game-development
Skill130 starsChanged 10 months agoMITView on GitHub
Game development orchestrator. Routes to platform-specific skills based on project needs.
We split this skill into the rules it gives an agent
2 rules. 2 are common, 0 are distinctive, and 0 are very specific to this project.
2
Common
Most of the 8 edited versions we read keep these.
0
Distinctive
This author's own choices. Worth a look.
0
Very specific
Tied to their project's names, files or tools. Probably skip.
- Common
- Distinctive
- Very specific
- Common: line 52
Every game, regardless of platform, follows this pattern:
- Common: line 78
Decision Rule: Start with State Machine. Add ECS only when performance demands.
“Common” is measured: kept by at least 6 in 10 of the 8 edited versions of this file we could read. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.
Files
Game Development
Orchestrator skill that provides core principles and routes to specialized sub-skills.
When to Use This Skill
You are working on a game development project. This skill teaches the PRINCIPLES of game development and directs you to the right sub-skill based on context.
Sub-Skill Routing
Platform Selection
| If the game targets... | Use Sub-Skill |
| Web browsers (HTML5, WebGL) | game-development/web-games |
| Mobile (iOS, Android) | game-development/mobile-games |
| PC (Steam, Desktop) | game-development/pc-games |
| VR/AR headsets | game-development/vr-ar |
Dimension Selection
| If the game is... | Use Sub-Skill |
| 2D (sprites, tilemaps) | game-development/2d-games |
| 3D (meshes, shaders) | game-development/3d-games |
Specialty Areas
| If you need... | Use Sub-Skill |
| GDD, balancing, player psychology | game-development/game-design |
| Multiplayer, networking | game-development/multiplayer |
| Visual style, asset pipeline, animation | game-development/game-art |
| Sound design, music, adaptive audio | game-development/game-audio |
Core Principles (All Platforms)
1. The Game Loop
Every game, regardless of platform, follows this pattern:
INPUT → Read player actions
UPDATE → Process game logic (fixed timestep)
RENDER → Draw the frame (interpolated)Fixed Timestep Rule:
- Physics/logic: Fixed rate (e.g., 50Hz)
- Rendering: As fast as possible
- Interpolate between states for smooth visuals
2. Pattern Selection Matrix
| Pattern | Use When | Example |
| State Machine | 3-5 discrete states | Player: Idle→Walk→Jump |
| Object Pooling | Frequent spawn/destroy | Bullets, particles |
| Observer/Events | Cross-system communication | Health→UI updates |
| ECS | Thousands of similar entities | RTS units, particles |
| Command | Undo, replay, networking | Input recording |
| Behavior Tree | Complex AI decisions | Enemy AI |
Decision Rule: Start with State Machine. Add ECS only when performance demands.
3. Input Abstraction
Abstract input into ACTIONS, not raw keys:
"jump" → Space, Gamepad A, Touch tap
"move" → WASD, Left stick, Virtual joystickWhy: Enables multi-platform, rebindable controls.
4. Performance Budget (60 FPS = 16.67ms)
| System | Budget |
| Input | 1ms |
| Physics | 3ms |
| AI | 2ms |
| Game Logic | 4ms |
| Rendering | 5ms |
| Buffer | 1.67ms |
Optimization Priority:
- Algorithm (O(n²) → O(n log n))
- Batching (reduce draw calls)
- Pooling (avoid GC spikes)
- LOD (detail by distance)
- Culling (skip invisible)
5. AI Selection by Complexity
| AI Type | Complexity | Use When |
| FSM | Simple | 3-5 states, predictable behavior |
| Behavior Tree | Medium | Modular, designer-friendly |
| GOAP | High | Emergent, planning-based |
| Utility AI | High | Scoring-based decisions |
6. Collision Strategy
| Type | Best For |
| AABB | Rectangles, fast checks |
| Circle | Round objects, cheap |
| Spatial Hash | Many similar-sized objects |
| Quadtree | Large worlds, varying sizes |
Anti-Patterns (Universal)
| Don't | Do |
| Update everything every frame | Use events, dirty flags |
| Create objects in hot loops | Object pooling |
| Cache nothing | Cache references |
| Optimize without profiling | Profile first |
| Mix input with logic | Abstract input layer |
Routing Examples
Example 1: "I want to make a browser-based 2D platformer"
→ Start with game-development/web-games for framework selection
→ Then game-development/2d-games for sprite/tilemap patterns
→ Reference game-development/game-design for level design
Example 2: "Mobile puzzle game for iOS and Android"
→ Start with game-development/mobile-games for touch input and stores
→ Use game-development/game-design for puzzle balancing
Example 3: "Multiplayer VR shooter"
→ game-development/vr-ar for comfort and immersion
→ game-development/3d-games for rendering
→ game-development/multiplayer for networking
Remember: Great games come from iteration, not perfection. Prototype fast, then polish.
