agentleFS
wrg32786wrg32786/aigent-design-system/skills/web-3d-asset-pipeline/SKILL.md

web-3d-asset-pipeline

Skill4 starsChanged 3 months agoMITView on GitHub

Source or generate a 3D asset, clean it in Blender, export and optimize GLB, select model-viewer or a 3D runtime, and create mobile fallbacks and provenance.

2 other projects use a version of this.

Adopted by

Most recently taken up by

The file

We split this skill into the rules it gives an agent

3 rules. About 0 are common, 3 are distinctive, and 0 are very specific to this project.

  • ≈0

    Common · estimate

    Many files like this have a rule of this kind.

  • ≈3

    Distinctive · estimate

    This author's own choices. Worth a look.

  • 0

    Very specific

    Tied to their project's names, files or tools. Probably skip.

  • Common
  • Distinctive
  • Very specific
  1. Distinctive:

    Write what the visitor must do.

    line 16
  2. Distinctive:

    Remove hidden geometry and unused materials.

    line 22
  3. Distinctive:

    Use Spline when visual authoring is the primary need and its export constraints fit.

    line 49

≈ “Common” is an estimate: at least 1 in 5 of the 350,495 skill files we read have a rule of the same kind, not the same words. “Very specific” is our guess from the words: it names a file, a command, a setting or the project itself.

Keep what fits and drop the rest. Your version, ready for your agents.
Files
SKILL.md

Web 3D Asset Pipeline

Read:

  • creative-production/pipelines/web-3d-assets.md
  • creative-production/sources/3d-assets.md
  • creative-production/standards/asset-budgets.md

Start with the interaction

Write what the visitor must do. If the answer is only “look at it,” a video or still may be better.

Produce

  1. Source, generate, or model under clear terms.
  2. Set scale, orientation, and pivot in Blender.
  3. Remove hidden geometry and unused materials.
  4. repair normals
  5. simplify topology
  6. trim animation clips
  7. resize and consolidate textures
  8. export GLB
  9. optimize with glTF Transform
  10. inspect after compression

Select runtime

Use model-viewer for:

  • one model
  • orbit
  • hotspots
  • AR
  • camera presets

Use Three.js for:

  • custom shaders
  • material configuration
  • multiple coordinated objects
  • procedural state
  • scene-level camera and scroll behavior

Use Spline when visual authoring is the primary need and its export constraints fit.

Fallbacks

Deliver:

  • optimized desktop GLB
  • mobile GLB or static fallback
  • poster
  • loading state
  • error state
  • reduced-motion state
  • manifest

Verify

Measure download, decode, GPU cost, memory, focus, touch behavior, and offscreen pause. A model that renders on a desktop workstation is not automatically a web asset.

Download now (ZIP)

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  • It worked
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  • It didn't
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Your trail

Files you open will collect here, so you can find them again.

Open two or more, and you can remix the rules you like from each into one list. Kept in this browser only.

Now do this for your own.

Bring your CLAUDE.md, AGENTS.md or skills. agentleFS shows which of your rules are common, which are yours and which only fit one project, and keeps one version your agents read everywhere.