skills★ 4same name
- poorvith-mp/skills-gamedev★ 4same name
- mattstruble/skills★ 2same name
- fabioc-aloha/alex-cognitive-architecture★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
Used alongsideProjects with it also use skill-creator.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
SentrySkillskill-creator
Create new agent skills following the Agent Skills specification. Use when asked to "create a skill", "add a new skill", "write a skill", "make a skill", "build a skill", or scaffold a new skill with SKILL.md. Guides through requirements, writing, registration, and verification.
Also in 3 projects that use this
In this repository45 other files it gives its agents.
- api-patternsSkill
- app-builderSkill
- templatesSkill
- architectureSkill
- bash-linuxSkill
- behavioral-modesSkill
- brainstormingSkill
- clean-codeSkill
- code-review-checklistSkill
- database-designSkill
- deployment-proceduresSkill
- documentation-templatesSkill
- frontend-designSkill
- 2d-gamesSkill
- 3d-gamesSkill
- game-artSkill
- game-audioSkill
- mobile-gamesSkill
- multiplayerSkill
- pc-gamesSkill
- game-developmentSkill
- vr-arSkill
- web-gamesSkill
- geo-fundamentalsSkill
- i18n-localizationSkill
- lint-and-validateSkill
- mcp-builderSkill
- mobile-designSkill
- nextjs-best-practicesSkill
- nodejs-best-practicesSkill
- parallel-agentsSkill
- performance-profilingSkill
- plan-writingSkill
- powershell-windowsSkill
- python-patternsSkill
- react-patternsSkill
- red-team-tacticsSkill
- seo-fundamentalsSkill
- server-managementSkill
- systematic-debuggingSkill
- tailwind-patternsSkill
- tdd-workflowSkill
- testing-patternsSkill
- vulnerability-scannerSkill
- webapp-testingSkill
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