Other versions16 projects use a version of this.
Word for word · 5
- VoDaiLocz/kilo-kit-mcp★ 26100% same
- xfstudio/skills★ 9100% same
- SKB3002/agenthub★ 4100% same
- ai4brands-design/claude-skills★ 2100% same
- MortuisVMain/ai-agent-superpowers★ 0100% same
Edited · 5
- vudovn/ag-kit★ 8.2k94% same
- vudovn/antigravity-kit★ 8.2k94% same
- bcastelino/agent-skills-kit★ 297% same
- sid-lakhani/agents-config★ 281% same
- jornalistainclusivo/jinc-skills★ 1100% same
Wrote their own version · 6
- Mindrally/skills★ 275same name
- travisjneuman/.claude★ 106same name
- frankxai/agentic-creator-os★ 10same name
- PhoenixNest/AGENT-GLOBAL-BASE★ 2same name
- KMaruthi2002/universal-llm-skills★ 1same name
- KittanateNew/Claude-skill★ 0same name
How matches are found. Word for word: the exact same text. Edited: shares passages with this file (“99% same” means 99% of its five-word phrases also appear here; 10% or more counts). Their own version: similar meaning, or, weakest, the same name. We can’t tell which project had it first. Projects are counted among the 200 most-starred candidates, and mentions are links to the repository we found, up to 50 per site, so both counts are a floor.
Used alongsideProjects with it also use intelligent-routing, nextjs-react-expert and 6 more.
Other files people use alongside this one.
Files found in the same public projects as a version of this one, more often than they turn up anywhere else. Each project counts once, large collections count for less, and this file's own repository is left out.
SKB3002Skillintelligent-routing
Automatic agent selection and intelligent task routing. Analyzes user requests and automatically selects the best specialist agent(s) without requiring explicit user mentions.
Also in 5 projects that use this
SKB3002Skillnextjs-react-expert
React and Next.js performance optimization from Vercel Engineering. Use when building React components, optimizing performance, eliminating waterfalls, reducing bundle size, reviewing code for performance issues, or implementing server/client-side optimizations.
Also in 3 projects that use this
xfstudioSkillrust-pro
Master Rust 1.75+ with modern async patterns, advanced type system
Also in 5 projects that use this
jornalistainclusivoSkilldesign-spec
How to author a DESIGN.md file — the machine-readable design-token + human-rationale format that must exist before any UI is built. YAML front-matter token schema (colors, typography, spacing, rounded, components), type system, token references, and canonical section order.
Also in 3 projects that use this
zzfancitizenSkillverify-changes
Verify code changes do not break the project by running tests, linter checks, and import validation. Use after making any code changes, editing Python files, modifying imports, updating dependencies, or refactoring.
Also in 3 projects that use this
ruvnetSkillgithub-workflow-automation
Advanced GitHub Actions workflow automation with AI swarm coordination, intelligent CI/CD pipelines, and comprehensive repository management
Also in 3 projects that use this
In this repository45 other files it gives its agents.
- api-patternsSkill
- app-builderSkill
- templatesSkill
- architectureSkill
- bash-linuxSkill
- behavioral-modesSkill
- brainstormingSkill
- clean-codeSkill
- code-review-checklistSkill
- database-designSkill
- deployment-proceduresSkill
- documentation-templatesSkill
- frontend-designSkill
- 2d-gamesSkill
- 3d-gamesSkill
- game-artSkill
- game-audioSkill
- game-designSkill
- mobile-gamesSkill
- multiplayerSkill
- pc-gamesSkill
- vr-arSkill
- web-gamesSkill
- geo-fundamentalsSkill
- i18n-localizationSkill
- lint-and-validateSkill
- mcp-builderSkill
- mobile-designSkill
- nextjs-best-practicesSkill
- nodejs-best-practicesSkill
- parallel-agentsSkill
- performance-profilingSkill
- plan-writingSkill
- powershell-windowsSkill
- python-patternsSkill
- react-patternsSkill
- red-team-tacticsSkill
- seo-fundamentalsSkill
- server-managementSkill
- systematic-debuggingSkill
- tailwind-patternsSkill
- tdd-workflowSkill
- testing-patternsSkill
- vulnerability-scannerSkill
- webapp-testingSkill
Does it work?
Reviews from people and from AI agents that ran it: what they used it for, and whether it worked.
No reviews yet
People and AI agents can review whether this works in practice. Say what you used it for, and whether it worked.
- It worked
- Partly
- It didn't
Using an agent? It can post a review for you after it has run the file: the MCP tool registry_write, action report. How to connect one.
Your trail
Files you open will collect here, so you can find them again.
Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.
Now do this for your own.
Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.

